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XBox 360 Videos of a Cryoguard, new Arrival Videos**


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#1
ScroguBlitzen

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These videos demonstrate a cryo based style I have been working on with my Vanguard.
The basic idea is to take advantage of the freezing of enemies in order to use them as a temporary cover while your charge recharges before you kill them and move on to the next target.

The build is just a standard Vanguard build with Squad Cryo.  I use Cryo Ammo on a Scimitar and Inferno Ammo on an Assault Rifle for armored opponents.  The Scimitar is key because it allows you to more controllably freeze an enemy without accidentally one shotting them.  You can usually freeze a single normal enemy with a single shot to their chest that will penetrate their shields and freeze them.  If that doesn't work then a second shot will usually do it without killing them, or you can aim for their legs to do a bit less damage to them.

I think sinosleep remarked that if there is nearby cover, then you can safely charge.  Well if you use cryo with the intention of freezing mobs then every target IS potential cover.  In fact, the technique works best in open areas without lots of obstructions around because you need to do a lot of circling.


The common technique with Inferno Ammo is:
  
  1) pick a target
  2) charge
  3) kill 1 or 2 mobs
  4) shields get broken
  5) duck into cover
  6) charge cools down
  7) goto 1

This technique I'm using with Cryo Ammo is:
  
  1) pick a target
  2) come out of cover moving towards it and shooting
  3) once my shields are broken then charge it
  4) shoot it once or twice to freeze it but not kill it
  5) circle around behind it keeping most dangerous enemies on opposite side
  6) charge cools down  (opportunity fire if possible)
  7) finish off frozen mob with melee or another shot
  8) goto 1

Also worth noting that I tend not to use much "docked in" cover.  Mostly just moving around constantly.  The enemies hit you much less if you're moving laterally relative to them, so circling targets works well, especially when you circle them with the intention of putting them between you and other mobs.  All the good vanguards already do this instinctively, but it's worth pointing out.  It's also always a good idea to keep an eye on any heavies that are on the battlefield.  You can dodge most of their attacks, but you have to see them coming.  Rockets are aimed where you're standing, so lateral movements will always dodge them.  Warp, Incinerate and both of Harbingers attacks will always be aimed at where you are moving to, so you can dodge them by moving left while they start, and then switching back to right once they release their attack (or vice versa).

As for gear, I just recommend maximum shields and the melee shoulders.  Since your shield is recharging fully every 5 seconds approximately, and since I don't spend much time in cover, every bit of help to the shields is well worth it.

Here's some videos demonstrating this style:

Cryo Vanguard Baria Offices
Cryo Vanguard Azure Landing
Cryo Vanguard Tela Vasir
Cryo Vanguard Hagalaz Exterior
Cryo Vanguard Hagalaz Hatch Defense
Cryo Vanguard Hagalaz Interior
Cryo Vanguard Zaeed Loyalty
Cryo Vanguard Suicide Mission Valves

New videos:

Cryo Vanguard XBox360 Insanity : Arrival : Saving Dr Kenson
Cryo Vanguard XBox360 Insanity : Arrival : Fight for your life

Modifié par ScroguBlitzen, 20 septembre 2011 - 01:21 .


#2
Bozorgmehr

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Nice vids! Not many 360 vids out there, but these are great: Fluent gameplay and good quality too - well done.



Never used Cryo the way you do, cool stuff using enemies to shield yourself (didn't know this was possible, but it seems to work pretty well). Going to try this on pc. BTW, how do you know when Charge (and other (squad) powers become available? There isn't anything on screen displaying cooldowns and stuff. Do you frantically smash the Charge button or is it more instinctively?



Editing isn't hard or complicated at all, there's many software around (including freeware or trail versions) to accomplish this, just try some. Adding some music and transitions is fast and easy - this can be done using Windows Movie Maker for example.

#3
X-Frame

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Bozorgmehr wrote...

BTW, how do you know when Charge (and other (squad) powers become available? There isn't anything on screen displaying cooldowns and stuff. Do you frantically smash the Charge button or is it more instinctively?


What do you mean? The split-circle icon in the middle of the screen shows cooldowns - just like the PC version ..

#4
Bozorgmehr

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X-Frame wrote...

What do you mean? The split-circle icon in the middle of the screen shows cooldowns - just like the PC version ..


Damn, I forgot though it's just Shep's cd right? I always check the hotkeys (left corner) but I play pc.

#5
Njorls

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And there's a white bar below each squadmate's picture that shows when they're in cooldown.



Cool videos on the Xbox, don't see many of those. And it's nice to see a new kind of strategy.


