JohnEpler wrote...
I think what it comes down to, honestly, is the idea of being immersed in the story versus the idea of being immersed in the PC. The former will be far more accepting of a voiced protagonist, as the thing they're the most interested in is not their own PC, but rather the characters and story as a whole. The latter attaches a lot more importance to their own character - it serves as a representation of 'themselves' within the world that the game creates. They tend to be more leery of a voiced PC - after all, it's not their voice, and that can cause some dissonance.
I know I'm probably late to replying to this and others have brought up the same points I will, but what the heck. I'd have to say that this is something of a false dichotomy (you got it mostly right, though).
I am a fan of unvoiced PCs but I never think of a character as a representation of myself. You're right that I DO attach a great deal of importance to my own PC, but that's because I've sculpted a living being (at least in my eyes) who is inhabiting this world. He or she has his own tastes, his or her own goals and morals--often quite different or even just a little different in minute ways from my own. For example, Taiyama Surana (who I write fanfiction about) is far more merciful than I would probably be in his situation. I don't have the faith in the ability of people to redeem themselves that he has. He spared Loghain; I might have killed him.
The thing is, though, because I have sculpted such a being, that being has his or her own voice. Sometimes I associate a real life person's voice with his (normally a voice actor himself) because it so closely approximates how I'd imagine him sounding (Taiyama Surana, for example, had the voice of Yuri Lowenthal). For others, I simply came up with a voice in my head (Melody Cousland being an example here). The dissonance comes from, if I hear some voice actor give my character's lines, well, that's not MY CHARACTER speaking. My character has voice A and this person is talking in voice B.
The immersion for games like Dragon Age comes from not only experiencing the great story, but in creating these characters and, like a father about to send his children off to school for the first time, sending them into this world to see how they do.
Anyway, that's my two cents. I'm not sure if anyone is like me regarding this, but this is at least how I work and why I dislike voiced PCs. 'Course, I realize that (as with many things) I'm in a definite minority. RPGs are moving inexorably towards always-voiced protagonists. There's nothing I can do to stop that; I'm just one man and companies like Bioware have to appeal to a broad market to return profits. So few people put as much thought as I do into my characters (and I guarantee you that most if not all, like me, are either writers or people who have the potential to be one). I'll probably always buy RPGs because those games still have a great deal of good things that override what I subjectively value as a flaw (voiced PCs), but I'll always be a tad disappointed about the move from non-voiced PCs.
Modifié par Taiyama, 15 octobre 2010 - 09:52 .





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