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Is the story for DA2 as dark as DA?


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#201
Mecha Tengu

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Upsettingshorts wrote...

Mecha Tengu wrote...

since when is DA dark


I found the murder of my character's nephew, sister-in-law, father, and mother over the course one night rather cheerful myself.

Then there was the happy tale of my other character being taken to the house of a noble with a handful of other women to be raped and brutalized.


that's just saying "du dur dur" tragediez

what I meant in dark, was brutal gore (ive seen some physical spinal removals and disemberments), morally ambigous choices where there isn't a clear cut of good vs evil. As well as some scary model designs and gothic environment

well I don't tend to play those kinds of games, but that's what I refer "dark"  as

#202
Kileyan

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I understand folks want some dark and violent gaming, and not a game about dancing fairies, but what is this obsession with no good choices?

If I was to play this dark game of all grey choices or no right choices, I would soon just become so inured to the crappy outcomes of any choice I make, I'd stop caring, click randomly or flip a coin for dialog choices.

I would no longer feel part of the world, as much as a computer rpg can do, if every choice I made turned out to be some equally bad choice.

I've had bad Dungeon Masters like that in table top games. They don't see their job as telling a story, they see their job is "getting one over on the players". As in, no matter what they do, no matter what choice they make, it will be twisted into the wrong choice, a bad choice with a bad outcome. The results of those kind of stories/adventures, is people stop caring about the story since nothing they do matters. You don't end up feeling like you are responding to the game world, you feel like you are fighting an unwinnable battle against the writer or the story teller who has already decided that nothing you do matters.

#203
DarthCaine

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Upsettingshorts wrote...

I found the murder of my character's nephew, sister-in-law, father, and mother over the course one night rather cheerful myself.

You mean the cliche "they killed my family" revenge story used in dozens of other games that don't classify themself as a dark mature story?

In a real dark story, your family would be tortured, the women raped in front of your eyes, the children would be forced to kill the women and then the children's throaths would be slit before you.

Then there was the happy tale of my other character being taken to the house of a noble with a handful of other women to be raped and brutalized.

One event doesn't make the whole game dark. GTA and Assassin's Creed have RPG elements, but that doesn't make them RPGs.

Modifié par DarthCaine, 14 octobre 2010 - 12:59 .


#204
ErichHartmann

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DarthCaine wrote...
\\
You mean the cliche "they killed my family" revenge story used in dozens of other games that don't classify themself as a dark mature story?


People have been telling stories for so long that everything blurs together. 

#205
upsettingshorts

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I don't care what people label it as, personally, and think that trying to do so is kind of pointless anyway.



If people are saying it's not Dark, that's fine. If they're saying it's not dark, that's inaccurate.



Hairs. I'm splitting them.

#206
chaosapiant

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Back before DA1 came out, there was talk of how dark it was, and how the writers took inspiration from "A Song of Ice and Fire." I picked up those books based on that comparison, after already reading the first DA novel, but before the game was released, and those are true dark and "low" fantasy. I was super excited after reading the first DA novel and especially the Ice and Fire novels. I also had just beaten the Witcher for a second time, and thought DA would be even darker.

Needless to say, compare to Ice and Fire and Witcher, DA IS rainbows and bunnies. I've grown to absolutely love the game, but wished it hadn't been marketed as dark, for that was a bit jarring.

Modifié par chaosapiant, 14 octobre 2010 - 12:52 .


#207
DarthCaine

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Upsettingshorts wrote...

I don't care what people label it as, personally, and think that trying to do so is kind of pointless anyway.

If people are saying it's not Dark, that's fine. If they're saying it's not dark, that's inaccurate.

Hairs. I'm splitting them.

It's the internet, what else are we gonna do? There's threads every day about how ME2 is not an RPG and long debates (in which nobody wins) about what an RPG is

#208
joriandrake

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//"If people are saying it's not Dark, that's fine. If they're saying it's not dark, that's inaccurate."//


What?

Posted Image

#209
Guest_slimgrin_*

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What matters more to me is a sense of realism. It can be high fantasy or Heroic fantasy, but I need some level of realism to relate to the story, and DA:O offers that.

#210
upsettingshorts

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joriandrake wrote...

//"If people are saying it's not Dark, that's fine. If they're saying it's not dark, that's inaccurate."//


What?


Former: It doesn't represent the subgenre of Dark fantasy
Latter: It doesn't explore dark themes

Modifié par Upsettingshorts, 14 octobre 2010 - 01:04 .


