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XBox 360 Videos of a Cryoguard, new Arrival Videos**


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#26
Tony Gunslinger

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Thumbs up, A+++

Btw I think xbox users should change their camera sensitivity to high so they can scan their surroundings more effectively like you did.

#27
ScroguBlitzen

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thisisme8 wrote...

You can never. Ever. Have too much Cryo. Awesome vids.


Thanks.  Wouldn't have known how to play a Vanguard without your vids and Sinosleeps, Sabresantiagos, Kronners etc, so thanks again to da boyz.


Tony Gunslinger wrote...

Thumbs up, A+++

Btw I think xbox users should change their camera sensitivity to high so they can scan their surroundings more effectively like you did. 


Yes, my camera sensitivity is set to high.  You can turn faster but it makes it more difficult to target an enemy quickly.  You compensate for that by using the movement left thumbstick for the final "fine grained" aiming.

Modifié par ScroguBlitzen, 14 octobre 2010 - 05:13 .


#28
fegede

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I tried twice to make a cryo vanguard with the scimitar and a long range weapon. I ended up taking the claymore both time :whistle:

Bozorgmehr wrote...
Would be cool to see someone uses Claymore (plus reload trick) on 360 - some say it can't be done ...

Maybe you can prove them wrong ;)

You can perform the reload trick. But your thumb must be away from the aiming thumbstick, so it just makes it incredibly unpractical in mobs to quickshot close enemies. I use it to shoot at big dudes who will survive the initial claymore shot and don't like to move much (harbinger, scions, geth prime,etc).

You can also use the melee to cancel the reload while aiming just like you can with powers, but the shot won't come as quickly.

#29
X-Frame

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Blitzen can you lost your build for this Cryoguard?

#30
ScroguBlitzen

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X-Frame wrote...

Blitzen can you lost your build for this Cryoguard?


I'm using almost the exact same build that Sabresantiago prefers:

10 Heavy Charge
10 Champion
10 Inferno Ammo
10 Squad Cryo Ammo
10 Heavy Reave

The only difference is I have Heavy Reave vs Area Reave but that is largely irrelevant.

You must have Heavy Charge, Champion and at least level 3 Cryo Ammo, but after that everything else is optional.  This character has an Assault Rifle, but Sniper with Viper would probably be better.  The Mattock would be great but I still consider it a bit OP so I avoid it.

I like to max my shields.  People say whats the point, they are depleted quick anyways, but every little bit helps, especially when you don't spend much time docked in cover recharging them.

I should also point out that I have my Aiming set to HIGH SENSITIVITY. 
This allows you to look around and turn faster.  It does make aiming more difficult though.  You compensate for this by using the left movement thumbstick to do the final aiming.  For instance, if I am strafing to the left around an enemy, then I will quickly aim a bit to the right of them.  Then as I strafe to the left the targetting reticle will cross their chest and then I fire.

The ability to use my movement for aiming is also part of the reason why I don't dock into cover much.  The lean out aiming is pretty wonky when enemies are close to you and you can't use your movement to help.  Moving around behind tall cover is WAY better for quickly moving out and taking a shot or two.

One other quick tip.  If you shoot a mob and then charge him and he DOES NOT go flying, then that means he is in the process of freezing.  The animation prevents them from being launched for the second that it takes to complete.

#31
X-Frame

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So you have nothing in Shockwave or Pull? And why put the points into Inferno Ammo if this is Cryo-focused? I see the lack of biotic powers because your build is a straight up immobilizing beast but I never thought of leaving them at 0. And I assume Inferno is when Armored enemies are common?



Just trying to get in your head this sounds very interesting to me. I'm trying to play as classes differently than conventional (i.e. Widow Soldier, CQC Infiltrator, etc.)



I'm intrigued by the Reave too - I was considering that or Energy Drain (retraining back and forth depending on the mission).

