CoS Sarah Jinstar wrote...
Mike Laidlaw wrote...
CoS Sarah Jinstar wrote...
I think you have, warping across the screen at light speed is somehow better than a bit of shuffle. Is that spot on?
Not that there couldn't be a middle ground that would make the combat more fluid without bordering on flat out silly and ridiculous looking.
Oh, Sarah. You are trying to get a rise out of a man who works with Gaider and the writing team every day. Doomed to fail.
What I am saying is that charging into combat means that you can actually intercept foes, and see your character attack when you press the button, even at range. For players who have ever wished they could hit that hurlock that was going back to hit Wynne, and was frustrated that their tank could only follow powerlessly, this is their saving grace.
If you dislike that direction, more power to you, but calling it "silly" and "ridiculous" just makes you look like you're out to start a fight, since those words are rather charged, and you've certainly stated your dislike for closing attacks previously.
I just hope you won't find them unbearable in practice, as opposed to concept.
LOL thats a good point, I forgot you deal with Gaider daily. *hands Mike a cookie*
Honestly not looking to start a fight but imo the video I've seen thus far, does indeed look silly, ok maybe that is a bit over extreme, but seeing rogue Hawke flip and roll and ninja poof all over the place doesn't do it for me. Maybe I'm getting too old or maybe I'm just too entrenched into classic rpg combat, but the Devil May Cry/Ninja Gaiden vibe every video has given me so far has been very disappointing to say the least.
Sure, that's fair. I can break it down a bit:
Flipping and rolling happens. I tend to be in the "rogues have high dex, so let's work with that" camp when it comes to rogue melee. Not everyone agrees, but hey, this is the internet, it'd be dull if we did.
And I'm quite aware that the DMC/NG vibe is a combo of things:
1) Faster cooldown of abilities due to exaggeration = more ability use than normal = More over the top anims than a normal fight would have.
2) Remarkably weak enemies = Explosions of Gore, sometimes on single hits = impression that the entire game is going to be filled with 10,000PSI gore-balls walking awkwardly towards me to die horribly
3) Charge attacks are symptomatic of a cross-game shift in animation style to quicker, more responsive moves.
Add them together, and the game looks very different from Origins. I understand completely, and in a lot of ways, it
is, in fact, very different from Origins. I won't lie to you about that. But under the hood, and when it's in your hands, and when the darkspawn take more than one hit to die? It feels a lot closer than you'd suspect.
And before anyone asks, yes, we will show some gameplay before the game ships, so you will have something to form an opinion on that is not grainy shakeycam of the first two minutes. And no, I can't promise when that will happen, but it will.