Huge Difficulty Difference Between Collector and Other Missions at "Insanity" Level
#26
Posté 13 octobre 2010 - 07:45
Can't we go start a GPS vs Other Shotguns thread?
#27
Posté 13 octobre 2010 - 11:01
Tactics:
On Collector missions with Harby, a simple trick is moving quickly from side to side while in cover when he casts his singularity. This will cause the singularity fly over your head and help you avoid being knocked out of cover. When fighting praetorians use tall cover and keep in motion around it without being locked into it. This causes a delay in their eye-beams locking on to you and allows you shoot and arc power over the top of cover without taking too much damage. Lastly, spread out your team and keep in motion against husk mobs. This helps to keep you from being overrun and catching a beat down. Also, you can place Grunt at narrow choke points to cause the husks to bunch up and become easy targets for AOE powers.
Powers:
AOE Reave and Incinerate to take out barriers and armor quickly. For breathing room during tough fights, a Drone works wonders against scions and harby. A Stasis cast on the moving platform scion will cause it to fall its death when the Stasis wears off. Also, Flashbang totally shuts down Harby allowing you to give him the elbow of death. Flashbang also blows away unarmored husks in a 9 meters radius! Strip a mob's armor with an AOE power and Kasumi will flashbang whole platoons to oblivion.
Weapons:
The Avalance may be is most useful heavy weapon on Collector missions. It good against barriers and armor, has lots of ammo, a high ROF and a massive AOE. It will two-shot a single husk or an entire husk mob with ease. Also, it will freeze whole platforms of Collectors with a few rapid shots.
Hope this helps.
Modifié par horangi88, 14 octobre 2010 - 08:11 .
#28
Guest_kajtarp_*
Posté 13 octobre 2010 - 11:11
Guest_kajtarp_*
spthompson wrote... I really don't know how the game designers expected the player to get through this.
level 1 cryo ammo with shotgun can make miracles
#29
Guest_Flies_by_Handles_*
Posté 14 octobre 2010 - 02:31
Guest_Flies_by_Handles_*
Modifié par Flies_by_Handles, 14 octobre 2010 - 02:31 .
#30
Posté 14 octobre 2010 - 03:04
In the husk rush at the end of the bubble part, use the Cain. You'll still have your shot at the terminator later on.
Modifié par jwalker, 14 octobre 2010 - 03:44 .
#31
Posté 14 octobre 2010 - 06:17
#32
Guest_kajtarp_*
Posté 14 octobre 2010 - 08:59
Guest_kajtarp_*
spthompson wrote...
whats your bonus weapon,the widow or the revenant?
Modifié par kajtarp, 14 octobre 2010 - 10:03 .
#33
Posté 14 octobre 2010 - 08:23
Flies_by_Handles wrote...
I have noticed that the enemy AI can change from one reloaded save to the next. This became a big problem on the Collector ship. Sometimes Harbinger will dish out fireball after fireball in nonstop, rapid succession. Other times he does it sporadically. The same goes for the other Collectors and their tendency to rush your position or stay behind cover; all these changes occuring regardless of the fact that I have not changed my strategy/positions. Has anyone come across similar scenarios where the AI can be unusually difficult only to drop down a few IQ points?
hmm... I thought I was seeing things too, but I guess there could be different scripts or something that influences how harby attacks, cuz when he spams it can get pretty frustrating.
#34
Posté 14 octobre 2010 - 10:14
Praetor Shepard wrote...
Flies_by_Handles wrote...
I have noticed that the enemy AI can change from one reloaded save to the next. This became a big problem on the Collector ship. Sometimes Harbinger will dish out fireball after fireball in nonstop, rapid succession. Other times he does it sporadically. The same goes for the other Collectors and their tendency to rush your position or stay behind cover; all these changes occuring regardless of the fact that I have not changed my strategy/positions. Has anyone come across similar scenarios where the AI can be unusually difficult only to drop down a few IQ points?
hmm... I thought I was seeing things too, but I guess there could be different scripts or something that influences how harby attacks, cuz when he spams it can get pretty frustrating.