#32
ScroguBlitzen

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There is really no rhyme or reason to the other choices they are all user preference. Reave is nice for drones or other enemies that you can't charge. Inferno is still an excellent ammo to use against armor heavy mobs. Cryo still works against them as well, but usually takes 2 point blank scimitar shots to strip instead of just 1 vs shields. Scimitar shoots so fast that it's not a problem. Shockwave is not so good for well known reasons. Pull is fine, but won't work on a target that is undergoing the freezing animation so it doesn't synergize well. You really only need the following:

10 Heavy Charge

10 Champion

6 Cryo Ammo



Everything else is entirely up to you. I personally don't use other active powers much because they all reduce your survivability when your in the thick of things. Anything that puts charge on cooldown puts you at increased risk of being killed. That's why I don't bother with shockwave or pull. As I said above, since pull doesn't work on a freezing target then you can't consistently perform pull+warp combos when using cryo ammo even using other party members pull. Hopefully Bioware will fix this in ME3.

#33
X-Frame

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I completely agree with your build though - I didn't even think of ignoring Shockwave and Pull entirely. It makes sense for this as well.



Have you tried using the Geth Shotgun with this build as well? Seems like it would be a good alternative to the Scimitar since when you're taking cover behind a frozen enemy you could be charging it if needed.

#34
ScroguBlitzen

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X-Frame wrote...

Have you tried using the Geth Shotgun with this build as well? Seems like it would be a good alternative to the Scimitar since when you're taking cover behind a frozen enemy you could be charging it if needed.


I haven't tried, but I'm pretty sure it won't work with the particular style I use in the videos.  The scimitar shoots more pellets faster, so is better for activating ammo effects.  The other really huge factor is that every scimitar blast potentially causes a stagger on mobs.  It can do this from a pretty decent distance as well and this significantly increases your survivability.  Even without freezing a mob you can lock them down with non-stop blasts while circling to put them between you and their friends.

#35
weedlink10

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i would use this style of play but i kill everything with one hit so yeah, great play style by the way, and finally another console player, sometimes i think that i am the only one on this site that uses a console.

Modifié par weedlink10, 16 octobre 2010 - 02:31 .


#36
ryoldschool

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I tried this strategy ( cryo with Scimitar ) on my insanity playthrough with vanguard ( except using slam as bonus ) and did the LotSB mission last night. It is actually better for me on xbox than using claymore because you can compensate for enemy ai movement cause they slow down. A funny thing happened when doing the outside the ship, defend the lock cracking, I accidently targeted and charged an enemy that was caught in a singularity - well I charged the guy right into outerspace! Automatic death. Never did that before, but it makes sense.

#37
Sneelonz

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So you have Squad Cryo and Inferno like a standard Vanguard? Wouldn't you rather have Squad Incendiary and Improved Cryo?

#38
MisterDyslexo

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Great footage. And nice strategy. I play pretty aggressively and use a similar technique to that when I play shotgun-infiltrator using Neural Shockwave and the Cloak.

Modifié par MisterDyslexo, 17 octobre 2010 - 06:59 .


#39
ryoldschool

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Sneelonz wrote...

So you have Squad Cryo and Inferno like a standard Vanguard? Wouldn't you rather have Squad Incendiary and Improved Cryo?


@Sneeloz - I don't know, I think squad cryo helps freeze all enemies, I use the inferno to help with taking down armor.  Maybe OP has tried that?

#40
swk3000

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Sneelonz wrote...

So you have Squad Cryo and Inferno like a standard Vanguard? Wouldn't you rather have Squad Incendiary and Improved Cryo?


Personally, I would imagine that he's working off of the standard 'Any enemy my squadmates freeze is an enemy that isn't firing at me' mentality.

#41
ScroguBlitzen

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ryoldschool wrote...

Sneelonz wrote...

So you have Squad Cryo and Inferno like a standard Vanguard? Wouldn't you rather have Squad Incendiary and Improved Cryo?


