JohnEpler wrote...
I think what it comes down to, honestly, is the idea of being immersed in the story versus the idea of being immersed in the PC. The former will be far more accepting of a voiced protagonist, as the thing they're the most interested in is not their own PC, but rather the characters and story as a whole. The latter attaches a lot more importance to their own character - it serves as a representation of 'themselves' within the world that the game creates. They tend to be more leery of a voiced PC - after all, it's not their voice, and that can cause some dissonance.
This comes up all the time, and many people say this, but I have to point out that for me it is the opposite. I like a voiced PC precisely
because the PC feels like my character - my avatar - translated in the world moreso than a silent PC would. I dislike silent VO because it makes the character feel a lot less like my character. I suppose part of the reason is that the PC never speaks with my voice (fundamentally) but with the voice of the writers, whether silent or not. Adding voice just allows you to foreground the player in cut-scenes and cinematics instead of background the player like KoTOR and Origins, and to me that is more important, since there is no freedom trade-off. I suppose another part of it is that despite creating different characters (in terms of what they do) I keep many things the same - like appearance. So for me, for the voice (and race, and face) to be the same most of the time is quite natural.
CoS Sarah Jinstar wrote...
Exactly, also areas of the
world aren't all confined to a 24x24 space with the "EPIC GRAPHICS" A
forest in BG or BG2 actually has the size and feel of a forest which
makes the scope of the game that much better. They just don't make RPG's
like that anymore, and it makes me a sad panda.
They do make sandbox games, though. I just happen to really dislike sandbox games with little-to-no plot or interaction, which is what BG had.
Youplayed BG first - so when you see a Bioware sequel, you see them using something that BG used, and it lacking that first unique experience. Forme it is the reverse. In BG/BGII I see a feature that Bioware implemented comparatively poorly compared to their later games; so for me this feature is just improvrished, not briliant.
A good example of this is the timed companion interaction, and the amount of content for each individual party NPC.
Modifié par In Exile, 13 octobre 2010 - 09:54 .