It seems to me that the enemy AI is less aggressive when I reload after I get a Critical Mission Failure.
#35
Posté 15 octobre 2010 - 03:06
Praetor Shepard wrote...
Flies_by_Handles wrote...
I have noticed that the enemy AI can change from one reloaded save to the next. This became a big problem on the Collector ship. Sometimes Harbinger will dish out fireball after fireball in nonstop, rapid succession. Other times he does it sporadically. The same goes for the other Collectors and their tendency to rush your position or stay behind cover; all these changes occuring regardless of the fact that I have not changed my strategy/positions. Has anyone come across similar scenarios where the AI can be unusually difficult only to drop down a few IQ points?
hmm... I thought I was seeing things too, but I guess there could be different scripts or something that influences how harby attacks, cuz when he spams it can get pretty frustrating.
In the first section of the SM mission, when you have to open the valves, the 2nd an the 3rd I think. If you die there, when you reload, Harby possess one drone as soon as you get there. If you dont die, you may kill 3 o 4 collectors before he appears. Dying there makes that section harder.
#36
Guest_INVAYNED_*
Posté 20 octobre 2010 - 11:19
Guest_INVAYNED_*
#37
Posté 21 octobre 2010 - 03:33
Not like in the first game,where most geth were just pushovers compared to krogans and mercs.(now geth are far more
challenging)
#38
Posté 21 octobre 2010 - 03:38
Nearly all weapons except sniper/cain get this bonus.Even most heavy weapons.Bozorgmehr wrote...
As far as I know all shotguns receive 100% damage bonus at point blank range -
#39
Posté 21 octobre 2010 - 04:44
#40
Posté 21 octobre 2010 - 04:59
Bozorgmehr wrote...
You're sure about CAIN? Too bad you can't test this properly without committing suicide doing so. Science is a dangerous business ...
Except the cain and sniper rifles.
#41
Posté 21 octobre 2010 - 05:13
AntiChri5 wrote...
Get out your pistol and turn on Cryo Ammo.
Seriously, that. Or just use Adrenaline Rush and Pistol to strip armor and have Jack or Samara use Pull Field.
#42
Posté 21 octobre 2010 - 05:37
Read the guides and watch some youtube.
Take it slow and save often.
Mattox, with squad incendiary ammo
Kasumi to neuter the harbinger with flash bang (good against husks too)
Miranda to strip protection
Use AR and run past the Husk horde at the end.
#43
Posté 21 octobre 2010 - 05:48
#44
Posté 21 octobre 2010 - 06:02
Pacifien wrote...
I've always been more entertained by unleashing Legion's or Tali's Attack Drone on him. Or a very well timed Dominate on a Collector about to turn into Harbinger.mosor wrote...
That's easily taken care of if you use Kasumi's (or your own) flashbang on Harbringer. It basically neuters him.
Heh heh...yeah, it was entertaining, to say the least, when I used Dominate on a Collector, Harbinger "assumed control," and he just goes apesh*t on the other Collectors.
The Attack Drones are awesome, too. They don't necessarily do that much damage, but they're excellent at drawing fire from you and your party members.
Priceless!
To avoid Harbinger's attacks, I don't lean against cover so much as stand by it, allowing me to sidestep the black ball of knockdown right before it hits. He's also the last one I try to take down if I can help it as nothing's more annoying than almost getting a Collector down on health only to be taken over by Harbinger, so better just kill them all right off.
But I stand by liberal use of Arc Projector for husks swarms. They stop running at you, at least.
Yep. The Arc Projector is, easily, one of the best (if not THE best) crowd control weapon, though the Grenade Launcher is excellent for the added bonus of knocking them off their feet.
#45
Guest_Flies_by_Handles_*
Posté 21 octobre 2010 - 07:20
Guest_Flies_by_Handles_*
#46
Posté 21 octobre 2010 - 07:24
#47
Guest_Flies_by_Handles_*
Posté 21 octobre 2010 - 07:25
Guest_Flies_by_Handles_*
Modifié par Flies_by_Handles, 21 octobre 2010 - 07:26 .





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