TheMadCat wrote...
There is no natural connection between us as living beings and character in a fantasy world.
Sure. That's why we roleplay.
TheMadCat wrote...
If you watch a movie, a bomb goes off and kills dozens of people including a main character, do you feel as much for the extras you never saw in the movie before as you to the main character and the people close to them? No.
Sure. Humans often base empathy on proximity, not scale. "A single death is a tragedy; a million is a statistic," as good ol' Joey Stalin once said.
But acting in a heroic manner means transcending that dissonance and actually giving two s***ts about people you've never met.
TheMadCat wrote...
And you don't need to care about every character obviously, that would be incredibly unreaslistic. But when the story is trying to make an emotional plea for a specific character or event you have to give the reader something to care about.
The preservation of life is not enough motivation to act? You should have to "care" about every life you're called to save or you shouldn't be required to do so? That's a prime example of protagonist-centred morality, something the game already has a problem with.
TheMadCat wrote...
Using the example of the little girl. What if instead of how it's done, let's say you meet her at the start of the village hiding from the Darkspawn, she tags along with you to find her dad, as you go through the village she makes comments about the village, about the people, etc, through non-cutscene dialogue. You run through and find the father, they unite, a Darkspawn boss comes and she runs down that hall, and everything picks like it did in the game. All of a sudden that scene with her becomes much more personal, much more emtional because you had a chance to actually connect with the character and the people within the village.
Except that didn't fit within the story they were trying to tell: namely, how a golem came to be a frozen statue within the village of Honnleath. The point of Honnleath isn't saving the little girl, but rather it is activating Shale.
And really, the story wasn't trying to "force" you to care about the little girl, as you could have easily acted in a self-serving, callous manner and allowed the demon to possess her. Or you could have been a hero and prevented the demon from harming her; ultimately, you find your own reasons for either condemning her or saving her.
I did the latter, incidentally. I didn't require cheap emotional manipulation to give a crap about that little girl's life.
Modifié par Face of Evil, 13 octobre 2010 - 07:11 .