#211
joriandrake

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Upsettingshorts wrote...

joriandrake wrote...

//"If people are saying it's not Dark, that's fine. If they're saying it's not dark, that's inaccurate."//


What?


Former: It doesn't represent the subgenre of Dark fantasy
Latter: It doesn't explore dark themes


what perlexes me is this:

I don't care what people label it as, personally, and think that trying to do so is kind of pointless anyway.
If people are saying it's not Dark, that's fine. If they're saying it's not dark, that's inaccurate.


First is a nice and fair declaration that labelling it to genres is meaningless and pointless and secondarily it also means that doing so should be avoided , then comes a sentence  that pretty much means "It is fine if people think it is not dark, they still are wrong about it"

Modifié par joriandrake, 14 octobre 2010 - 01:09 .


#212
upsettingshorts

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Like I said, I'm splitting hairs. If someone wants to say that something like what happens to the Human Noble or City Elves isn't dark, I'll debate them.



If they want to say that it isn't dark enough to be considered Dark Fantasy because in Dark Fantasy it'd be worse, I don't care.

#213
2papercuts

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Mecha Tengu wrote...

Upsettingshorts wrote...

Mecha Tengu wrote...

since when is DA dark


I found the murder of my character's nephew, sister-in-law, father, and mother over the course one night rather cheerful myself.

Then there was the happy tale of my other character being taken to the house of a noble with a handful of other women to be raped and brutalized.


that's just saying "du dur dur" tragediez

what I meant in dark, was brutal gore (ive seen some physical spinal removals and disemberments), morally ambigous choices where there isn't a clear cut of good vs evil. As well as some scary model designs and gothic environment

well I don't tend to play those kinds of games, but that's what I refer "dark"  as

i never saw DAO as dark because i thought it was more of a realistic


i thought for something to be dark it usually had to be twisted not just involve unhappy things

#214
Bryy_Miller

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i thought for something to be dark it usually had to be twisted not just involve unhappy things


Why can't "unhappy things" be twisted? What is "twisted"? You don't think we have enough dark stuff in real life?

Life, by definition, is pretty fricking dark.

#215
Leonia

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Dark, light, pink, periwinkle. A good story is a good story regardless of what sort of labels people want to throw at it.

#216
AlanC9

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Kileyan wrote...
I've had bad Dungeon Masters like that in table top games. They don't see their job as telling a story, they see their job is "getting one over on the players". As in, no matter what they do, no matter what choice they make, it will be twisted into the wrong choice, a bad choice with a bad outcome. The results of those kind of stories/adventures, is people stop caring about the story since nothing they do matters. You don't end up feeling like you are responding to the game world, you feel like you are fighting an unwinnable battle against the writer or the story teller who has already decided that nothing you do matters. 


Hmm.... thought experiment time. If  "Buffy the Vampire Slayer" was an RPG campaign, would the players have been mad at the GM most of the time?

#217
AlexXIV

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DA:O is dark fantasy, period. Nowhere it says it is darkest dark or darker then dark or even darker than others. I agree it would have been good if some things had been abit darker, but then again DA:O is only an introduction to DA and I think DA2 will indeed be darker.

Modifié par AlexXIV, 14 octobre 2010 - 04:59 .


#218
Leonia

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AlexXIV wrote...

DA:O is dark fantasy, period. Nowhere it says it is darkest dark or darker then dark or even darker than others. I agree it would have been good if some things had been abit darker, but then again DA:O is only an introduction to DA and I think DA2 will indeed be darker.


Oh yeah, there's more darkness showing up in DA 2, judging by the Destiny trailer so far. Buildings on fire, wicked-looking mages versus templars, Flemeth's new hairstyle..I could go on.

Does all this dark talk make anyone else crave chocolate or is that just me?

#219
AlexXIV

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leonia42 wrote...

AlexXIV wrote...

DA:O is dark fantasy, period. Nowhere it says it is darkest dark or darker then dark or even darker than others. I agree it would have been good if some things had been abit darker, but then again DA:O is only an introduction to DA and I think DA2 will indeed be darker.


Oh yeah, there's more darkness showing up in DA 2, judging by the Destiny trailer so far. Buildings on fire, wicked-looking mages versus templars, Flemeth's new hairstyle..I could go on.

Does all this dark talk make anyone else crave chocolate or is that just me?


Depends, is it bitter or sweet?

