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I just saw one of the fan-filmed videos.


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#126
CoS Sarah Jinstar

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Mike Laidlaw wrote...

AtreiyaN7 wrote...

tmp7704 wrote...

AtreiyaN7 wrote...

I appreciate the improved animations/speed rather than having my characters shuffle around like they need joint-replacement surgery.

Too bad they still shuffle around half the time, then (whenever the blink moves are on cooldown i'd guess?) Wonder if it ends up pissing off both camps since both get to experience the aspects of gameplay that supposedly irk them...


I've heard it's not entirely gone, but as long as it's better than it was any improvment is welcome. However, even if they are still shuffling a lot, it doesn't bother me. Heck, maybe it'll make some people happy & they can zip it over the ridiculous argument that it's hack & slash just because some things look zippier. Yes, sorry to disappoint you that I won't be one of those people irked, regardless of the outcome.


Yeah, the shuffle is pretty much gone. Charging into combat is a default ability, you don't need to do anything special to close with a foe besides attack.
Have I not made my views on shuffling clear? ;)


I think you have, warping across the screen at light speed is somehow better than a bit of shuffle. Is that spot on? ;)   Not that there couldn't be a middle ground that would make the combat more fluid without bordering on flat out silly and ridiculous looking.

#127
Mike Laidlaw

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Dave of Canada wrote...

Mike Laidlaw wrote...
Have I not made my views on shuffling clear? ;)


But are you still up for some shuffleboard friday?

Oh, dude. It is so ON.

#128
Mike Laidlaw

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CoS Sarah Jinstar wrote...
I think you have, warping across the screen at light speed is somehow better than a bit of shuffle. Is that spot on? ;)   Not that there couldn't be a middle ground that would make the combat more fluid without bordering on flat out silly and ridiculous looking.


Oh, Sarah. You are trying to get a rise out of a man who works with Gaider and the writing team every day. Doomed to fail.

What I am saying is that charging into combat means that you can actually intercept foes, and see your character attack when you press the button, even at range. For players who have ever wished they could hit that hurlock that was going back to hit Wynne, and was frustrated that their tank could only follow powerlessly, this is their saving grace.

If you dislike that direction, more power to you, but calling it "silly" and "ridiculous" just makes you look like you're out to start a fight, since those words are rather charged, and you've certainly stated your dislike for closing attacks previously.

I just hope you won't find them unbearable in practice, as opposed to concept.

#129
upsettingshorts

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Mike Laidlaw wrote...
I just hope you won't find them unbearable in practice, as opposed to concept.


As someone who (censored) loved the practice of charging in Age of Conan I offer my enthusiastic endorsement of the concept in Dragon Age 2.

...no it's not my life's mission to get a Bioware dev to acknowledge that AoC's combat is awesome...why do you ask?  That's absurd!  Okay, maybe it's got some truth to it...

Modifié par Upsettingshorts, 14 octobre 2010 - 06:06 .


#130
Anarya

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Mike Laidlaw wrote...

Oh, Sarah. You are trying to get a rise out of a man who works with Gaider and the writing team every day. Doomed to fail.


So that's why you guys banished them to The Pit...

#131
CoS Sarah Jinstar

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Mike Laidlaw wrote...

CoS Sarah Jinstar wrote...
I think you have, warping across the screen at light speed is somehow better than a bit of shuffle. Is that spot on? ;)   Not that there couldn't be a middle ground that would make the combat more fluid without bordering on flat out silly and ridiculous looking.


Oh, Sarah. You are trying to get a rise out of a man who works with Gaider and the writing team every day. Doomed to fail.

What I am saying is that charging into combat means that you can actually intercept foes, and see your character attack when you press the button, even at range. For players who have ever wished they could hit that hurlock that was going back to hit Wynne, and was frustrated that their tank could only follow powerlessly, this is their saving grace.

If you dislike that direction, more power to you, but calling it "silly" and "ridiculous" just makes you look like you're out to start a fight, since those words are rather charged, and you've certainly stated your dislike for closing attacks previously.

I just hope you won't find them unbearable in practice, as opposed to concept.


LOL thats a good point, I forgot you deal with Gaider daily. *hands Mike a cookie*  
Honestly not looking to start a fight but imo the video I've seen thus far, does indeed look silly, ok maybe that is a bit over extreme, but seeing rogue Hawke flip and roll and ninja poof all over the place doesn't do it for me. Maybe I'm getting too old or maybe I'm just too entrenched into classic rpg combat, but the Devil May Cry/Ninja Gaiden vibe every video has given me so far has been very disappointing to say the least.