@Sneeloz - I don't know, I think squad cryo helps freeze all enemies, I use the inferno to help with taking down armor.  Maybe OP has tried that?


I have tried both Improved Cryo and Squad Cryo.  The extra 2 seconds of Improved Cryo will help sometimes when you turn your back on a frozen enemy, but if your squad has cryo then they are likely to refreeze them anyways.  I would still prefer Improved Cryo IF I could detect some increased chance to freeze, but I didn't notice any difference in freeze chance between the two so I reverted back to Squad Cryo.  I should probably run some scientific tests to verify whether or not there is a difference in activation percentage between the two but I haven't yet.  If anyone has tested this, then please post your results.

#42
Inquisitor Recon

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I must say I have been spoiled by the Vanguard class. I didn't like it at first, but now that I am playing through other classes I keep thinking "I'm going to charge that guy and bash his face in!" but realize I can't.



After I finish up a play-through with a non-Vanguard class, I am going to have to try this Cyroguard setup. Previously I had distributed points equally between cyro and incendiary ammo.

#43
ScroguBlitzen

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New video of Zaeed's loyalty mission up.

Cryoguard Fire and Ice

Using the Vindicator with cryo ammo for the second half of the video.  It allows nice ranged attacking, but lacks the stunning power of shotguns. The burst can be interleaved with melee attacks to mitigate that somewhat.

If you really want to be overpowered just use a Mattock on a Vanguard.  People will say it's not OP since it just does the damage of the Viper, BUT the Mattock is way easier to use at short range and has a huge point blank damage boost that the Viper does not.

#44
Njorls

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Nice videos as always, whenever I charge a pyro I tend to wind up extra crispy.


#45
ryoldschool

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Great video, never knew you could duck into those side rooms like you did. I just played that yesterday and I had to be extra careful around those pryos - once you get staggered its over.

#46
ScroguBlitzen

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Njorls wrote...

Nice videos as always, whenever I charge a pyro I tend to wind up extra crispy.

ryoldschool wrote...

...I had to be extra careful around those pryos - once you get staggered its over.


I HATE pyros.  They are one of the easiest ways to die in this game on insanity.  With the shield penetrating Shotgun upgrade and a Scimitar then you can charge them and freeze the blue suns pyros pretty quick.  They may start to roast you, but they will freeze solid and stop.  If you are using a slower shotgun like the eviscerator then it is more dangerous, and charging armored vorcha pyros will also be more difficult.
 

#47
Bozorgmehr

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I've got a love-hate relationship with Pyros. They can be a nasty surprise for a reckless Vanguard, those Geth Destroyers are a pain.



I love Pyros with either Dominate or AI Hacking available; watching how they burn their own is priceless. Arc Projector detonates them (with defenses); like using it on those sneaky "I hide around the corner" Pyros.



Great vid BTW :)

#48
Inquisitor Recon

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A bit off topic but I have a question. In my first play-through as a vanguard I picked up the assault rifle on the collector ship because I wanted the Vindicator for long range shooting. Now I understand you are limited to five weapons, so what happens if I try to pick up the sniper rifle when I am on the collector ship with my second play-through as the same vanguard?

#49
ryoldschool

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You don't get to pick again! One reason not to do ng +

#50
Simbacca

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ryoldschool wrote...

You don't get to pick again! One reason not to do ng +


But you get to have your added weapon/class right from the beginning.  I have not played a NG+ run yet unfortunately (still finishing up on a one of every class insanity runs), but I can definitely see how playing an Assault Sentinel with shotguns right from the get-go, or a CQC Infiltrator with shotguns, or any class that wouldn't normally have shotguns right from the start (can you tell I love shotguns in my TPSs)..., well it would definitely be a different play experience for some of those awesome early recruitment missions.  I look forward to it.

Modifié par Simbacca, 23 octobre 2010 - 03:23 .