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The point of voiceover ?


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#1
Gecon

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I just recently felt the urge to play some computer roleplaying game again, so I started playing Oblivion.

As everyone knows, this game comes with complete voiceover.

Well what I found out is that not only can I read faster than people speak, but also I try reading even faster just to get rid of that annoying talking person who feeds me silly crap I dont care about at all.

Well, we all know Irenicus from Baldurs Gate 2 who is maybe the best voice actor ever, or at least in the eternal top 10 of them. But that game didnt had complete voiceover, nor did I ever miss it.

So whats the point really ? Why does everyone and their grandma think voiceover is such a big thing ? Personally, I would still be completely happy with the solution in BG and BG2 - just give us a nice introduction sentence that sets the mood, then read the actual text.

#2
Wulfram

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Turn off the subtitles if you want to listen to the voiceover. It works a lot better



But I do agree with you that I'm quite happy without voiceover. I like books, after all.

#3
EmperorSahlertz

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Because some of us like a more cinematic approach to our games instead of having to read half a book to play it...

#4
Brockololly

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Gecon wrote...

Well what I found out is that not only can I read faster than people speak, but also I try reading even faster just to get rid of that annoying talking person who feeds me silly crap I dont care about at all.


Totally agree, especially with regards to having the PC voiced. If I just selected what my PC is going to say, why should I have to have it regurgitated back all over again- its just redundant and boring.

#5
Leonia

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I don't think Dragon Age would be half as engaging or interesting without the voice-acting and the facial animations of the characters (which relies heavily on the voice acting). They'd be pretty static and boring NPCs without it. As technology improves, games evolve. It only makes sense for Bioware to move forward instead of standing still in the market.

That said, I still enjoy games without voice-overs immensely if they have a good story but every game is different. I love old-school RPGs a lot, but I also realise there are different ways to tell a story in a video game.

Many would argue that its the characters that brought Origin to life and what brought those characters to life more than their voices and animations?

If it's really bothersome for you, you can always turn off your speakers and just read the text (or alternatively, turn off-subtitles and just listen).

Modifié par leonia42, 13 octobre 2010 - 10:37 .


#6
DMC12

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EmperorSahlertz wrote...

Because some of us like a more cinematic approach to our games instead of having to read half a book to play it...


This.

I also dislike subtitles and I hate having to read to enjoy a movie or a modern video game.

#7
Wulfram

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leonia42 wrote...

If it's really bothersome for you, you can always turn off your speakers and just read the text


Even if you do that, you're still playing a game crippled by the need to take into account the voice acting.

#8
Elvhen Veluthil

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100% with the OP on this, BG approach is the best one for me too. As to why some people can't live without VO, my guess is that their imaginative capability isn't up to the task of an esoteric recreation of the world as given through the words.

#9
Leonia

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Hey I didn't say it was a perfect solution :) I'm baffled by the OP's complaints though. I think Origins would have been really dull in text-only form.

#10
upsettingshorts

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The point of the voiceover? It's much, much better.



I'd go into it but I've already wasted so much energy expanding on my worthless opinions in the "big swords look silly" thread today. Suffice to say some people like it, some people don't, but there's definitely a point to it - doesn't mean ya gotta agree with them.

#11
Lintanis

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We sure do need some new info on this Forum, its getting very stagnated :(

#12
Icinix

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A couple of things spring to mind...I'll tell you a little evolution of my gameplay habits...



Early days : Read lines of text and the backstory of my broom handle I looted.



Voice over slowly introducing : Mildly intrigued, but still lots of text.



Voice over fully implemented : Found myself enabling subtitles, reading them faster than the voice overs, and skipping to decision making.



Voice over fully implemented, multiple replays : Force myself to disable subtitles and LISTEN, enjoying the experience much more, game start to completition now takes additional hour(s). But worth it.



Basically what really did it for me, was the cinematic moments in ME that made me pause in AWE at what was unfolding. Where I just couldn't wait for that dialog wheel to come up so I could control this wonderful movie playing out before me...



..in conclusion. I'd rather have it and be able to skip it, but watch it when I want, than not have it and play in silence.

Voice is the original instrument; in role-playing games, they are it's symphony.

#13
Xewaka

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DMC12 wrote...

EmperorSahlertz wrote...

Because some of us like a more cinematic approach to our games instead of having to read half a book to play it...


This.

I also dislike subtitles and I hate having to read to enjoy a movie or a modern video game.


I happen to enjoy reading. It also conveys information faster than voice.
Then again, I'm a fan of the original Lucasfilm games graphic adventures, so I might be biased.

#14
AllThatJazz

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Icinix wrote...

A couple of things spring to mind...I'll tell you a little evolution of my gameplay habits...

Early days : Read lines of text and the backstory of my broom handle I looted.

Voice over slowly introducing : Mildly intrigued, but still lots of text.

Voice over fully implemented : Found myself enabling subtitles, reading them faster than the voice overs, and skipping to decision making.