#132
Mike Laidlaw

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CoS Sarah Jinstar wrote...

Mike Laidlaw wrote...

CoS Sarah Jinstar wrote...
I think you have, warping across the screen at light speed is somehow better than a bit of shuffle. Is that spot on? ;)   Not that there couldn't be a middle ground that would make the combat more fluid without bordering on flat out silly and ridiculous looking.


Oh, Sarah. You are trying to get a rise out of a man who works with Gaider and the writing team every day. Doomed to fail.

What I am saying is that charging into combat means that you can actually intercept foes, and see your character attack when you press the button, even at range. For players who have ever wished they could hit that hurlock that was going back to hit Wynne, and was frustrated that their tank could only follow powerlessly, this is their saving grace.

If you dislike that direction, more power to you, but calling it "silly" and "ridiculous" just makes you look like you're out to start a fight, since those words are rather charged, and you've certainly stated your dislike for closing attacks previously.

I just hope you won't find them unbearable in practice, as opposed to concept.


LOL thats a good point, I forgot you deal with Gaider daily. *hands Mike a cookie*  
Honestly not looking to start a fight but imo the video I've seen thus far, does indeed look silly, ok maybe that is a bit over extreme, but seeing rogue Hawke flip and roll and ninja poof all over the place doesn't do it for me. Maybe I'm getting too old or maybe I'm just too entrenched into classic rpg combat, but the Devil May Cry/Ninja Gaiden vibe every video has given me so far has been very disappointing to say the least.


Sure, that's fair. I can break it down a bit:

Flipping and rolling happens. I tend to be in the "rogues have high dex, so let's work with that" camp when it comes to rogue melee. Not everyone agrees, but hey, this is the internet, it'd be dull if we did.

And I'm quite aware that the DMC/NG vibe is a combo of things:

1) Faster cooldown of abilities due to exaggeration = more ability use than normal = More over the top anims than a normal fight would have.
2) Remarkably weak enemies = Explosions of Gore, sometimes on single hits = impression that the entire game is going to be filled with 10,000PSI gore-balls walking awkwardly towards me to die horribly
3) Charge attacks are symptomatic of a cross-game shift in animation style to quicker, more responsive moves.

Add them together, and the game looks very different from Origins. I understand completely, and in a lot of ways, it is, in fact, very different from Origins. I won't lie to you about that. But under the hood, and when it's in your hands, and when the darkspawn take more than one hit to die? It feels a lot closer than you'd suspect.

And before anyone asks, yes, we will show some gameplay before the game ships, so you will have something to form an opinion on that is not grainy shakeycam of the first two minutes. And no, I can't promise when that will happen, but it will.

#133
Mike Laidlaw

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Upsettingshorts wrote...

Mike Laidlaw wrote...
I just hope you won't find them unbearable in practice, as opposed to concept.


As someone who (censored) loved the practice of charging in Age of Conan I offer my enthusiastic endorsement of the concept in Dragon Age 2.

...no it's not my life's mission to get a Bioware dev to acknowledge that AoC's combat is awesome...why do you ask?  That's absurd!  Okay, maybe it's got some truth to it...


Fine. I will go on the record:
"Age of Conan's combat system is a combat system that I used to kill things while I was playing Age of Conan."

Will you get more out of me? Will I praise or condemn? That, good sir, is for the future*.

*Note: May not actually happen, because I'm a tease.

#134
Mike Laidlaw

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Anarya wrote...

Mike Laidlaw wrote...

Oh, Sarah. You are trying to get a rise out of a man who works with Gaider and the writing team every day. Doomed to fail.


So that's why you guys banished them to The Pit...

Someone had to, Anarya. For the good of us all. Incidentally they work better when they're in proximity. Like the geth....

OHGODWHATHAVEIDONE?

#135
upsettingshorts

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Mike Laidlaw wrote...
"Age of Conan's combat system is a combat system that I used to kill things while I was playing Age of Conan."

Will you get more out of me? Will I praise or condemn? That, good sir, is for the future*.

*Note: May not actually happen, because I'm a tease.


Yes, Command?  Upsettingshorts reporting.  Phase 1 has been successful.  Advancing to Phase 2.

#136
Mary Kirby

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Mike Laidlaw wrote...

Anarya wrote...

So that's why you guys banished them to The Pit...

