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Dragon Age 2


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#151
Morroian

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Meltemph wrote...

I think the reason for DAO's lack of closure is because of all the variations you could end the game with. You would think, that in order to finish it for everyone, someone would get the short end of the stick.


I don't think there was a lack of closure. Certain things were left open but they weren't the main plots, you defeat the archdemon and unite Ferelden, end of story. Yes I do want to see what happens to my warden who romanced Morrigan but I don't necessarily need another whole game based solely on them.

I've got about 5 wardens created now the only ones I want to import the save game into DA2 are 2 who made decisions that I want to see continue, 1 romanced Morrigan and the other is a human mage.

#152
In Exile

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I thought DA:O worked very hard to leave an open-ended epilogue, which is exactly what you older cRPGs used to do with respect to making sure it was the imagination of the player that provided the end to the story. I find the belief that the story of the Warden isn't over very confusing, because essentially the Warden was a plot object to end the Blight. The US just emphasizes that as much as possible.

#153
Meltemph

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I don't think there was a lack of closure. Certain things were left open but they weren't the main plots, you defeat the archdemon and unite Ferelden, end of story. Yes I do want to see what happens to my warden who romanced Morrigan but I don't necessarily need another whole game based solely on them.



I've got about 5 wardens created now the only ones I want to import the save game into DA2 are 2 who made decisions that I want to see continue, 1 romanced Morrigan and the other is a human mage.




I guess I should have put, "an ending to the story of the Warden". It is what everyone who complains about it seem to want. I dunno, I don't really get it because I don't want to play the same character in any of the Dragon Ages, personally.


#154
Sable Rhapsody

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Meltemph wrote...

I guess I should have put, "an ending to the story of the Warden". It is what everyone who complains about it seem to want. I dunno, I don't really get it because I don't want to play the same character in any of the Dragon Ages, personally.


The way I see it, there's ending and then there's ENDING.  There's ending in the DA:O, BG:TOB, and KOTOR sense where it's like, "And then you rode off into the unknown and did cool s***."  And then there's ENDING in the modded BG:TOB sense, or the Jade Empire sense, where the game gives you your future, your death, the names of all your children, the colors they dyed their hair during their rebellious teenage phases, etc.

Personally, I find the latter to be a big giant pile of bleaaaarrrgh.  I don't need to know the specifics of my Warden's future.  I don't have a burning desire to find out how many babies she and Alistair adopted, or whether she ever got that pedicure with Leliana.  She got a (relatively) happy ending and continued to be badass.  I'm good with that.  Heaven forbid that we should use our imaginations to fill in the "ride off into the sunset" ending to a roleplaying game.

Modifié par Sable Rhapsody, 14 octobre 2010 - 12:47 .


#155
In Exile

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Very rarely do I believe imagination is neccesary in an RPG; I am very anti-imagination in an interactive visual medium. At the same time, it is very important for the writers not to steal control from your character. Telling me (for example) after Awakening that my Cousland ran off with Leliana is just wrong. He did not do this; he stuck around to be the power behind the throne with Alistair, which was always the plan.

#156
Riona45

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Sable Rhapsody wrote...
I don't need to know the specifics of my Warden's future.  I don't have a burning desire to find out how many babies she and Alistair adopted, or whether she ever got that pedicure with Leliana.  She got a (relatively) happy ending and continued to be badass.  I'm good with that.  Heaven forbid that we should use our imaginations to fill in the "ride off into the sunset" ending to a roleplaying game.


That's pretty much exactly how I feel about it.  Besides, most endings for most characters boil down to "they died, eventually."  Ending any time before that means there is always going to be stuff left unsaid.

#157
Zanaide

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Sable Rhapsody wrote...

Personally, I find the latter to be a big giant pile of bleaaaarrrgh.  I don't need to know the specifics of my Warden's future.  I don't have a burning desire to find out how many babies she and Alistair adopted, or whether she ever got that pedicure with Leliana.  She got a (relatively) happy ending and continued to be badass.  I'm good with that.  Heaven forbid that we should use our imaginations to fill in the "ride off into the sunset" ending to a roleplaying game.


I personally like to think that my girl finally got some quiet time back at court on her throne with her hubby for a while at least anyway. All those battle scars add up after all. Hopefully, she has a personal masseuse. Or maybe Alistair is her masseuse. Bow chicka...

