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Huge Difficulty Difference Between Collector and Other Missions at "Insanity" Level


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#26
AntiChri5

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This is way off topic.

Can't we go start a GPS vs Other Shotguns thread?

#27
horangi88

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Back to the original topic.

Tactics:

On Collector missions with Harby, a simple trick is moving quickly from side to side while in cover when he casts his singularity. This will cause the singularity fly over your head and help you avoid being knocked out of cover. When fighting praetorians use tall cover and keep in motion around it without being locked into it. This causes a delay in their eye-beams locking on to you and allows you shoot and arc power over the top of cover without taking too much damage. Lastly, spread out your team and keep in motion against husk mobs. This helps to keep you from being overrun and catching a beat down. Also, you can place Grunt at narrow choke points to cause the husks to bunch up and become easy targets for AOE powers.

Powers:

AOE Reave and Incinerate to take out barriers and armor quickly. For breathing room during tough fights, a Drone works wonders against scions and harby. A Stasis cast on the moving platform scion will cause it to fall its death when the Stasis wears off. Also, Flashbang totally shuts down Harby allowing you to give him the elbow of death. Flashbang also blows away unarmored husks in a 9 meters radius! Strip a mob's armor with an AOE power and Kasumi will flashbang whole platoons to oblivion.

Weapons:

The Avalance may be is most useful heavy weapon on Collector missions. It good against barriers and armor, has lots of ammo, a high ROF and a massive AOE. It will two-shot a single husk or an entire husk mob with ease. Also, it will freeze whole platforms of Collectors with a few rapid shots.

Hope this helps.

Modifié par horangi88, 14 octobre 2010 - 08:11 .


#28
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spthompson wrote... I really don't know how the game designers expected the player to get through this.  B)


level 1 cryo ammo with shotgun can make miracles :D

#29
Guest_Flies_by_Handles_*

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I have noticed that the enemy AI can change from one reloaded save to the next. This became a big problem on the Collector ship. Sometimes Harbinger will dish out fireball after fireball in nonstop, rapid succession. Other times he does it sporadically. The same goes for the other Collectors and their tendency to rush your position or stay behind cover; all these changes occuring regardless of the fact that I have not changed my strategy/positions. Has anyone come across similar scenarios where the AI can be unusually difficult only to drop down a few IQ points?

Modifié par Flies_by_Handles, 14 octobre 2010 - 02:31 .


#30
jwalker

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In the suicide mission, I recommend shameless use of heavy weapons. Don't worry about ammo. It gets replenished starting each section.

In the husk rush at the end of the bubble part, use the Cain. You'll still have your shot at the terminator later on.

Modifié par jwalker, 14 octobre 2010 - 03:44 .


#31
Joshua Regalado

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For dealing with Husks definitely go with the eviscerator and keep moving, also if they are in combination with scions (like the last battle on Horizon) keep an extreme distace between you and the scions and deal with the husks first and make sure you travel on the outside of the arena and move from cover to cover if need be. To deal with Harbinger all you got to do is move side-to-side in cover and his singularity would fly over you and deal with the other collectors first. However if Harbinger is right in front of your cover the eviscerator should make short work of him . Also, for the battle when your trapped on top of the patforms spam the arc projector and you should be fine. Finally, bring someone with an attack drone to get harby or the scions off your back. As for ammo powers bring either incienderary of cryo both offer good crowd control. Oh and make sure you have plenty of medigel as your squad will go down like a sack of bricks.

#32
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spthompson wrote...


whats your bonus weapon,the widow or the revenant?

Modifié par kajtarp, 14 octobre 2010 - 10:03 .


#33
Praetor Knight

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Flies_by_Handles wrote...

I have noticed that the enemy AI can change from one reloaded save to the next. This became a big problem on the Collector ship. Sometimes Harbinger will dish out fireball after fireball in nonstop, rapid succession. Other times he does it sporadically. The same goes for the other Collectors and their tendency to rush your position or stay behind cover; all these changes occuring regardless of the fact that I have not changed my strategy/positions. Has anyone come across similar scenarios where the AI can be unusually difficult only to drop down a few IQ points?


hmm... I thought I was seeing things too, but I guess there could be different scripts or something that influences how harby attacks, cuz when he spams it can get pretty frustrating.

#34
yuckygeo

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Praetor Shepard wrote...

Flies_by_Handles wrote...

I have noticed that the enemy AI can change from one reloaded save to the next. This became a big problem on the Collector ship. Sometimes Harbinger will dish out fireball after fireball in nonstop, rapid succession. Other times he does it sporadically. The same goes for the other Collectors and their tendency to rush your position or stay behind cover; all these changes occuring regardless of the fact that I have not changed my strategy/positions. Has anyone come across similar scenarios where the AI can be unusually difficult only to drop down a few IQ points?


hmm... I thought I was seeing things too, but I guess there could be different scripts or something that influences how harby attacks, cuz when he spams it can get pretty frustrating.