Someone had to, Anarya. For the good of us all. Incidentally they work better when they're in proximity. Like the geth....

OHGODWHATHAVEIDONE?


...Apparently, I have become a space future robot.

Best. News. Ever.

#137
Anarya

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Mike Laidlaw wrote...

Anarya wrote...

Mike Laidlaw wrote...

Oh, Sarah. You are trying to get a rise out of a man who works with Gaider and the writing team every day. Doomed to fail.


So that's why you guys banished them to The Pit...

Someone had to, Anarya. For the good of us all. Incidentally they work better when they're in proximity. Like the geth....

OHGODWHATHAVEIDONE?


At least they're quarantined?

#138
Mary Kirby

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Anarya wrote...

At least they're quarantined?


We are writers. Our sarcasm cannot be contained. Resistance is futile.

#139
Dave of Canada

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Mary Kirby wrote...

...Apparently, I have become a space future robot.

Best. News. Ever.


Don't robots lack imagination? Your career as a writer will suffer!

#140
Ulathar

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Anarya wrote...

Mike Laidlaw wrote...

Anarya wrote...

Mike Laidlaw wrote...

Oh, Sarah. You are trying to get a rise out of a man who works with Gaider and the writing team every day. Doomed to fail.


So that's why you guys banished them to The Pit...

Someone had to, Anarya. For the good of us all. Incidentally they work better when they're in proximity. Like the geth....

OHGODWHATHAVEIDONE?


At least they're quarantined?

They'll find a way to influence the world from there, too! We need to be prepared :P

#141
Anarya

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Mary Kirby wrote...

Mike Laidlaw wrote...

Anarya wrote...

So that's why you guys banished them to The Pit...

Someone had to, Anarya. For the good of us all. Incidentally they work better when they're in proximity. Like the geth....

OHGODWHATHAVEIDONE?


...Apparently, I have become a space future robot.

Best. News. Ever.


Positives: superhuman gaming ability, and you'll never be alone again!
Negatives: you're awful at dating sims and understanding human relationships. Your writing suffers. Also, you'll never be alone again.

#142
upsettingshorts

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Which writers are Orthodox and which are the Heretics who actually want to work with Mr. Laidlaw?

#143
Guest_Guest12345_*

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Upsettingshorts wrote...

Which writers are Orthodox and which are the Heretics who actually want to work with Mr. Laidlaw?


lol, are you implying Laidlaw is a reaper?

#144
upsettingshorts

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scyphozoa wrote...
lol, are you implying Laidlaw is a reaper?


Maybe :ph34r:

Modifié par Upsettingshorts, 14 octobre 2010 - 06:38 .


#145
Dave of Canada

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scyphozoa wrote...

Upsettingshorts wrote...

Which writers are Orthodox and which are the Heretics who actually want to work with Mr. Laidlaw?


lol, are you implying Laidlaw is a reaper?


Reaper Plan C: Create a game that makes people not want to leave their houses, the cycle will happen and nobody will be the wiser until they are destroyed.

MASS EFFECT 3.

#146
Fraevar

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Mike Laidlaw wrote...
And before anyone asks, yes, we will show some gameplay before the game ships, so you will have something to form an opinion on that is not grainy shakeycam of the first two minutes. And no, I can't promise when that will happen, but it will.


Mike, how about a no-nonsense, non-exxagerated demo? Seriously, gameplay video is nice but you keep telling us to reserve judgment until we get our hands on the game. Fine. Make a pre-release demo for the PC and the consoles. Let us judge for ourselves prior to purchase/release.

Modifié par Delerius_Jedi, 14 octobre 2010 - 06:39 .


#147
upsettingshorts

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Delerius_Jedi wrote...
Mike, how about a no-nonsense, non-exxagerated demo?


I'm pretty sure they will.

#148
Dave of Canada

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Delerius_Jedi wrote...

Mike, how about a no-nonsense, non-exxagerated demo?


Well, the game goes to normal-mode immediately after these "LEAKED" videos cut off. They haven't officially shown any gameplay, so when they do they'll probably show both.

#149
Anarya

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I think he's talking about a playable demo. Which I don't expect to see. Gameplay yes, demo no. Not that I'd object to it.

#150
CoS Sarah Jinstar

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I just want to know if the exaggerated leaping and poofing happens during normal play. I find it extremely hard to believe there's different combat animations for different portions of the game.



Enemies won't die in 1 hit, sure, but Hawke and company will still be swinging/charging/rolling etc at the speed of light I'd imagine?