Bringin' a Knife to ME3
#76
Posté 14 octobre 2010 - 10:01
One of my favorite future tech melee weapons from GURPS was from a space opera based setting, it was the vibro axe, dont think star wars, it was a bit bigger than a hatchet, had a pick on one side and cut steel like butter. You could use this thing to hack your way through a bulk head or crack open someones helmet in a vacuum making the fight go your way fast. At later tech levels there was no reason not to carry a collapsed mater knife, this thing holds an edge one molecule thick and cuts through steel like a hot knife through butter if the vibro function is added as well.
As an Infiltrator with the assassination cloak I would like to have a nice little skull penetrator, read knife, to use when I sneak up on the last hostile in an area.
Something like Deunan's laser knife from Appleseed Ex Machina here:
She clearly brings a knife to a gunfight.....and looks good doing it, so damn all you Vangaurds were is my assassination cloak knife.
#77
Posté 14 octobre 2010 - 10:17
Or trench warfare like in WWI where bayonettes were very popular.uzivatel wrote...
As long as there are parades in Mass Effect 3...Fancando wrote...
That would be a good addition to the rifle.goatman42 wrote...
I think having a knife attached to the gun like a bayonet would be cool. It would basicly just make the melee more badass.
#78
Posté 14 octobre 2010 - 10:40
#79
Posté 14 octobre 2010 - 10:50
By the way, Evil Weasel, that video just made me think of Kasumi's manouvering in her DLC mission, which just further made me wonder if Infiltrator/Assassins can pull that sort of stuff too.
Modifié par Gleym, 14 octobre 2010 - 10:58 .
#80
Posté 14 octobre 2010 - 10:56
Bayonets were popular, because soldiers did not have other suitable weapons like pistols, machine pistols, shotguns or submachine guns. Shepard does have pretty much all said weapons...Fancando wrote...
Or trench warfare like in WWI where bayonettes were very popular.
#81
Posté 14 octobre 2010 - 12:16
Gleym wrote...
Yeah, because: Shoot -> C+ck -> Shoot -> C+ck - Shoot -> C+ck is -obviously- going to be more fast and efficient in a close-range fight than Swish -> Swish -> Stab.
By the way, Evil Weasel, that video just made me think of Kasumi's manouvering in her DLC mission, which just further made me wonder if Infiltrator/Assassins can pull that sort of stuff too.
You cant, for the same reason Jack can take out 4 Ymir mechs, cut-scene-kung fu. Same reason Thane, Jack, Kasumi all blow your mind durring cut scenes with their awesome sauce level of stuff they do, they are better than you, your only special ability is to get people to follow you to hell and back and listen to you while they do it, ........sometimes.
I dont think more melee will improve the game so much as it would just be kinda cool to stab stuff ah-la predator style.
Modifié par Evil_Weasel, 14 octobre 2010 - 12:26 .
#82
Posté 14 octobre 2010 - 12:42
sinosleep wrote...
works quite well in ME 2.
I'm playing a Vanguard right now and this works better than the damn one-shot-per-sink shotgun.
#83
Posté 14 octobre 2010 - 01:57
Oh, I didn't mean in-game. I just meant it'd be nice if we got some cutscenes relevant to the class we picked. It seems that most all of Shepard's cutscenes are Soldier-focused, with little to no examples of the skills or talents that any of the other classes might portray. Just would be fun that if you played a Vanguard or something, then there'd be cutscenes where Shepard uses biotics, and if you're an Infiltrator, there'd be ones where you show agility and prowess.Evil_Weasel wrote...
You cant, for the same reason Jack can take out 4 Ymir mechs, cut-scene-kung fu. Same reason Thane, Jack, Kasumi all blow your mind durring cut scenes with their awesome sauce level of stuff they do, they are better than you, your only special ability is to get people to follow you to hell and back and listen to you while they do it, ........sometimes.
I dont think more melee will improve the game so much as it would just be kinda cool to stab stuff ah-la predator style.
#84
Posté 14 octobre 2010 - 08:33
Anyone familiar w/ the Ghost in the Shell manga? It shows, at least once, Batou using something that kinda looks like the gloves that Shepard uses, but seems to give off damage somehow (electric charge? I don't recall if it was explained). Someone's already said 'power fist', so, yeah, that, too.
A sword of some sort would be nice, too (and matching animation. My preference would be a 'non-flashy' chinese straightsword form, or a 'non-flashy' escrima/arnis form...sword doesn't have to be 'long' either: maybe no more than 3 feet, from pommel to tip?)
I mean, it was nice to see Thane do what he does in the trailer (particularly the punches in quick succession)...kinda makes me wish Shep could pull off stuff like that, too, regardless of class (perhaps more variation in melee animation).
#85
Posté 14 octobre 2010 - 09:07
In terms of overzealous and showy examples of that, you could always go with something akin to the sword gauntlet:

..although I think, for the sake of realism, a simple dagger or short blade would be way more effective and less cumbersome to use. Alternatively, there's always just punching blades:

