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So... who's on your side to fight the Reapers in ME3?


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#26
Gundar3

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Therion942 wrote...

Let's see
1) Killed the council
2) Killed the Rachni queen
3) Killed Wrex
4) Killed my entire ME2 crew aside from Zaeed and Kasumi
5) Blew up the Heretics
6) Blew up the Base
7) Told the Quarians to go to war
8) Destroyed the genophage cure

C'mon BioWare, hit me with them consequences.
Bahahahahaha yeah right.


HAha, you're going to have to let the forums know how that playthrough goes.  :wizard:

As for me: -killed rachni ( i hate bugs)
- I have Ashley
- I have TIM and Cerberus (at the very least Im serving them)
- Entire SR2 team
- Morinth instead of Samara
- Uldina leads the human council, so Im not sure (but at least humanity is dominant)
- Remnants of the Quarian fleet and whatever Geth they reclaim
- Looking forward to whatever tech we get from turning Legion in to Cerberus (but Im not holding my breath for Bioware to come up with something amazing, we just better get somthing...)

Everything depends on how far Bioware is willing to go to have consqunces for the decisions and make contrasting games for Paragon and Renegade decisions.  But if ME2 is any incination... :blush:

#27
Cryo84

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Cerberus

#28
Reaper27

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1) The Alliance
2) The Council (If I can get them to believe me)
3) Krogans (probably not enough time for the genophage cure to help raise numbers though)
4) Rachni
5) Geth
6) Migrant Fleet (unless they go to war with the Geth, in which case I'll have to blow them up)
7) Shadow Broker network
8) Cerberus (I don't support them and I blew up the base but I'll still accept intel and resources)
9) Blasto (Yeah, I wish)

#29
FrancisKitt

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These guys/girl/hemaprodites.

Image IPB

Image IPB

#30
008Zulu

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I have the Rachni, but I am not convinced they will be allies. They said they would help sure, but considering how (apparently) easy it was for the Reapers to indoctrinate them, well, lets just say I will be carefully watching the quater they are sitting in when push turns in to shove.

#31
Dean_the_Young

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yummysoap wrote...

Despite contrary belief I don't think ME3 is really going to be about gathering allies against the reapers precisely for the reasons Shandepard has mentioned: the only dudes who have actually come out and stated that they want to take down the Reapers are Cerberus and the Rachni (and Liara in LotSB). Everyone else is either in denial or doing their own thing. Also, yes, at the end of the day it's a third person shooter, not a flight sim, so unless 90% of the game is just silly running around doing things irrelevant to the plot and 10% is allied fleets kicking Reaper ass (which I'm sure everyone will agree would suck), I don't see it as all that likely.

I expect it might be a little of both. Some allies you go around recruiting right as the Reapers approach (likely the more amiable ones who simply weren't preparing as much, such as Krogan, Rachni), while as the story progresses more and more of it is fighting against the Reaper's first waves. So, say, two allied recruitment missions, a first contact with a Reaper force itself, followed by another recruitment/rescuring a beleagered would-be ally, followed by another direct conflict, and then rescuing a reluctant ally like the Council...

That said, your allies will probably impact the invasion to some degree, but I don't think it'll be game-changing or game-central. In all honesty, sad as it is to admit it, I can see Shepard spending ME3 preparing for a seemingly hopeless fight until an old reaper-killing plot device awkardly launches itself into the game (probably something to do with "dark energy" and Haestrom, as that is foreshadowed in ME2).

My expectation is that while the war itself might not hinge on your allies, the course of it does. Reapers are everywhere, and to counter them at any given point you need a certain number of allies.

I strongly suspect, for example a sort of delimma in which the Reapers are attacking more places than you have ships/men to defend: say, the Citadel, Earth, Thesia, Tuchanka, etc, and you have to move to counter with your fleets. If you don't have the numbers, you can't cover them all, and so a 'hard choice' is who to leave to die... but if you have more/stronger allies, then you can save more people. Past decisions come back with a vengance.

So, for example, if you saved the Council, then the Destiny Ascension and a combined Citadel Fleet will defend the Citadel/Thesia for the Asari, but the Turians are left to defend themselves. But if you let the Council die, the Turians arms buildup lets them defend themselves, but the Asari are SOL. If you gave the Base to Cerberus, they defend the Charon relay, protecting Earth while the Alliance goes out and fights somewhere else. And if you spared the Rachni, you get an extra army for free.

Stuff like that.

#32
ninja0809

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chuck norris

#33
La Coka Slaughterhouse

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I really don't think the Rachni will be helping you, just because they say they are doesn't mean it's true. The Council/Udina said they were going to send an army after Saren but when you get to the Citadel, you get grounded.



I couldn't trust a bunch of bugs anyways, even my most paragon of paragons I kill every Rachni I see.

#34
Guest_Planet_Side_*

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i just hope it dosent turn out to be reapers one side and allied forces the other and then theres a battle the allies start dying and then comes in some other people we didnt think would help then some more then some things we never knew about and so on and so fourth.



i have all but cerberus i cant stand them. :)

#35
atheelogos

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I have everyone I could get, but I still expect to lose...... Just being honest....

#36
Guest_Planet_Side_*

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atheelogos wrote...

I have everyone I could get, but I still expect to lose...... Just being honest....


in some ways i kinda hope we lose...it would be interesting.