Bringin' a Knife to ME3
#551
Posté 31 mars 2011 - 04:09
Sure Zaeed mentions this. That would be like the best renegade interrupt ever.
#552
Posté 31 mars 2011 - 04:55
Chandrayaan wrote...
Isn't there a special way to kill a krogan with a knife?? Cracking the headplate open or something??
Sure Zaeed mentions this. That would be like the best renegade interrupt ever.
it's also on thane's SB dossier; actually there are numurous ways of HtH mentioned in the files.
that reminds me, Garrus was a top HtH specialist and instructor in his old unit.
#553
Posté 05 mai 2011 - 05:31
now every class has it's own melee attack.
i'm not calling this an improvment yet, but at least it's a step in the right direction.
now if only melee attacks would not miss that husk/s that's pounding at your 12 o'clock relentlessly...
#554
Posté 05 mai 2011 - 06:50
Sidewinder_617 wrote...
according to sources, ME3's melee has been changed....
now every class has it's own melee attack.
i'm not calling this an improvment yet, but at least it's a step in the right direction.
now if only melee attacks would not miss that husk/s that's pounding at your 12 o'clock relentlessly...
Ah yes I couldn't help but think of this thread when I read that stuff in GI.
I'm not sure what to think of improvements to the melee system. Personally I liked the way melee attacks worked in ME1, in that they were quite handy in knocking opponents on their butt. Something I really wish you could still do to Husks in ME2. They seem to be made of little more then paper since a biotic throw literally rips them in half in ME2.
Anyways that said ME2's melee attack is pretty weak, and only something you use when you don't have time to reload. Which is kind of how it should be honestly. Otherwise it makes far more sense to just shoot someone point blank. I'll be apprehensive should ME3 include stuff like bayonets, cause for the most part that is stuff of the past. Realistically it's probably more effective to hit a guy in the head with the buttstock of a rifle. You really don't want to start fighting somebody with a knife, because unless you know where to cut your bound to enter a prolonged fight. Stabbing is good only in that tends to send people into shock. But you also have to take into account most enemies are wearing armor *cough*but not squadmates*cough*, so unless have a reall nifty work of metal it probably can't break thru the ceramic plating.
Also I can't remember the exact reasons, but bayonets were not real popular amongst American soldiers in WWII. I believe the added frontal weight skewed aiming or some such. Also the U.S. Army has flat out stopped training people to use bayonets as of 2010. Bayonets are just not something that are going to be present in modern or future warfare.
Personally if ME3 is adding more "melee" attacks I'd like to see things like disarming moves or throws, maybe even get a little fancy with a biotic punch. But keep it restricted to concussive type damage. I mean try to stab a Krogan with you spiffy butter knife isn't very smart. Sweeping a Krogan's legs out from under him on ther hand is a smart thing to do.
As I understand each class it to have a unique type of melee attack, which is alright with me. Not sure where people are getting the idea that's actually going to be melee class in the game. (Isn't that what a Vanguard essentially is?)
(Please please please no chainsaw bayonets! Besides that's damn near a trademark for the Gears of War series. Do not do it!)
#555
Posté 05 mai 2011 - 07:16
Bluko wrote...
Not sure where people are getting the idea that's actually going to be melee class in the game.
Google auto-translator. No, I'm not kidding you. People take bad Google auto-translations as gospel.
#556
Posté 06 mai 2011 - 03:40
Bluko wrote...
I'm not sure what to think of improvements to the melee system. Personally I liked the way melee attacks worked in ME1, in that they were quite handy in knocking opponents on their butt. Something I really wish you could still do to Husks in ME2. They seem to be made of little more then paper since a biotic throw literally rips them in half in ME2.
Anyways that said ME2's melee attack is pretty weak, and only something you use when you don't have time to reload. Which is kind of how it should be honestly. Otherwise it makes far more sense to just shoot someone point blank. I'll be apprehensive should ME3 include stuff like bayonets, cause for the most part that is stuff of the past. Realistically it's probably more effective to hit a guy in the head with the buttstock of a rifle. You really don't want to start fighting somebody with a knife, because unless you know where to cut your bound to enter a prolonged fight. Stabbing is good only in that tends to send people into shock. But you also have to take into account most enemies are wearing armor *cough*but not squadmates*cough*, so unless have a reall nifty work of metal it probably can't break thru the ceramic plating.
Also I can't remember the exact reasons, but bayonets were not real popular amongst American soldiers in WWII. I believe the added frontal weight skewed aiming or some such. Also the U.S. Army has flat out stopped training people to use bayonets as of 2010. Bayonets are just not something that are going to be present in modern or future warfare.
