Sable Rhapsody wrote...
But I don't play roleplaying games to feel like I'm playing me...
That's all these games are about though, or what they were at least.
Sable Rhapsody wrote...
But I don't play roleplaying games to feel like I'm playing me...
Miobako wrote...
Sable Rhapsody wrote...
But I don't play roleplaying games to feel like I'm playing me...
That's all these games are about though, or what they were at least.
JrayM16 wrote...
Miobako wrote...
Sable Rhapsody wrote...
But I don't play roleplaying games to feel like I'm playing me...
That's all these games are about though, or what they were at least.
Or were they?
Sable Rhapsody wrote...
JrayM16 wrote...
Miobako wrote...
Sable Rhapsody wrote...
But I don't play roleplaying games to feel like I'm playing me...
That's all these games are about though, or what they were at least.
Or were they?
Dunno about the rest of you, but I don't play roleplaying games to play an upper middle class American college student who's majoring in neuroscience, loves video games, and hates early mornings. That would get pretty old pretty quick. I play them to play characters. A curmudgeonly and cowardly but good-hearted warlock. A horribly messed up former Jedi hell-bent on vengeance. A calm, pragmatic N7 Marine with lots of skeletons in her closet. A confident and compassionate young mage thrown into the middle of a war.
Sure these characters are all shaped by me, and they all have a little of my personality, views, whatever in them, but they're not me. Far from it. And I hope it stays that way--god, I'd never want to be anything like my Shep.
Modifié par Miobako, 15 octobre 2010 - 12:05 .
Miobako wrote...
I wish you never found yourself in a pen&paper game session, you'll totally freak out with what's going on there.
Sable Rhapsody wrote...
Miobako wrote...
I wish you never found yourself in a pen&paper game session, you'll totally freak out with what's going on there.
Funny you should say that. I play, DM, and love pen and paper of multiple systems. Mouse Guard, D&D, L5R, Call of Cthuhlu. And in those sessions, I the person play my character. Not me. I don't think I'd do too well facing down an army of githyanki.
Modifié par Miobako, 15 octobre 2010 - 12:23 .
Miobako wrote...
If that's the case, I find your definition of role-playing very out of that context.
dbankier wrote...
Miobako, are you suggesting that it isn't roleplaying unless you play a version of yourself? So what are all those people doing that play sociopathic characters?
dbankier wrote...
Miobako, are you suggesting that it isn't roleplaying unless you play a version of yourself? So what are all those people doing that play sociopathic characters?
Miobako wrote...
dbankier wrote...
Miobako, are you suggesting that it isn't roleplaying unless you play a version of yourself? So what are all those people doing that play sociopathic characters?
This has been debated many times, I agree with those people that believe that role-playing means that you project yourself in the game world playing a certain role that the game allows you to play. It's not your real everyday self, you can cast spells or hide in shadows, but still it's you doing all that. To what degree you can project yourself and live the adventure, that's up to everyone's need to do so. Daydreamers tends to go very far.
Modifié par Sable Rhapsody, 15 octobre 2010 - 12:34 .
Modifié par Felene, 15 octobre 2010 - 01:19 .
Felene wrote...
The point of voice-over?
So that the game world seem more realistic and easier time for player to jump in the game(role play?)
IMO, a game without voice-over will become a little bit too quite.
Modifié par Miobako, 15 octobre 2010 - 01:04 .
Miobako wrote...
Felene wrote...
The point of voice-over?
So that the game world seem more realistic and easier time for player to jump in the game(role play?)
IMO, a game without voice-over will become a little bit too quite.
As some people points out in previous posts, realism isn't something that a RPG should strive for, not necessarily at least. I would agree that the goal for an RPG is to go as far from realism as it can. a personal preference of course.
Strangely enough, and this was point out also in previous posts, BG world seems far more lively that DAO world sound-wise. Try it for yourself and you'll see.
I'll agree with that for NPCs. Voice-over there does have some value (whether it's worth the cost is open for debate, but I'll concede that there is some benefit to voicing NPCs, all else being equal).21121313 wrote...
I don't mind reading text, but i can see why VO is important. Reading that someone is angry is one thing, but actually hearing them be angry is another.
Sylvius the Mad wrote...
I'll agree with that for NPCs. Voice-over there does have some value (whether it's worth the cost is open for debate, but I'll concede that there is some benefit to voicing NPCs, all else being equal).21121313 wrote...
I don't mind reading text, but i can see why VO is important. Reading that someone is angry is one thing, but actually hearing them be angry is another.
My concern with PC VO is that I should be the one to decide whether Hawke is angry. He's my character. Only I know how he behaves.
I'm well aware of that.Merced256 wrote...
Well i mean look at this way. The writers don't trust you enough to make your story good enough, so they make you ride on the rails of theirs.
Sylvius the Mad wrote...
I'm well aware of that.Merced256 wrote...
Well i mean look at this way. The writers don't trust you enough to make your story good enough, so they make you ride on the rails of theirs.
And I object.