Voice over fully implemented, multiple replays : Force myself to disable subtitles and LISTEN, enjoying the experience much more, game start to completition now takes additional hour(s). But worth it.

Basically what really did it for me, was the cinematic moments in ME that made me pause in AWE at what was unfolding. Where I just couldn't wait for that dialog wheel to come up so I could control this wonderful movie playing out before me...

..in conclusion. I'd rather have it and be able to skip it, but watch it when I want, than not have it and play in silence.
Voice is the original instrument; in role-playing games, they are it's symphony.


I agree with this, though feel bad for the people who really hate VO :(

Also, Icinix, I like your sig.

#15
Icinix

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 Awww < shuffles uncomfortably >
Shucks!:blush:

#16
Morroian

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Brockololly wrote...

Totally agree, especially with regards to having the PC voiced. If I just selected what my PC is going to say, why should I have to have it regurgitated back all over again- its just redundant and boring.


You realise thats the argument for paraphrasing.

#17
Razhathael

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Dragon age would have looked silly if the dialogue worked the way it did in BG. As it was a lot of "this line is voiced" "but this line after it suddenly isn't"



Because of DA's facial animations and all, imagine the suprise when the NPC suddenly goes dead serious, doesn't move his mouth or anything and then a few dialogue nodes later he goes all talkative again.



Like someone else said, play without subtitles. I found Dragon Age much more fun for I did not annoyingly read the whole line before it was said. A bad example however, for I played my first playthrough with subtitles. Still no subtitles is good for some people such as me.



Also a bit off-topic, Oblivion would have been fine without any voice acting, all the voice acting was well...2 male adults, 2 female adults and (I think) both male and female elderly person. I don't usually mind but if I hear the voice that "Jauffre" had one more time, it was so unrealistic and emotioneless.

#18
CoS Sarah Jinstar

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Elvhen Veluthil wrote...

100% with the OP on this, BG approach is the best one for me too. As to why some people can't live without VO, my guess is that their imaginative capability isn't up to the task of an esoteric recreation of the world as given through the words.


Bingo, 100% spot on.

#19
upsettingshorts

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Elvhen Veluthil wrote...

100% with the OP on this, BG approach is the best one for me too. As to why some people can't live without VO, my guess is that their imaginative capability isn't up to the task of an esoteric recreation of the world as given through the words.


/headdesk

Though at least you made the attempt to - I think - distinguish between people who "can't live without VO" versus "people who prefer VO."

Modifié par Upsettingshorts, 13 octobre 2010 - 12:09 .


#20
Morroian

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Elvhen Veluthil wrote...

100% with the OP on this, BG approach is the best one for me too. As to why some people can't live without VO, my guess is that their imaginative capability isn't up to the task of an esoteric recreation of the world as given through the words.


Is it really necessary to cast aspersions on those who like a cinematic approach. Both films and novels can be works of art, neither genre is superior to the other, both have strengths the other lacks.

#21
nightcobra

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CoS Sarah Jinstar wrote...

Elvhen Veluthil wrote...

100% with the OP on this, BG approach is the best one for me too. As to why some people can't live without VO, my guess is that their imaginative capability isn't up to the task of an esoteric recreation of the world as given through the words.


Bingo, 100% spot on.


on being wrong. 

having or not having voice overs are a matter of preference, just that. calling the people who like voice overs on not having as much imagination as the people who don't like voice overs is about as condescending as you can get.

#22
Blastback

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Voice over adds a much more cinematic quality to the game, where as the Baldur's Gate system was more novel like in my mind. Both are perfectly valid and have their own artistic merits. The cinematic direction gives the devs more control, they can realize their artistic vision in greater detail. The text based approach is appealing because it leaves more to the player's imagination. We visualise for ourselves what is happening during these conversations.

#23
AllThatJazz

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Morroian wrote...

Elvhen Veluthil wrote...

100% with the OP on this, BG approach is the best one for me too. As to why some people can't live without VO, my guess is that their imaginative capability isn't up to the task of an esoteric recreation of the world as given through the words.


Is it really necessary to cast aspersions on those who like a cinematic approach. Both films and novels can be works of art, neither genre is superior to the other, both have strengths the other lacks.


Indeed. Personal preferences are equally valid, insulting the intelligence/imagination of those who disagree - not useful to the debate. I liked VO in Mass Effect, will probably like it well enough in DA2, as long as Lady Hawke isn't voiced by Janet Street Porter or someone (shudder). Can't say I wanted to kill myself over the lack of vo in previous games - if there's no Varric romance, though? That might just send me over the edge :kissing:

Modifié par AllThatJazz, 13 octobre 2010 - 12:19 .


#24
Maconbar

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I can't comment on VO for the PC. I do know that I would get less enjoyment out of the DA series if you eliminated or significantly reduced the VO for the NPCs. I think the banter in DA:O is funny and find that the VO brings the NPCs to life, so to speak.

#25
Icinix

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Saying that someone who prefers VO is someone that doesn't have the imaginative capacity to create a world from text makes about as much sense as someone having a cake without icing so they can imagine what the icing would take like.