Mike Laidlaw wrote...
Sure! We'll do a fire sale on witty one liners
Hell yeah!
Mike Laidlaw wrote...
Sure! We'll do a fire sale on witty one liners
I trust it will be sold world-wide? I'd be interested, you knowMike Laidlaw wrote...
Dave of Canada wrote...
Mike Laidlaw wrote...
Well, damn. Seems there's no way to fix combat at all!
SHUT IT DOWN, FOLKS!
Can I still buy what was finished of the project before you shut it down?
Sure! We'll do a fire sale on witty one liners, and pathos is all piled up in the back, there, beside the big-ass creatures. Mind your shins, the mabari bite.
Mike Laidlaw wrote...
Well, damn. Seems there's no way to fix combat at all!CoS Sarah Jinstar wrote...
Felfenix wrote...
I fail to see how slowly shuffling around like a confused 82 year old at a nursing home somehow makes the combat more strategic.
Just like I fail to see how magically teleporting across the screen makes combat any better either, aside from it looking flat out silly.
SHUT IT DOWN, FOLKS!
Mike Laidlaw wrote...
Sure! We'll do a fire sale on witty one liners, and pathos is all piled up in the back, there, beside the big-ass creatures. Mind your shins, the mabari bite.
Modifié par Upsettingshorts, 13 octobre 2010 - 07:59 .
Modifié par leonia42, 13 octobre 2010 - 08:01 .
Upsettingshorts wrote...
I'm picturing the final scene in Citizen Kane with all these features and models being tossed into the fire.
Modifié par Jenova65, 13 octobre 2010 - 08:17 .
Mike Laidlaw wrote...
As a general rule, I'm finding that people who only see the combat tend to get worried, while people who have played it find it refreshing and fun. Clearly not universally the case, but from my standpoint, that's just fine: it needs to play well. The visuals are just a talking point after that one's handled.
Mike Laidlaw wrote...
As a general rule, I'm finding that people who only see the combat tend to get worried, while people who have played it find it refreshing and fun. Clearly not universally the case, but from my standpoint, that's just fine: it needs to play well. The visuals are just a talking point after that one's handled.
Faz432 wrote...
Mike Laidlaw wrote...
As a general rule, I'm finding that people who only see the combat tend to get worried, while people who have played it find it refreshing and fun. Clearly not universally the case, but from my standpoint, that's just fine: it needs to play well. The visuals are just a talking point after that one's handled.
Every time you talk about DA2 your way of describing it always comes back to it being 'fun' which obviously is good but the frequency you use it and the way you talk about it makes me think that you've gone down a more lighthearted and casual approach than DA:O.
On the combat I don't understand why some people think the spectrum of gameplay is either 'shuffling' or 'lightning dashes'. Is it not possible to work on the DA:O gameplay so to eliminate the shuffling without overhauling it?
Mike Laidlaw wrote...
Well, damn. Seems there's no way to fix combat at all!
SHUT IT DOWN, FOLKS!
joriandrake wrote...
Bioware, time to start working on a mystery/detective RPG with preferably no combat at all!
TheBlackBaron wrote...
Upsettingshorts wrote...
I'm picturing the final scene in Citizen Kane with all these features and models being tossed into the fire.
Clearly, all Flemeth really wants is her sled.
Upsettingshorts wrote...
joriandrake wrote...
Bioware, time to start working on a mystery/detective RPG with preferably no combat at all!
They're not RPGs, but Frogwares' Sherlock Holmes series might interest you.
Wait, your going to sell us one liners that are on fire? Awesome!Dave of Canada wrote...
Mike Laidlaw wrote...
Sure! We'll do a fire sale on witty one liners
Hell yeah!
Upsettingshorts wrote...
Mike Laidlaw wrote...
Well, damn. Seems there's no way to fix combat at all!
Sure there is, copy Age of Conan. I'll wait.
Tell me something then, was it hard for you to believe that Origins would be anything special after they released trailers, such as, the Sacred Ashes trailer and those with the Manson music, This is the new s***?Shadowfang12 wrote...
I agree completely with you....despite what Bioware keeps saying it is hard for me to believe what they say after I am able to see some of the gameplay with my own eyes.
Modifié par TheChris92, 13 octobre 2010 - 01:04 .
Aww c'mon, a decent sized mabari should at least reach the knees. Unless Fereldans are incredibly short to go along with their Mafioso-esque politicsMike Laidlaw wrote...
Sure! We'll do a fire sale on witty one liners, and pathos is all piled up in the back, there, beside the big-ass creatures. Mind your shins, the mabari bite.
Dave of Canada wrote...
Mike Laidlaw wrote...
Sure! We'll do a fire sale on witty one liners
Hell yeah!
shepard_lives wrote...
TheBlackBaron wrote...
Upsettingshorts wrote...
I'm picturing the final scene in Citizen Kane with all these features and models being tossed into the fire.
Clearly, all Flemeth really wants is her sled.
Bethany was a ghost from the beginning!
AllThatJazz wrote...
shepard_lives wrote...
TheBlackBaron wrote...
Upsettingshorts wrote...
I'm picturing the final scene in Citizen Kane with all these features and models being tossed into the fire.
Clearly, all Flemeth really wants is her sled.
Bethany was a ghost from the beginning!
Why spoil it? You've ruined the entire game!
Xewaka wrote...
Damn you Internet! It was earth, and you ruined it! Damn you all internets to hell!
Modifié par Upsettingshorts, 13 octobre 2010 - 01:31 .
As I've said before, if you take DA2 and slow it down to half speed and add a bit more shuffling, it's essentially the same product as Origins.nightcobra8928 wrote...
Faz432 wrote...
Mike Laidlaw wrote...
As a general rule, I'm finding that people who only see the combat tend to get worried, while people who have played it find it refreshing and fun. Clearly not universally the case, but from my standpoint, that's just fine: it needs to play well. The visuals are just a talking point after that one's handled.
Every time you talk about DA2 your way of describing it always comes back to it being 'fun' which obviously is good but the frequency you use it and the way you talk about it makes me think that you've gone down a more lighthearted and casual approach than DA:O.
On the combat I don't understand why some people think the spectrum of gameplay is either 'shuffling' or 'lightning dashes'. Is it not possible to work on the DA:O gameplay so to eliminate the shuffling without overhauling it?
funny thing is, the people who actually played it stated that it felt like origins regardless of how it looked.
SteveGarbage wrote...
Origins was very rooted in a realistic look even for many of its special moves. If you wanted to use Mighty Blow, you just wound up and made a big swing. If you wanted to do Critical Strike, you just brought your sword from over your head.