Addai67 wrote...
Well, you didn't serve your own argument well by framing the problem as immersion vs. freedom. The VO on a protagonist is immersion-breaking for me and it seems for others as well.
Well, I made an attempt to define immersion as I understand it. I suppose I could come up with a different word after another five pages of semantic debate. I would argue that those who disapprove of my use of the term attain their immersion through the imagination the freedom of the game allows.
Whereas immersion can also be attained more directly through taking part in a more believable world in which all characters have a voice, body language, etc.
The argument is therefore what is a developer
going for when including voiceovers. Put another way - what is the "point of voiceover?" The point, I am arguing, is to increase immersion by giving the writers more creative control and creating a more realistic portrayal of human speech. This is at the expense of player freedom. And yes, I know that player freedom is what many people see as being part of the core RPG experience, but any disagreement over that subject is off topic and will get this thread locked. So I suggest we avoid it.
Anyway, if you've got a better term to describe the idea I'm trying to get across, I'm up for changing it.
Modifié par Upsettingshorts, 14 octobre 2010 - 05:52 .