Holy Trinity in DOA
#26
Posté 19 octobre 2010 - 05:29
#27
Posté 25 octobre 2010 - 03:34
I still felt like I used Wynne a lot more than I wanted to. She is the only healer unless you change Morrigan into a healer (which I still think is wrong for that character), and having a healer in the group is quite simply the path of least resistance. Leaving her out of the group felt too much like I was purposely making things harder for myself. I see that a lot of people here like to take on extra hard challenges just for the sake of it, but that's not for me. Natural challenges in the game is good, but I'm not going to purposely handicap myself.
I'm hoping to see a more even mix of archetypes among the companions in DA2, or for healing to be less effective/powerful than it is in DAO.
#28
Posté 25 octobre 2010 - 04:02
#29
Posté 25 octobre 2010 - 06:40
I gave Morrigan the heal spell, I haven't decided if I want to make her a spirit healer yet though (I agree it seems a bit out of character). I used to hate Morrigan but I've started liking her, especially after I played through as a mage. She's awesome once you get her friendly (Like Sten, I guess).
I found out that playing as a mage means I can bring along more characters I like without having to take up space with a mage, since I am the mage! To get over the fact I like usign sword I just make her an Arcane Warrior and it's really fun. You should try a playthrough as a mage.
Also, if you're willing to invest, health poultices help out a lot if you don't want to bother with magic. Only problem is when someone is knocked down or stunned they can't heal. I usually just have Sten or Alistair knock down who ever is over powering a character to give them time to poultice it up, lol!
#30
Posté 25 octobre 2010 - 06:55
DWSmiley wrote...
It's not about handicapping oneself. The holy trinity requires less managing, as the tactics for a tank and a healer are simpler, but other groups are as effective. More crowd control + more damage dealt = less need to be healed. I usually give Morrigan the Heal spell but one spell doesn't change her role. She does requires more active managing than Wynne, though, with spells like cone of cold and sleep.
Well, yes, this is exactly my point. Without Wynne, combat requires more managing (and sometimes plenty of potions), which means its more difficult. I have no doubt that it is entirely doable without having her in the party, even sometimes easy, and I did leave her out occasionally just because I wanted a little variety, but I do think the strongest group is always one with Wynne in it, provided the PC isn't a spirit healer and you're aren't using any fancy pants mods.
This was my first play-through (and probably my only play-through). For those who have played through the game numerous times, you know exactly what to expect, so you can just take Wynne for the hardest encounters if you want. In the first play however, you have no idea what to expect. I never knew if I'd suddenly be fighting a dragon or something, so I felt like I had to bring her along or I might be taking a risk.
#31
Posté 25 octobre 2010 - 08:26
Morrigan requires more managing but not because the party is weaker with her in it. You can set Wynne's best spells in tactics and pretty much forget about her. But putting cone of cold (for instance) in tactics is a bad idea - as I quickly learned in my first playthrough. Or a spell like Sleep - it can go in tactics alright but then you want to be sure to have everyone attack the same monster so as not to wake up others. Nor are a ton of health poultices needed without a dedicated healer. Incapacitated or dead monsters don't do damage.
It's more a matter of playstyle. Some prefer to focus on their pc and not pay much attention to companions, which is fine. (Though not paying attention to developing and equipping companions would certainly be a handicap.)
The holy trinity may be the simplest group to manage but the strongest group is one that best controls the battlefield and there are many ways to achieve that. For instance, here is a thread by someone who tried an all warrior party and found it to be very strong (no pun intended). Two-handed sweep, war cry, frightening appearance, stuns, etc.
http://social.biowar...index/2221322/1
Modifié par DWSmiley, 25 octobre 2010 - 08:30 .
#32
Posté 26 octobre 2010 - 12:04
This is kind of off the point anyway, because even with numerous other tactics as possibilities, the tactics are still dictating who you take with you in your party instead of who your favorite characters are or who it makes sense to take for story reasons. I'd prefer to be able to use the characters that I want instead of using characters that I need. That's always been OK in other BioWare games, and I missed that in DAO.
#33
Posté 26 octobre 2010 - 01:02
ForceXev wrote...
Both options are effective, but one is easier to implement than the other. For a player on his first play through (which for a not-so-hardcore player might be his only play through) the second option probably seems more attractive.
Agreed.
ForceXev wrote...
This is kind of off the point anyway, because even with numerous other tactics as possibilities, the tactics are still dictating who you take with you in your party instead of who your favorite characters are or who it makes sense to take for story reasons. I'd prefer to be able to use the characters that I want instead of using characters that I need. That's always been OK in other BioWare games, and I missed that in DAO.
No. "Easier to implement" is not the same as "dictating". I had not played a game like this in years and on my first playthrough I stuck with the first companions I got - Alistair, Morrigan and Leliana. I didn't have any idea whether it was the strongest group; I knew nothing of the holy trinity. I didn't even give Morrigan any healing spells. Some combat was quite challenging and required reloads but I made it through.
Whether to replay is completely subjective but I've quite enjoyed it. Different parties make for different strategies. There are more plot branches than can possibly be experienced in one playthrough. Relationships, in particular, take several playthroughs to fully experience. For me, DA replays offer more than most games ever do.
EDIT: The diffliculty levels accommodate different levels of interest. I've never played the game on easy; I started with normal. But by most accounts, easy is indeed easy and should be playable with a variety of companions.
Modifié par DWSmiley, 26 octobre 2010 - 01:20 .
#34
Posté 29 octobre 2010 - 07:15
#35
Posté 30 octobre 2010 - 12:17
#36
Posté 30 octobre 2010 - 12:21
#37
Posté 30 octobre 2010 - 07:23
Hulk Hsieh wrote...
The easiest way is to buy $200 worth of potions and make all team members drink potions when HP < 50 in tactic. A healer can never beat that.
That might cut it on easy, but that's about it. I've had characters stunlocked, frozen, or otherwise incapacitated from 100% health - 0 % health. A healer will always beat this tactic for that reason alone





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