It seems to me that the enemy AI is less aggressive when I reload after I get a Critical Mission Failure.

#35
jwalker

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Praetor Shepard wrote...

Flies_by_Handles wrote...

I have noticed that the enemy AI can change from one reloaded save to the next. This became a big problem on the Collector ship. Sometimes Harbinger will dish out fireball after fireball in nonstop, rapid succession. Other times he does it sporadically. The same goes for the other Collectors and their tendency to rush your position or stay behind cover; all these changes occuring regardless of the fact that I have not changed my strategy/positions. Has anyone come across similar scenarios where the AI can be unusually difficult only to drop down a few IQ points?


hmm... I thought I was seeing things too, but I guess there could be different scripts or something that influences how harby attacks, cuz when he spams it can get pretty frustrating.


In the first section of the SM mission, when you have to open the valves, the 2nd an the 3rd I think. If you die there, when you reload, Harby possess one drone as soon as you get there. If you dont die, you may kill 3 o 4 collectors before he appears.  Dying there makes that section harder.

#36
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Really.after horizon it gets really easy.i used adept pistol/rifle with incarcerate/disruptor ammo on did the trick.

#37
tonnactus

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Its good so,because the collectors should be the biggest threat of the game,right?
Not like in the first game,where most geth were just pushovers compared to krogans and mercs.(now geth are far more
challenging)

#38
tonnactus

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Bozorgmehr wrote...

As far as I know all shotguns receive 100% damage bonus at point blank range -

Nearly all weapons except sniper/cain get this bonus.Even most heavy weapons.

#39
Bozorgmehr

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You're sure about CAIN? Too bad you can't test this properly without committing suicide doing so. Science is a dangerous business ...

#40
tonnactus

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Bozorgmehr wrote...

You're sure about CAIN? Too bad you can't test this properly without committing suicide doing so. Science is a dangerous business ...


Except the cain and sniper rifles.

#41
PrinceLionheart

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AntiChri5 wrote...

Get out your pistol and turn on Cryo Ammo.


Seriously, that. Or just use Adrenaline Rush and Pistol to strip armor and have Jack or Samara use Pull Field.

#42
Panthro90

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My tips as a solider...

Read the guides and watch some youtube.

Take it slow and save often.

Mattox, with squad incendiary ammo

Kasumi to neuter the harbinger with flash bang (good against husks too)

Miranda to strip protection

Use AR and run past the Husk horde at the end.


#43
ryoldschool

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Original topic, IMO the best parts of the game are Horizon, Collector Ship Trap, LotSB, Reaper IFF, and SM. They are pretty evenly placed ( you can do LotSB right after Horizon, but I space it 1/2 way between Collector ship and Reaper IFF ) so it gives you something to look forward to. I much perfer it if there are spikes and valleys of difficulty in the game.

#44
Valmarn

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Pacifien wrote...

mosor wrote...
That's easily taken care of if you use Kasumi's (or your own)  flashbang on Harbringer. It basically neuters him.

I've always been more entertained by unleashing Legion's or Tali's Attack Drone on him. Or a very well timed Dominate on a Collector about to turn into Harbinger.


Heh heh...yeah, it was entertaining, to say the least, when I used Dominate on a Collector, Harbinger "assumed control," and he just goes apesh*t on the other Collectors.

The Attack Drones are awesome, too. They don't necessarily do that much damage, but they're excellent at drawing fire from you and your party members.

Priceless!

To avoid Harbinger's attacks, I don't lean against cover so much as stand by it, allowing me to sidestep the black ball of knockdown right before it hits. He's also the last one I try to take down if I can help it as nothing's more annoying than almost getting a Collector down on health only to be taken over by Harbinger, so better just kill them all right off.

But I stand by liberal use of Arc Projector for husks swarms. They stop running at you, at least.


Yep. The Arc Projector is, easily, one of the best (if not THE best) crowd control weapon, though the Grenade Launcher is excellent for the added bonus of knocking them off their feet.

#45
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The Arc Projector is the only heavy weapon I use, having saved my butt countless times. I haven't bothered getting the Missile Launcher or Cain since my first playthrough.

#46
ryoldschool

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I never get the missle launcher anymore either, but Cain for Reaper IFF last room!

#47
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For the giant eyeball thingy?Otherwise I can't see using the Cain for anything but suicide in the last room.

Modifié par Flies_by_Handles, 21 octobre 2010 - 07:26 .