Anyway, the more I think about it, the less I feel even the tiniest bit disappointed in the decision to depart with the Warden from DA:O. While mine did not make the US, I assume the game(s) are called Dragon Age for a reason and not The Grey Warden Adventures, other than being a really bad title. The archdemon is dead and the Blight has essentially been ended from all accounts. There are other things happening in Thedas that will shape the course of history for the rest of the age.

#158
AlanC9

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In Exile wrote...

Very rarely do I believe imagination is neccesary in an RPG; I am very anti-imagination in an interactive visual medium. At the same time, it is very important for the writers not to steal control from your character. Telling me (for example) after Awakening that my Cousland ran off with Leliana is just wrong. He did not do this; he stuck around to be the power behind the throne with Alistair, which was always the plan.


You can rationalize that by saying that's what your Warden let people think he'd done, I guess.

#159
Guest_Bennyjammin79_*

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My warden is dead.


#160
Sable Rhapsody

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Bennyjammin79 wrote...

My warden is dead.


Which is 90% of the reason why I'm relieved DA2 is not a continuation of the same character.

And before anyone cites Mass Effect, Mass Effect was intended, from day 1, to be a trilogy about one character.  Period.  And yes, Shep can die in ME2, but honestly, you either have to be the biggest thicko in the world, highly inattentive, or just plain trying really hard to get Shep killed.  The Warden can die without the player being a thicko.

#161
Riona45

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Sable Rhapsody wrote...
And before anyone cites Mass Effect, Mass Effect was intended, from day 1, to be a trilogy about one character.  Period.  And yes, Shep can die in ME2, but honestly, you either have to be the biggest thicko in the world, highly inattentive, or just plain trying really hard to get Shep killed.  The Warden can die without the player being a thicko.


Indeed, if Shepard does die, it's considered a non-standard game over and you can't "import" that game into ME3, whereas the DA series will accomodate a deceased Warden.

Modifié par Riona45, 14 octobre 2010 - 05:39 .


#162
arathor_87

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Ok. I understand that the Warden don't need a whole new game, but they way they ended it all in DLC/Expansion was terrilbe. I think they did focus to much on combat in the DLC/Expansion instead of finsihing the story of the warden. That's what I think many players doesn't like about it, and I am one of them.



It would have been better if they instead of Awakening and all the DLC:s did an expansion who closed the whole chapter of this specific warden. This is what I would have liked, no as much combat and dungeon focus as it was, more storyline based as in DA:O. And you don't need to call me and idiot because of this, this is my opinion and many others too.



Before you start a a second chapter, you always finish the first. Unless they will make something of this later..

#163
In Exile

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The problem with closing off the story of this specific Warden is that, essentially, it involves character derailment. Take Awakening, for example. I played it because I was curious about the plot, but it involved no emotional connection for me (and I haven't replayed it since) because the basic premise for the game was fundamentally contrary to all my characters. Simply put, I had no Warden that identified with being a Warden and would have gone on doing so after Denerim. Yet in Awakening, this is precisely what you have to do. It sours me all the more on the game, because it is even more hardcore I<3Wardens!! than Origins was.

#164
Ticladesign

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I'm fine that in DA2 you have to play a new character - Same thing like NWN2, it was a new Campaign story, and new/upgraded ruleset ect. Continiuing with an existing character has it's problems with High levels, and the silly encounters that come with that (nwn2's epic gnolls were one such silly element)



What I dont like about DA2 besides my usual gripe is that you can't play a different race than human. Especially in a Fantasy setting game this is just weird. I find the need to take away choice from gamers as quite baffling. But I guess that's just me with my NWN background where you have many races, and double the amount of classes to pick from.



Each to their own, off course. But DA2 isnt my thing, from the very start, actually.



I hope that one day, Bioware will return to their NWN roots.

#165
upsettingshorts

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Ticladesign wrote...

I hope that one day, Bioware will return to their NWN roots.


Their roots are NWN?  That's more like the uh, middle of the tree trunk?

#166
DarthCaine

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People don't seem to realize that 80% of sequels have a different protagonist and different characters:

SW: KOTOR2, NwN2, The Elder Scroll series, Fable series, Vampire: The Masquerade series, Final Fantasy series, Fallout series, Deus Ex series, Metal Gear Solid series, Devil May Cry 4, Manhunt 2, GTA series, Star Wars: Jedi Knight: Jedi Academy, True Crime series, Call of Duty series, Resident Evil series, Mafia 2, Godfather 2, BioShock 2, Medal of Honor series, Brothers in Arms series, Soul Reaver etc...

