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Ahhhhhh! Tileset wall appearing in the middle of my snowy field... Space and time become meaningless!


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#1
M. Rieder

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So I was working on this one area that I had finished and was surprised to see big black rectangles in the middle of a snowy field. 

Screenshot:
http://lh5.ggpht.com... in field 2.jpg

Troubled, I looked more closely and recognized the texture of tileset walls. 

Screenshot:
http://lh6.ggpht.com... in field 1.jpg


Does anyone know how to fix this and how to prevent it in the future?  If I have to scrap this area and start over, it will be devastating.  It took weeks.

Modifié par M. Rieder, 13 octobre 2010 - 12:40 .


#2
M. Rieder

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As soon as I noticed the glitches, I closed the toolset without saving. When I reopened it, the wierd walls were gone. So, I have no idea where they came from, but things seem okay, so I guess things are back to normal.

I suspect this is linked to the large hadron collider somehow...

http://slice.serious...0080911-lhc.jpg

Modifié par M. Rieder, 13 octobre 2010 - 12:47 .


#3
Quilistan

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lol (good to have a sense of humor when we have problems)

I havn't seen that happen before. Could it have been a memory issue?

Modifié par Quilistan, 13 octobre 2010 - 05:44 .


#4
M. Rieder

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Maybe. I did have an indoor area open that used tilesets which were similar in texture to the ones that appeared in my exterior area.

#5
dunniteowl

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I noticed, looking at your screen shot that your cursor highlight was on the seagulls placeable. Now if I'm not mistaken, isn't that an animated VFX? And what was it doing in your snowy field in the first place? I ask, because if it's a billboard animation and not a particle effect, it might look like walls instead of the animated flying seagulls.

I'm guessing there was a hiccup in your loading sequence and whatever those items were supposed to be, just came out Mick Jagger, "Paint It Black" mode. And I wouldn't rule out that Hadron Collider connection just yet, either.

dno

#6
rjshae

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One time I made the mistake of changing the appearance of one of the creatures in an interior area to a dwarven female with blond hair. Thereafter, every creature I created in that area had a funky blond wig on it's head! The wall hooks also started showing up in strange places too. I basically had to rebuild the area from scratch to get rid of the problem.

#7
Quilistan

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This thread is beging to sound like a good NWN2 Halloween thread.



"Tales From The Toolset"

#8
M. Rieder

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Those seagulls are really a pest! I found out the hard way that if they fly over a trigger that is one time only, they will fire it! I kept having random problems with the intro cutscene to my module not triggering and was beside myself until I realized the seagulls were triggering it some of the time before the PC could trigger it.





So that would be my contribution to "Tales from the Toolset", a rendition of "The Birds". They look good, but damn they are irritating!

#9
Quilistan

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M. Rieder wrote...

Those seagulls are really a pest! I found out the hard way that if they fly over a trigger that is one time only, they will fire it! I kept having random problems with the intro cutscene to my module not triggering and was beside myself until I realized the seagulls were triggering it some of the time before the PC could trigger it.


So that would be my contribution to "Tales from the Toolset", a rendition of "The Birds". They look good, but damn they are irritating!


Do you have a check in your trigger's script to test if the entering object is a PC or not? If it is not a PC you can then return;     the script.

Unless the birds get passed as PC's

#10
M. Rieder

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*facepalms* Good idea. Very good idea. I keep forgetting to throw little things like that in there to make my scripts more solid. Thanks.