Dragon Age: Origins and other silent protagonist games
Dragon Age 2/Mass Effect series
Guess which one - and it is only just one of the three - I'm making fun of.
Modifié par Upsettingshorts, 13 octobre 2010 - 12:25 .
Modifié par Upsettingshorts, 13 octobre 2010 - 12:25 .
Morroian wrote...
Elvhen Veluthil wrote...
100% with the OP on this, BG approach is the best one for me too. As to why some people can't live without VO, my guess is that their imaginative capability isn't up to the task of an esoteric recreation of the world as given through the words.
Is it really necessary to cast aspersions on those who like a cinematic approach. Both films and novels can be works of art, neither genre is superior to the other, both have strengths the other lacks.
Modifié par leonia42, 13 octobre 2010 - 12:26 .
Bwhahahahahaha!!!!Upsettingshorts wrote...
Baldur's Gate and similar titles
Dragon Age: Origins and other silent protagonist games
Dragon Age 2/Mass Effect series
Guess which one - and it is only just one of the three - I'm making fun of.
Modifié par Blastback, 13 octobre 2010 - 12:28 .
Upsettingshorts wrote...
Baldur's Gate and similar titles
Dragon Age: Origins and other silent protagonist games
Dragon Age 2/Mass Effect series
Guess which one - and it is only just one of the three - I'm making fun of.
andyr1986 wrote...
I'm guessing the one with the 404 Error
Modifié par Upsettingshorts, 13 octobre 2010 - 12:27 .
Morroian wrote...
Is it really necessary to cast aspersions on those who like a cinematic approach.
Modifié par Upsettingshorts, 13 octobre 2010 - 12:38 .
Wulfram wrote...
Turning the sound off doesn't give back the content and options lost because of voice over being included.
It doesn't, for example, allow Alistair to realise that he's not King, or let the original companions appear in the expansion.
Modifié par leonia42, 13 octobre 2010 - 12:37 .
Modifié par AllThatJazz, 13 octobre 2010 - 12:54 .
Modifié par SteveGarbage, 13 octobre 2010 - 12:54 .
leonia42 wrote...
How do you figure? Either you can read the dialogue or you can hear it but the content is exactly the same. Sure, the facial animations might help convey more emotion and tone, but the content itself, the words heard/read are totally the same.
Wulfram wrote...
It also means that when they realise that they haven't properly accounted for Alistair still being in the party despite not being King, they can't fix it because they don't have the voice over. And that having companions from the previous game in the new one costs more money.
Xewaka wrote...
There's another point about voiceover that should be mentioned. Localizations. In Mass Effect, for instance, the game was subbed to spanish, but not dubbed. Thus, all that emotion and tone inflexion is lost to most spanish players, who are not familiar with the nuances of spoken english.
However, it's arguably worse when the company does shell out the cash for spanish voice actors. They usually hire a grand amount of three (one adult male voice, one adult female voice, and Bart Simpson's voice for kids), who deliver the lines with the feeling and emotion of a deaf chair.
It's a damned if you do, damned if you don't situation.
leonia42 wrote...
I don't think Dragon Age would be half as engaging or interesting without the voice-acting and the facial animations of the characters (which relies heavily on the voice acting). They'd be pretty static and boring NPCs without it. As technology improves, games evolve. It only makes sense for Bioware to move forward instead of standing still in the market.
That said, I still enjoy games without voice-overs immensely if they have a good story but every game is different. I love old-school RPGs a lot, but I also realise there are different ways to tell a story in a video game.
Many would argue that its the characters that brought Origin to life and what brought those characters to life more than their voices and animations?
If it's really bothersome for you, you can always turn off your speakers and just read the text (or alternatively, turn off-subtitles and just listen).
_-Greywolf-_ wrote...
Funny thing is that I found the BG series much more interesting and engaging than Origins or Mass Effect ever were and as we all know the BG games had very little voiced dialogue, tell me how that works?
leonia42 wrote...
Morroian wrote...
Elvhen Veluthil wrote...
100% with the OP on this, BG approach is the best one for me too. As to why some people can't live without VO, my guess is that their imaginative capability isn't up to the task of an esoteric recreation of the world as given through the words.
Is it really necessary to cast aspersions on those who like a cinematic approach. Both films and novels can be works of art, neither genre is superior to the other, both have strengths the other lacks.
Quoting this again for emphasis.
And hey, Icinix, your analogies have been both enlightening and entertaining tonight
Elvhen Veluthil wrote...
I am sorry if what I wrote sounds offending, I really didn't had that intention. What I wanted to say is that some people should use more their imagination (not connected to IQ or mental conditions, and sure not implying that mine is better that someone else) and stop being lazy, it gives a stronger experience with their games. Planescape: Torment for example went even further, describing things and situations in the dialogs, one reason why it was an unforgotten experience. I still don't like full VO though, because it affects other things also.
Upsettingshorts wrote...
While I accept your general point - that you believe the resources spent on voiceovers are better spent elsewhere - that's something that makes sense even if I don't agree with it. The examples you cite are indicative of different problems, either in writing (continuity error) or quality assurance (import bug), so they have a solution that doesn't involve scrapping VO: Getting it right the first time.
Wulfram wrote...
Voice Over costs money, which means that in a voiceover game, dialogue costs money. That means things are left out which might otherwise be in. It also means they have to play games to avoid saying the players name and a few other things like that.
It also means that when they realise that they haven't properly accounted for Alistair still being in the party despite not being King, they can't fix it because they don't have the voice over. And that having companions from the previous game in the new one costs more money.