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Cunning bonus to persuasion - calculated before or after attribute modifiers?


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#1
DonaldFletcher

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 I downloaded the toolset just to find an answer to this question, and my current understanding of the scripts is that the value of cunning read in UT_SkillCheck is the base attribute score, not the modified score.

So my thinking is that if a player has one rank in coercion, 34 cunning, and any item that adds to the cunning attribute (or specialization bonuses from Bard or Champion that do the same), any attempt at a medium persuasion check will fail because nSkillCheck would still be 49 rather than the requisite 50+.

Anyone know if this is correct?
I haven't figured out how to write a proper persuasion dialog option yet so I have no means of testing it, and all the documentation/discussion I've found only notes "cunning" as the bonus, without specifying whether this is the base attribute score or the modified one.

#2
TimelordDC

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Each skill rank in Coercion gives you 25 points.

The attribute modifier over that is your total cunning/strength - 10.


#3
DonaldFletcher

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Thanks, I understand that. The big question is whether items such as Dusk Ring (+3 cunning from an accessory) will add to that score.



So that someone with, say, level 3 coercion and 32 cunning can still pass the most difficult persuasion check if a Dusk Ring, for example, is equipped.

#4
TimelordDC

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The total attribute value is taken and then -10 is applied after that so yes, any additions/subtractions to attribute scores through talents/specializations/items/etc apply.

#5
DonaldFletcher

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Many thanks, sir.

#6
Blackomen

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Yes that does help a lot as I was starting to wonder the same thing myself.