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How should I go about a Fighter/Thief? (Multiclass)


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#1
Chebby

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Tl;dr down there, buddy.

Here's my situation... Just played and completed Planescape: Torment for the first time, 11 years late, I know... and it kicked my ass. I loved it to bits. However, despite my TNO being a powerful mage (a choice I began to regret towards the end) I got most of my kicks out of Annah. In all BG engine games I have thieving abilities bound to more accessible keys (F: Stealth, E: Detect, R: Thieving) so using her was a lot more fun than a lot of people claim.

Anyway, after completing it I didn't really want to be a Thief in PS:T due to the endgame situations and the items available, so I decided to come back to the good ol' Prime Material plane, but I understand that there are several massive differences between the two games. Weaponry in PS:T just seemed to deny the rules I was familiar with and had weapons with incredible base damage. Needless to say, Annah was "kicking some back" for around 50 - 125 toward endgame. Is the only way to achieve this in the BG series by powergaming?

See as much as I'll agree that a F/T with SOTR+6 is potentially the best in combat, something inside me screams for a blade. If so, which blades? One blade or two? Should I use a dai-katana, courtesy of BGtweaks? I've never really been through the game as a thief, that class has always just been something that a mage had on the side to make them a little more useful to the party. If anyone's been through as a pure thief or F/T, I'd appreciate your thoughts on how I should approach this, because at the moment I'm approaching this very aesthetically. 

To answer any questions that may be asked, I'm not too certain about F/M/T. As much as I understand that a mage has the benefits of invisibility on-hand, I actually seem to like using the stealth ability; PS:T made me a lot more patient and in time I came to love it. And as much as the mage counterpart could increase the character's effectiveness when up against hardmode bosses/encounters, I'm still not sure I like the idea of having three classes going up at the same time.

tl;dr: I wana be F/T wat i do.:)

Modifié par Chebby, 14 octobre 2010 - 08:31 .


#2
HoonDing

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Are you planning to solo?

About PS:T, I mainly used Annah to sneak through dungeons to skip all the horribad filler combat. No "you must gather your party" was truly a blessing in this game. 

Modifié par virumor, 13 octobre 2010 - 05:44 .


#3
Chebby

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virumor wrote...

Are you planning to solo?

About PS:T, I mainly used Annah to sneak through dungeons to skip all the horribad filler combat. No "you must gather your party" was truly a blessing in this game. 

Well I spent a lot of time in the Modron Cube and Undersigil (For the Aegis of Torment; I didn't do the quest for it.) Remember that this is with tweaks and fixes, so the combat wasn't as bad as it was on release. Having her oneshot everything was... Convenient to say the least.

But no, I don't plan to solo. I intend to take a smaller party than I usually have. I'm well aware that F/M/T would be the preferable option to solo but I like managing a team of 4+.

#4
Matuse

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My favorite character in BG1 and 2 has always been the level 7 Figher/Level X Thief human dual class. I've never played around with the extreme backstab cheese that some have, but critical backstabs with celestial fury for 120 points will splatter just about anything.

#5
Morbidest

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I play BG2 a lot more than BG1, but I'm prejudiced to believe that some sort of fighter is the best way to go in BG1, since you're only going to get up to about level 8 (if you do all the sidequest stuff). Then in BG2 you can dual to thief and start invisibly backstabbing all you want. And dualing, of course, restricts you to being human.

Modifié par Morbidest, 14 octobre 2010 - 12:45 .


#6
Sable Rhapsody

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I went with the Kensei/Thief human dual-class build of cheese, and it was so much fun. Nothing could hit me in ToB. NOTHING.  You'll want to dual around the beginning of SoA, Chapter Three or so, presuming you imported from BG1.  You'll be a little fragile while your thief levels are catching up with your Kensei levels, but it's so worth it.

Modifié par Sable Rhapsody, 21 octobre 2010 - 12:09 .


#7
Thrar

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F/T multi is just as good, imo. It's a tradeoff, but neither option seems much better than the other to me:

Multi:
+ fighter HLAs
+ better THAC0
+ can be non-human, e.g. for shorty saving throws
- no grand mastery (only really relevant with True Grandmastery)

Dual:
+ more thief points
+ slightly more HP (about 10 average in the end)
- very fragile after dual classing, before regaining the fighter abilities
- misses out on 13th level half attack or has to dual fairly late with long fighter class downtime

The F/T choice is less clear-cut than e.g. the F/M I think. With the latter, the dual will be much stronger eventually, because of how mages become powerful in their high levels. The thief has a more gradual curve, in fact, I'd argue that after roughly level 20, a thief doesn't gain very much from level ups any more as all the important thief skills have been learned.
The multi should be slightly stronger eventually I'd say (probably equal with true GM), and more versatile in the beginning, but takes a bit longer to develop into an allrounder in the mid-game.

#8
Chebby

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Choice made.

I've taken to a HORC F/T with scimitar grandmastery.

I'm really not playing by the rules this time, so I killed Drizzt (I'm often told he's not such a good character as of late and that he's too perfect or something) and took his things. I like.

#9
Humanoid_Taifun

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Thrar wrote...
Multi:
+ fighter HLAs
+ better THAC0
+ can be non-human, e.g. for shorty saving throws
- no grand mastery (only really relevant with True Grandmastery)

Dual:
+ more thief points
+ slightly more HP (about 10 average in the end)
- very fragile after dual classing, before regaining the fighter abilities
- misses out on 13th level half attack or has to dual fairly late with long fighter class downtime

+ can legally have a kit
- requires a secondary thief for at least part of the game

Ignoring the kit the multiclass does more damage than the dual, because it has more APR - and can even trade some of them for more effective weaponry. A dualclass cannot get 10APR with single-weapon style (unless dualclassed really late). But the berserker kit is a very good reason to forsake the bigger damage. The kensai might be a way to even raise your damage above the multiclass, but that requires a really late dualclass - which is not much fun.

Humanoid_Taifun- Vita, Mortis, Careo!
Humanoid_Taifun- has successfully raised Thread from the dead.
Humanoid_Taifun- It's aliiiiiiive!!
Thread- Save vs Spell : 1
Thread- loses sanity
Thread- attacks Humanoid_Taifun
Humanoid_Taifun- You cannot kill me. I remade you. I am your master!

#10
Chebby

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Mmm. I figured the increased thac0, health and APR would be beneficial. I also predicted things would become underwhelming in TOB. My paladin got so dull when the only thing he'd get each level was three HP. Figured MC was the way to go, so there's still much to be had. It's... Well, it's nice.

My problem now is that I've got too many characters to play; this F/T, and my Fighter/Druid multiclassed *human* in this game and the same F/D in NWN1 expansions (figured it was about time I went and finished them...) but from what I've seen, the F/T combo is massively useful. Killing Drizzt using only a potion of speed and a few backstabs... The only other way I've "legally" killed him before was when I created a fully overpowered multiplayer game and assigned all the characters to myself.