Bear in mind there's countless other designs for these sorts of weapons. I just picked whatever ones I came across.
Either way, if we're talking of weapons of this nature as something that can be mounted onto the forearm or just above the knuckle and making it retractable, I'm fairly certain that it would get around most of the issues people are having with the idea of using a melee weapon. Then again, this IS an RPG, isn't it? Melee weapons in an RPG isn't something that's farfetched in the slightest. If this were a Shooter, then perhaps having melee weapons would be questionable, but then I guess you have to ask the question: is Mass Effect an RPG with Shooter features, or is it a Shooter with RPG features?
#86
Posté 14 octobre 2010 - 09:17
#87
Posté 14 octobre 2010 - 09:45
Nightwriter wrote...
I. Want. More. Melee.
I don't just want a knife. I want melee. Melee is cool. It is fun.
You’ve got krogan charging at you full bore, getting up close, getting in your face. Then you hand me these AWESOME biotic powers – and I never get to go ninja on anyone with them? WTF.
I want biotic punches, biotic kicks, biotic grab-and-slams, I want to seize someone biotically, lift them up into the air, and hurl them thirty feet over the side of a building. I want to hurl people into other people. I want to become delighted at the sight of explosives tanks because it means I will be able to lift them and throw them at enemies.
I want a freaking arena in the Afterlife called Biotic Showdown where biotics fight for credits. And I want to participate.
That's exactly what I always wanted from biotics.
As for melee, there are countless examples how melee weapons can still be used in a sci-fi fights or whatever firearms you have.
The Chronicles of Riddick
StarCraft
Halo
Starship Troopers
Star Wars
Blood Rayne (although that isn't exactly sci-fi but came to mind)
I mean there are countless examples, lore is not a problem as people have already mentioned. The only problem is how to balance melee fights with firearms to the point that both are useful and have their particular moments without overshadowing one another. Meaning I don't want crazy dash ala the Halo sword, or I don't want melee to be so powerful that I can forget about guns and simply charge anyone or a group of enemies.
If not overall use of melee combos, or being able to actually fight then instead add finishers (Halo: Reach is far from being the first shooter to have such). As we already pointed vanguards and infiltrators already have the capacity for that. That would also add an element of stealth which infiltrator players would definitely enjoy. Hell they have tactical cloak after all.
I would love Mass Effect on a whole new level if biotics are augmented (but still balanced) and if melee gets included.
Modifié par Undertone, 14 octobre 2010 - 09:48 .
#88
Posté 14 octobre 2010 - 10:05
#89
Posté 14 octobre 2010 - 10:08
#90
Posté 14 octobre 2010 - 10:09
#91
Posté 14 octobre 2010 - 10:30
#92
Posté 14 octobre 2010 - 10:40
#93
Posté 14 octobre 2010 - 10:42
#94
Posté 14 octobre 2010 - 11:44
brfritos wrote...
Well, in the first game a charging Krogan was hardly a problem if you possess biotic powers, since sentinels, adepts and vanguards could use Throw (yes, it was a usefull power, did you know?).
Engineers have neural shock and soldiers/infiltrators immunity.
This is ME, not Street Fighter.
And you! People who say "Well this is ME, not ______________."
This is just a blatant excuse to get out of improving the game, is what this is. That's right.
"Why can't I have awesomeness?" - "This is ME, not Awesome Game."
"Why can't we work the romances into the story a bit more and have more squaddie interaction?" - "This is ME, not the Sims."
#95
Posté 15 octobre 2010 - 01:18
MisterDyslexo wrote...
Turian combat talon. Kaidan mentioned it in ME, and we can guess from concept art what it might look like exactly.
When Kaidan told the story, something like this poped in my head...
http://edcforums.com/showthread.php/74005-Looking-for-a-claw-shaped-knife
second post down has the picture.
A knife like that has one purpose, gashing someones neck open.
Modifié par Evil_Weasel, 15 octobre 2010 - 01:22 .
#96
Posté 15 octobre 2010 - 01:46
#97
Posté 15 octobre 2010 - 01:54
Eleventhchild wrote...
Shepard could use a cooler animated melee attack, sure but swords and knives? No thanks. Shepard already has the most dealiest weapon, wit. the be it Paragon or Renegade decisions, the usual impact on the enemey is to lower their weapons anyway. and Shepard/Squad mates have special abilities too, doesnt need a sword, unless ofcourse he comes unstuck with no more thermal clips and is fighting hand to hand against a krogan warlord. not likley to happen.
So instead of using an actual weapon for a melee attack.. you want to smack someone with your gun, or punch them? Why, exactly? And if you say "hurr because it's not realistic to use a knife" then I should probably point out that bashing someone with your gun is even less realistic, considering that doing so is likely to break the firearm and render it useless, and that punching them is even less sensible and less effective.
#98
Posté 15 octobre 2010 - 02:16
Modifié par Destructo-Bot, 15 octobre 2010 - 02:22 .
#99
Posté 15 octobre 2010 - 02:21
In other hand in Fallout3, Dragon Age its fine.
#100
Posté 15 octobre 2010 - 02:21
Modifié par Hackerspawn, 15 octobre 2010 - 02:23 .





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