#167
Xewaka

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I hope that one day, Bioware will return to their NWN roots.

There are two things wrong in this phrase:

First, as upsettingshorts point, NWN is not the root. The Bhaalspawn series (Baldur's Gate) is.
Second: Neverwinter Nights was mediocre, closer to awful than good.
If they are to go back to something, Planescape Torment is the place to go.

Modifié par Xewaka, 14 octobre 2010 - 01:29 .


#168
sanadawarrior

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Ticladesign wrote...

I hope that one day, Bioware will return to their NWN roots.


For Bioware to return to their roots they would have to start making mech combat games...Posted Image

Modifié par sanadawarrior, 14 octobre 2010 - 01:40 .


#169
Sakawatchi

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Heuh, I guess I'm in a minority when I have a hard time comparing DAO and ME.. I just see them as two different franchises, and saying "I don't want to ME-ize DAO" is just as logical to me as saying "I don't want to mommy-ize my dad"..

As for DA2 I don't like being stuck with a set name and race, but since we can still customize the appearance (I haven't gone default since customizing first came) and choose gender I belong to the group who sits eagerly counting the days, re-plays the game until the teacher/boss starts yelling about sleeping in school/on the job and just generally gets a biiiig smile one their faces when any news come about any small detail in the game. Oh, and those who constantly have the news page in an open window.
I'm like that for anything concerning ME2/3 as well.. What can I say, but thank you Bioware for making my life more and more enjoyable (and exciting) as the deadline draws near.


Ah, almost forgot this thread's original purpose. I'm not dissapointed. My Wardens all have something better to do now (even the dead ones, being dead is not an easy job) ^_^

#170
Skellimancer

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 My grey Warden is deeeeaaaad

/slap

#171
Kevlarto

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Yes you are..LOL

#172
arathor_87

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Kevlarto wrote...

Yes you are..LOL


Wow, very deep answer. Yes you are what? And what's so lol? If you mean my statement, you are wrong. Many players on this forum and other forums are disappointed. And why can't we?

#173
Nyaore

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Honestly? No, I'm actually glad they decided to shelve the Warden for the time being and instead focus on another character who has more of an investment in the storyline than some godly hero that by now can kill dragons simply by glaring them into ashes. Your Warden is almost a demi-god in terms of power by the end of the game, let alone Awakening, and there isn't much farther they can go on the power meter. They already ARE one of the most powerful people in that part of the world. Frankly I find characters like that to be boring after awhile, and would much rather helps hape a new hero instead of relying on the last one to suit my needs.

Besides, most of my Wardens truly don't WANT to come back for another story. Ferin, my noble, is off making kissy faces with Alistiar while restoring the Order to it's former glory in Ferelden. Raea, my city elf, is happily sipping fruity alcoholic drinks on the beaches of Antiva and has expressed her urge to kill anyone who disturbs her well deserved retirement. Meira, my human mage, is like the noble off making kissy faces with her lover Leliana and is currently adventuring around Orlais while throwing fire balls indiscriminately at those that displease her. Then both of my Dwarves are, well, DEAD by the end of the game and thus can't produce a proper opinion over the matter.

Modifié par Nyaore, 14 octobre 2010 - 03:50 .


#174
The Hardest Thing In The World

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Xewaka wrote...

I hope that one day, Bioware will return to their NWN roots.

There are two things wrong in this phrase:

First, as upsettingshorts point, NWN is not the root. The Bhaalspawn series (Baldur's Gate) is.
Second: Neverwinter Nights was mediocre, closer to awful than good.
If they are to go back to something, Planescape Torment is the place to go.


Wow.

#175
Nyaore

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Xewaka wrote...

I hope that one day, Bioware will return to their NWN roots.

There are two things wrong in this phrase:

First, as upsettingshorts point, NWN is not the root. The Bhaalspawn series (Baldur's Gate) is.
Second: Neverwinter Nights was mediocre, closer to awful than good.
If they are to go back to something, Planescape Torment is the place to go.

Eh, you have to admit that the expansion packs were at least fun in their own right. I'll agree with you that the vanilla game had a few problem areas however. Oh, and you'll need this.. *gives flame shield*