#220
TheMadCat

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Face of Evil wrote...

TheMadCat wrote...

There is no natural connection between us as living beings and character in a fantasy world.


Sure. That's why we roleplay.


Roleplayings an interesting term here, it's the ability for us to become whatever we want to become within our imaginations, literally presenting unlimited possibilities. The problem is with Origins, all BioWare games, all video games, tabletops, fanfiction, group writings, even something like cops and robbers, everything can only be roleplayed within a limited context and in the case of Origins it's a very rigid, very narrow context.

The reality is we're not roleplaying in a BioWare game, we're playing the protagonist in a movie or the main character in a book, with us simply picking the lines and the order of the scenes. We can only go as far as the writers and level designers are willing to grant us. That's why I said we have to rely so heavily on the writers and the world in a game like Origins in order to bring the world to life and build a bridge of compassion with the people and the cities they live in, you can't contradict everything you see happening all around you by "roleplaying".

TheMadCat wrote...

If you watch a movie, a bomb goes off and kills dozens of people including a main character, do you feel as much for the extras you never saw in the movie before as you to the main character and the people close to them? No.


Sure. Humans often base empathy on proximity, not scale. "A single death is a tragedy; a million is a statistic," as good ol' Joey Stalin once said.

But acting in a heroic manner means transcending that dissonance and actually giving two s***ts about people you've never met.


Ironically Stalin made that comment in an attempt to lessen the realities that his mass genocide of millions was indeed one of histories greatest tragedies, but I digress here and onto the second part.

To an extent you're correct, the problem is there has to be a motivation for one to be a hero otherwise you wind up with a incredibly lame and unattachable plot and character. Luckily that's not an issue with Origins as that narrow amount of roleplaying I spoke about does a decent job here, allowing you to a certain degree define what drives you as a hero.

Of course neither of these first two comments have jack to do with my original point. I'm not going off about absolutely needing a reason to save every individuals life in that regard everything is fine as is. I'm going off about needing to create an emotional connection between us the player and the characters within the story in order to truly bring out the dark and difficult choices these scenes are supposedly trying to portray. It's a much darker, more tense scene watching Leliana or Alistair get butchered and devoured by Darkspawn then Random City Guard #21.

Maybe you'll get back to my original point later on though.

TheMadCat wrote...

And you don't need to care about every character obviously, that would be incredibly unreaslistic. But when the story is trying to make an emotional plea for a specific character or event you have to give the reader something to care about.


The preservation of life is not enough motivation to act? You should have to "care" about every life you're called to save or you shouldn't be required to do so? That's a prime example of protagonist-centred morality, something the game already has a problem with.


Getting better. :)

But again you're seperating the distictations between giving reason to save a character (Which I'm not actually claiming we need) and building that character or event in order to magnify the effect the scene will have on you. Take Ostagar and Lothering for example, by every right these should have been the two darkest, most tragic events within the game. In one scene the king, Duncan, the gray wardens and the bulk of the army of Fereldan is betrayed and slaughtered and in the other an entire village is crushed beneath the tsuanmi of evil that is the Darkspawn. And yet the impact actually felt from the events is minimal despite the game trying to pound into your mind that these are indeed dark and tragic events with what the Darkspawn do.

The question is why does the impact feel so minimal in contrast to what we should actually feel. Is it because we don't witness them first hand? I don't necessairly think so. A direct visual account can certainly intensify a scene, but in reality there has to be a connection to bring an event from "tragic" to actually being tragic in the players eyes. Everything in Ostagar and Lothering feels so lifeless and atrifical, you don't really develop any real bonds with people aside from those you take with you, all interactions feel so forced. It's just hard to feel for an army you never actually get to meet or a bunch of villagers and refugees who seem more interested in standing around repeating phrases and completely ignoring your exsistence rather then getting the :wub: out of town. Ironically the scene with Jory and Daveth at the joining was one of the darkest, most tragic and stirring moments in  the entire game because you actually had a chance to connect with their character, you grasped their personalities, their fears and joys and learn they actually had lives before you met them, you got to watch their characters grow and develop even in that short amount of time you spent with them. And suddenly they died, killed for a cause they didn't necessairly agree with nor had any desire to be apart of. That's how you create a dark story, that's how you set the mood for a scene, and unfortunatly it was all lost to the writers and world designers and animators past that scene.