Personally if ME3 is adding more "melee" attacks I'd like to see things like disarming moves or throws, maybe even get a little fancy with a biotic punch. But keep it restricted to concussive type damage. I mean try to stab a Krogan with you spiffy butter knife isn't very smart. Sweeping a Krogan's legs out from under him on ther hand is a smart thing to do.
As I understand each class it to have a unique type of melee attack, which is alright with me. Not sure where people are getting the idea that's actually going to be melee class in the game. (Isn't that what a Vanguard essentially is?)
(Please please please no chainsaw bayonets! Besides that's damn near a trademark for the Gears of War series. Do not do it!)
good commentary, but i'm seriously getting tired of having to remind that melee could still be an alternate way
of playing the game; maybe not a a dedicated skill, but going througth a platoon of CER assault and shock troops
sending them everywhichway in diverse ways could still look awesome. and much more fun than mashing F
when ammo's out and, being a soldier, you can't use CS because it's recharging.
#557
Posté 06 mai 2011 - 04:12
Seriously, thinking "hmmm I will attack that krogan with a knife", is the equivalent of seeing an elephant in reality and attacking it with a sharpened spoon (ie suicide).
As an aside, why are kinetic barriers (and by extension Biotic barriers, as they are the same thing from a different source) not capable of blocking blades? It says in the codex that it only stops things going above a certain speed, thus allowing you to sit and pick things up for example.
But Kinetic barriers are controlled by VIs, and a modern program with a couple of sensors would be able to tell the difference between you sitting down and someone trying to filet you, so why cant a futuristic one with huge processing power?
Anyway, even if they do implement melee weapons or a melee class, I wont care, I will just not use it. Unless they make an enemy that is invulnerable to anything other than melee, in which case I will **** in a cardboard box and mail it to them along side a death threat.
Wait a second, cant the shadow broker only be killed with melee? What is biowares adress?
#558
Posté 07 mai 2011 - 09:33
Anyway, even if they do implement melee weapons or a melee class, I wont care, I will just not use it. Unless they make an enemy that is invulnerable to anything other than melee, in which case I will **** in a cardboard box and mail it to them along side a death threat.
[/quote]
you know, you could've just wrote "i really really REALLY hate dragon age 2 because half the weapons
don't shoot, and i don't see why we need it in ME3."
well it's your loss frankly, but don't go and think because you MAY justify it on any level
it makes your point overwrite the one some people have been promoting here on the same basis.
yes it's a vague answer, but the point is melee could be great for reasons you (and other same-minded people)
keep overlooking or discredit.
GET OVER IT ALREADY! mass effect wasn't the game it is now if DVs were excluding everything which seem
weird, not authentic or seem to make some people in the world upset.
Modifié par Sidewinder_617, 07 mai 2011 - 09:35 .
#559
Posté 07 mai 2011 - 10:43
If i had the chance to charge up to an enemy and chop the hell out of them with a mass effect imbued, flamming, two handed waraxe, i would, but im perfectly fine without the option.
#560
Posté 07 mai 2011 - 10:45
#561
Posté 07 mai 2011 - 10:47
#562
Posté 07 mai 2011 - 10:56
If its gonna be like that im realy eager how this plays out. Imagine a long range class knocking enemys back or stunning them with a melee attack or a short range class get some nice shotgun/smash combo. Might be sweet.
#563
Posté 07 mai 2011 - 04:23
Ydrian wrote...
I think the most interesting question is what purpose this meleeing will fullfill. If it handles like the meleeing of me1 and 2 just with different animations for all the classes its kind of a useless thing to implement. If the effect would fit the class mechanics it can be quite an interesting feature.
If its gonna be like that im realy eager how this plays out. Imagine a long range class knocking enemys back or stunning them with a melee attack or a short range class get some nice shotgun/smash combo. Might be sweet.
if biotics could precisely aim throw and pull, then they can use the enviroment as a weapon.
moreover, if you could set traps with timed detenation of singularity or setting them on fire,
then techs and biotics will become dominant powers on the battlefield. and not just shepard;
setting up combos with squadmates and extending these powers to enemies and characters and bosses
can turn repeatetive situations into very diverse and much more fun and replayable. especially in MP.
#564
Posté 06 juin 2011 - 08:08
it shows the mission on Ku'resh to (REDACTED).
notice the blade shepard uses:ph34r:.





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