#6
swk3000

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Shepard's cooldown is indicated by the split circle icon on the crosshairs. Squadmates show their cooldowns as part of their starus display. On the 360, the squadmate status display is made of 3 parts:



1. Picture. This shows whether the squadmate is alive (colored) or down (greyed).



2. Health/Shields. A quarter circle appears to the left or right of the squadmate's icon. If it's grey, their shields are taking damage. When it turns red and starts to pulse, their health is taking damage.



3. Cooldown indicator. Located under the picture and health/shields, a grey bar will appear. While it is visible, that squadmate's power are on cooldown. Once the bar disappears, their powers are ready for use.

EDIT: beaten by someone who didn't have to type on a Blackberry while at work. :P

Modifié par swk3000, 13 octobre 2010 - 11:14 .


#7
sinosleep

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Those are probably the best ME 2 vids I've seen on a 360. Looks like your using a capture card instead of the usual camcorder on the tv method.

#8
Guest_m14567_*

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Yeah, nice job on the vids, it is good to see some xbox vanguard footage. Looks like you've got a pretty neat way to play. Thanks for sharing.

#9
ScroguBlitzen

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sinosleep wrote...

Those are probably the best ME 2 vids I've seen on a 360. Looks like your using a capture card instead of the usual camcorder on the tv method.


I have a MacBook Pro, so no internal card.  I hooked up an external Hauppauge HD PVR to capture composite output.  It uses a USB connection to communicate with the laptop.  Has about a 1-2 second delay so you couldn't play while looking at the computer screen, you just use the TV while it records.

Part of my motivation was the complete lack of any good XBox 360 ME2 vids on these forums.

#10
ashwind

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 :o
Freezing enemies to use them as cover! That is EVIL!

Great vid.

#11
Sailears

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Good videos - nice to see some from the 360 version.
I must say, I've not been keen on cryo with a vanguard, but what you've demonstrated is very neat.

Modifié par Curunen, 13 octobre 2010 - 04:22 .


#12
X-Frame

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Is there really a lack of 360 videos on here?



I have the same setup as the OP; MBP w/ Hauppauge HD-PVR. Guess I'll take some videos now.

#13
ScroguBlitzen

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X-Frame wrote...

Is there really a lack of 360 videos on here?

I have the same setup as the OP; MBP w/ Hauppauge HD-PVR. Guess I'll take some videos now.


Post some 360 vids up.  The flow is a bit different between PC and 360.  Aiming with the mouse is more accurate than with a thumbstick, but the movement controls with the thumbstick are more fluid than using WASD, so there is a tradeoff.  Also... with our setups we don't lose framerate while recording so that's good, except I can't blame anything when I suck.

I love PC games (and wish I had bought Dragon Age on PC instead of XBox) but I prefer XBox for shooters just to keep the skills up for the times when I play FPS games with friends on XBox Live.

#14
X-Frame

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Cool. Will do.



BTW your videos are awesome. When I get to the Vanguard next I will definitely use your build. The first time used the Vanguard I didn't enjoy the Claymore very much.

#15
Coughee Brotha

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I have new respect for cryo ammo. I usually just give it to my squad but I saw a similar video to yours. The player was also using cryo ammo but I didnt know that if the shot passed the defense and into the health bar, there would be a big chance of the enemy freezing. That would be great against synthetics.

#16
Epic777

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Ironically your play style is very similar to mine, so ~high fives~

#17
ScroguBlitzen

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X-Frame wrote...

Cool. Will do.

BTW your videos are awesome. When I get to the Vanguard next I will definitely use your build. The first time used the Vanguard I didn't enjoy the Claymore very much.


-Thanks.  I don't like the Claymore too much either, but it's a definite no-go for any cryo based technique since it will one-shot most mobs.

Coughee Brotha wrote...

I have new respect for cryo ammo. I usually just give it to my squad but I saw a similar video to yours. The player was also using cryo ammo but I didnt know that if the shot passed the defense and into the health bar, there would be a big chance of the enemy freezing. That would be great against synthetics.


-Ya, the documentation is very ambiguous.  It says that ammo power damage is applied first, before weapon damage, but at least in this case the freezing effect is applied AFTER the normal weapon damage penetrates the shield.  I think the game mechanics thread should be updated to make this explicit.

Epic777 wrote...

