JohnEpler wrote...
At least on the Cinematic Design side, I feel as though we treat both series differently. It's hard to describe without spoiling something that will get me a stern talkin' to, but in a more general sense - the writing teams are still very distinct. Both series have their own flavour in both dialogue and cinematically.
All I ask on the cinematics side is to avoid any goofy ME2 style facepalm inducing camera angles in the conversations- like the infamous Miranda conversation in ME2 where you're talking about her sister and yet the camera is zoomed in on her butt.
JohnEpler wrote...
I think what it comes down to, honestly, is the idea of being immersed in the story versus the idea of being immersed in the PC. The former will be far more accepting of a voiced protagonist, as the thing they're the most interested in is not their own PC, but rather the characters and story as a whole. The latter attaches a lot more importance to their own character - it serves as a representation of 'themselves' within the world that the game creates. They tend to be more leery of a voiced PC - after all, it's not their voice, and that can cause some dissonance.
Thats probably about right. But as an RPG, especially a first person one like I presume DA2 is supposed to be, I think its all about viewing the story and other NPCs through the perspective of your own customized player character and having the world, story and characters react to your PC. I feel like i've posted this a million times elsewhere but
Chris Avellone sums it up here:
What, in your opinion, are the crucial elements for a good RPG these days?
The range of character development and customization, and reactivity to that character choice and development within the game world. The more you can do to bring story, world, and characters into the equation, the
better, but ultimately, players want to build the character they want, customize their character, and then have the world respond appropriately through dialogue choices, ways to solve quests, or even NPC's reactions to your character's purple mohawk.
The whole silent PC deal seems to be working out pretty good for Bethesda

JohnEpler wrote...
But I don't think that using a voiced protagonist in DA2 is a sign that we're going to turn all our games into the same sort of thing. I still feel that ME2 and DA2 (to use the most recent examples) are fundamentally different - and I've spent about a year and a half with both franchises at this point. So I feel like I can make that judgment
Fair enough- but I'll eat my hat if we start seeing more BioWare games go the silent PC route over the VO route. I guess I'll just have to take your word for it until we can see some non bootleg shaky cam footage of the game.
Modifié par Brockololly, 13 octobre 2010 - 05:38 .