This is the distincation I'm trying to get you to see, not that I feel we need to be given entire backstories and character development in order to save their lives, but rather develop them and create a bond with the player to intensify these moments of tragedy and difficult decisions. That is how you create a Dark Fantasy.

Modifié par TheMadCat, 14 octobre 2010 - 08:22 .


#221
Nerevar-as

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The reason I didn´t find DA:O that dark is that after Ostagar, which is when you get some control of what to do, the game is only as dark as you want it. No one forces you to kill Connor, wipe out the mages or the elves, and if it turns out there will be bad consequences from anything of that in DA2, we´ll see them with an unrelated character. Had I not romanced Morrigan, the end game would have been a full happy ending. Which is OK, I think TW is actually a dark game, but I´ve only played it twice for that very reason, there´s just so much tragedy I can take no matter how I like the story.

Just never listen to BW marketing.


#222
DarthCaine

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AlexXIV wrote...

DA:O is dark fantasy, period. Nowhere it says it is darkest dark or darker then dark or even darker than others. I agree it would have been good if some things had been abit darker, but then again DA:O is only an introduction to DA and I think DA2 will indeed be darker.

Explain to me how DAO is darker than LOTR or DnD (which label themselves as high fantasy).

If it contains one or two dark elements, that doesn't make it a dark fantasy, just like how GTA and Assassin's Creed aren't RPGs for containing a few RPG elements.

Just because someone says and promotes it as dark fantasy doesn't automaticaly make it so. I could say I have 30 billion dollars but that doesn't mean it's true.

In the wiki it says Twilight and Harry Potter are also called dark fantasy by some, are those too dark fantasy? (if yes, then I stand corrected DAO, Fable, Kung Fu Panda and Toy Story are all dark fantasy)

Modifié par DarthCaine, 14 octobre 2010 - 01:21 .


#223
bzombo

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DarthCaine wrote...

bzombo wrote...

dao is dark fantasy, but that doesn't mean there aren't darker games out there. quibbling over this is silly. everything has degrees of dark or high fantasy. high fantasy doesn't have to be lollipops and bubble gum just like dark fantasy doesn't have to be genocide and serial rape. although those fit their respective categories, they are in no way the only things that qualify.

And GTA and Assassin's Creed have RPG elements, but that doesn't make them RPGs does it ?

Like I said before, DAO is no darker than LOTR or DnD. The whole dark fantasy is just a marketing BS

it seems more like you have your very narrow definition of what you call dark fantasy and we all have to agree with what you define it as. all things have degrees. does everything have to be like the witcher to be dark fantasy?

#224
Face of Evil

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TheMadCat wrote...

But again you're seperating the distictations between giving reason to save a character (Which I'm not actually claiming we need) and building that character or event in order to magnify the effect the scene will have on you. Take Ostagar and Lothering for example, by every right these should have been the two darkest, most tragic events within the game. In one scene the king, Duncan, the gray wardens and the bulk of the army of Fereldan is betrayed and slaughtered and in the other an entire village is crushed beneath the tsuanmi of evil that is the Darkspawn. And yet the impact actually felt from the events is minimal despite the game trying to pound into your mind that these are indeed dark and tragic events with what the Darkspawn do.


Then what we have is a case of Your Mileage May Vary, as I despaired over Duncan and Cailan's death. I also felt bad that I could not do something more for the people of Lothering, instead abandoning most of them to a horrid fate.

There are things the game did well and there are things DA did badly. Establishing an emotional connection to the events of the game was not one of the latter.

TheMadCat wrote...

Everything in Ostagar and Lothering feels so lifeless and atrifical, you don't really develop any real bonds with people aside from those you take with you, all interactions feel so forced.


Again, YMMV.

bzombo wrote...

does everything have to be like the witcher to be dark fantasy?


No, apparently it needs to feature a doomed hero on a pointless quest and buckets and buckets of rape, cannibalism, torture, rape, murder, mutilation, incest and rape.

Wait, did I mention rape?

Modifié par Face of Evil, 14 octobre 2010 - 09:50 .


#225
2papercuts

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Bryy_Miller wrote...

i thought for something to be dark it usually had to be twisted not just involve unhappy things


Why can't "unhappy things" be twisted? What is "twisted"? You don't think we have enough dark stuff in real life?

it depends how you look at it. i would say something twisted would be something usually innocent is changed to be evil or melicious, such as the game alice and It with the clown pennywise

Modifié par 2papercuts, 14 octobre 2010 - 10:02 .