Brockololly wrote...
Well ok, maybe my Warden didn't want to be a Warden in Origins and it was forced on him. Does that mean I stopped playing because "gosh darnit I don't want to have anything to do with the Blight!" No- its called the PLOT- maybe at the end of Origins my Warden wanted to go search for Morrigan right away, but no, if you're going to buy into the BioWare sanctioned DA plot, your Warden went off to Vigil's Keep.
To begin with, we knew that DA:O from the start would be about stopping the blight (in terms of creating the character). More importantly, my Warden
didn't want to be a Warden in Origins either, and that worked just fine with the whole plot. Not wanting to be a Warden is not the same as holding the idiot ball and not wanting to be a hero, and generally seeing the value in what Flemeth said about
needing to stop the Blight.
The problem with PLOT is that it destroys my character. We can have PLOT when it is a new game - when I am being supplied with motivation. If you want to create a sequel and let me import a character, it isn't PLOT when you tell me what my motivation was. It is railroading, because I already had another motivation in the previous game that worked.
If they come up with a reason for the Warden to be involved with Morrigan or Flemeth in the future, it'll be because it will be part of the PLOT.
And it will take a ****** on my character. We talked about this before - but how would you feel if Bioware just said the Warden died going through the mirror, or was murdered right after backing away from it, and Hawke meets a villain who is drinking wine out of the Warden's skull? Pretty bad, no? But it's PLOT, so you should be grateful for the opportunity to experience it, by your standard.
Again, thats all well and good but if down the road BioWare comes up with something such that Flemeth/Morrigan needs to bea dealt with by a Warden, what then? Its like a Warden stomping their feet and saying "NO! I don't want to defeat the Blight! Hrmphh..."
Not at all. Once again - there is a fundamental difference between the plot of the original game (where we create our character) and the plot of the sequel. I get you really,
really want a Morrigan and Grey Warden (the organization, not the character) centered plot.
But you have to appreciate how this breaks characters for people, so just arguing that Bioware is not doing the Warden justice by not making a sequel for that character is selfish, because it ignores every choice except your favourite.
I get what you're saying as I've had Wardens like that too, but IF thats where BioWare were to take the plot, you have to go with it or just not buy the thing. Like I said, many of my Wardens wanted nothing to do with Amaranthine and Vigil's Keep and all that- but thats where BioWare took things.
This is, again, a non-argument.
This thread is about dissapointment over the absence of the Warden in sequels. I am pointing out that wanting the Warden in a sequel to close up your personal loose end is very selfish; because closing your personal loose end is taking a dump on my personal loose ends.
Why are you entitled to a game and I am not?
RIght, but in your situation you're not even a Warden anymore. Thats the one characteristic all PCs of Origins/Awakening have in common- they're Wardens whether they like it or not.
Except that it isn't at all. The game can insist as hard as it likes that I should give a **** about the Wardens and being one, or consider myself one, but it can't make me do that, and Origins most certainly allows you to end the game by moving on with your life.
The only thing that PCs have in common is that they stopped the blight. The motivations for doing so, and their relationship with the Wardens, is unknowable.
The very existence of Witch Hunt provides foreshadowing that the Warden's role with Morrigan/Flemeth isn't over, whether you like that or not.
But that has nothing to do with it taking a dump on my PC.