Ironically your play style is very similar to mine, so ~high fives~


-You mean the run-n-gun without docking into cover much?  Cover actually has alot of drawbacks.  For most classes you don't have much choice alot of the time, but if there is any tall cover available then that is almost always superior to be standing behind for me.  If you are standing behind tall cover then you can barely bring the edge of an enemy into sight and then hit him with a curved power while not exposing yourself at all.  If you are docked then you will always be shot when leaning out.  Also, when popping your head out of cover, you actually get focus fired for more damage quickly than if you were standing up dodging laterally while shooting.  I REALLY hope they will bring back the ability to crouch like in ME1.  It would allow you to do some of the same flexible movements behind even short cover, without having to "dock".  You would just be a bit slower, but they could make it a left thumbstick toggle and have the charge button automatically make you stand up.

#18
Epic777

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ScroguBlitzen wrote...

X-Frame wrote...

Cool. Will do.

BTW your videos are awesome. When I get to the Vanguard next I will definitely use your build. The first time used the Vanguard I didn't enjoy the Claymore very much.


-Thanks.  I don't like the Claymore too much either, but it's a definite no-go for any cryo based technique since it will one-shot most mobs.

Coughee Brotha wrote...

I have new respect for cryo ammo. I usually just give it to my squad but I saw a similar video to yours. The player was also using cryo ammo but I didnt know that if the shot passed the defense and into the health bar, there would be a big chance of the enemy freezing. That would be great against synthetics.


-Ya, the documentation is very ambiguous.  It says that ammo power damage is applied first, before weapon damage, but at least in this case the freezing effect is applied AFTER the normal weapon damage penetrates the shield.  I think the game mechanics thread should be updated to make this explicit.

Epic777 wrote...

Ironically your play style is very similar to mine, so ~high fives~


-You mean the run-n-gun without docking into cover much?  Cover actually has alot of drawbacks.  For most classes you don't have much choice alot of the time, but if there is any tall cover available then that is almost always superior to be standing behind for me.  If you are standing behind tall cover then you can barely bring the edge of an enemy into sight and then hit him with a curved power while not exposing yourself at all.  If you are docked then you will always be shot when leaning out.  Also, when popping your head out of cover, you actually get focus fired for more damage quickly than if you were standing up dodging laterally while shooting.  I REALLY hope they will bring back the ability to crouch like in ME1.  It would allow you to do some of the same flexible movements behind even short cover, without having to "dock".  You would just be a bit slower, but they could make it a left thumbstick toggle and have the charge button automatically make you stand up.


 More along the lines we are cryocentric B)

#19
ScroguBlitzen

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We need a shorter name for a cryocentric vanguard: Cryguard? Iceguard? Frostguard? Snowblower?

Any better ideas?

#20
PrinceLionheart

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ScroguBlitzen wrote...

We need a shorter name for a cryocentric vanguard: Cryguard? Iceguard? Frostguard? Snowblower?
Any better ideas?


I'd change Cryguard to Cryoguard.

#21
Epic777

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PrinceLionheart wrote...

ScroguBlitzen wrote...

We need a shorter name for a cryocentric vanguard: Cryguard? Iceguard? Frostguard? Snowblower?
Any better ideas?


I'd change Cryguard to Cryoguard.


Sounds like a pornstars name:bandit:

#22
ScroguBlitzen

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Cryoguard. He'll get you so hard you explode. Literally.



Boom chick a wow wooooooow



I like it. (female shep voice)

#23
thisisme8

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You can never. Ever. Have too much Cryo. Awesome vids.




#24
ashwind

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Dr. Freeze XD

#25
Bozorgmehr

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ScroguBlitzen wrote...

Thanks.  I don't like the Claymore too much either, but it's a definite no-go for any cryo based technique since it will one-shot most mobs.


Would be cool to see someone uses Claymore (plus reload trick) on 360 - some say it can't be done ...

Maybe you can prove them wrong ;)

Ya, the documentation is very ambiguous.  It says that ammo power damage is applied first, before weapon damage, but at least in this case the freezing effect is applied AFTER the normal weapon damage penetrates the shield.  I think the game mechanics thread should be updated to make this explicit.


The documentation is correct. Shotguns are unique coz they fire not one, but eight projectiles (except the GPS). Ammo effects are calculated for each pellet separately, so if you need 3 pellets to rip through enemy shields that still leaves 5 pellets (assuming all 8 hit target) to trigger freezing (or other) effect(s).

Eric :whistle:nan wrote...

Every shotgun pellet does an ammo power damage call and a regular weapon damage call, so that would explain why you can freeze or panic enemies on a single shotgun shot if you get through resistances.


This ^^^ is why shotties are great with ammo powers, although there's only the potential to freeze, ignite or overload enemies with each shot, the 8 pellets dramatically increase the possibility to trigger these effects for shotties, almost guaranteeing to either freeze, panic or overload enemies(' weapons).

Modifié par Bozorgmehr, 14 octobre 2010 - 12:09 .