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Hawke's "armor"


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#51
Vit246

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I personally dislike the spikes and those dangling triangles. They look stupid, impractical, and they look more likely to hurt the user than protect him, especially if he impacts on the wrong angle.

#52
Lotion Soronarr

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KJandrew wrote...

The Picts' armour dress sense wasn't the the best but they managed to convince the Roman's that pushing further north wasn't the best idea so who are you to criticise


REALLY? You want to ascribe that decision to their gear????

Big swords, no bowstrings, now add armor complaints to the list ... oi.


I'm now expecting Hawke to have a norrible, irritating voice and is incapable of normal laughter. Also, I expect him to be full emo.


If you were fighting some one and they had spikes on their armor it
would be a little intimidating. There is a function. If the armor stops
the enemy from attacking you through fear it does it protects you more


While morale certanly is a factor in large battles, a few spikes will not protect you. They might very well doom you instead. There is a reason no real armors had spikes. Armor was supposed to deflect as much as block....with spikes and flat, angled surfaces, you can forget about defelction. A sword that would "bounce" off a regular armor would get caught in a spiked one, and transfer all of it's kinetic energy on it.

#53
Lotion Soronarr

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JrayM16 wrote...

Using your logic, I could say that DA:O's massive shoulder pads weren't realsitic. In fact, they would only encumber you and limit your arms mobility.

Get over it.


Interestingly enough, given the shape and implementation, massive shoulderpads (think 40K) might actually not be a bad idea. Of course, it depends on shape, size, material and the way it's attached to the body - but apparently you'd want to either go small or really big. Again, not all kinds of really big work.
It's a science in itself.

#54
GodWood

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I'm really hating this increasing crowd of "Its a game who cares if its not realistic" people.

#55
ShrinkingFish

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GodWood wrote...

I'm really hating this increasing crowd of "Its a game who cares if its not realistic" people.


I think that games need to find a balance between realism and style. Overstylized games that completely abandon all senses of reality come off to me as very cartoonish and melo-dramatic and games that stick too close to reality come off as drab, unadventurous and flavorless.

Personally, I like the balance in terms of weapons and gear in Origins and, from the very few screenshots of the game and even the armor featured in the trailer, I think I'm going to enjoy the balance achieved in DA2 as well.

These arguments tend to push people into the extremes even though neither extreme is perferable to moderation. Yes the look should be tempered with realism but it should certainly not be forged from it. Nor should the opposite occur.

So yeah... to respond to your post directly, GodWood. I don't think that most of the people saying "Its a game who cares if its not realistic" actually mean that and are simply trying to express that a video game as a work of art should not be confined by the limitations and parameters of reality.

#56
Guest_Skllan_*

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Or maybe everyone here needs to get a life and stop complaining about armor! If you don't like it,don't wear it. I don't honestly think we are stuck with it the whole game, according to the gameplay footage it's the starting armor, well all get plain old 'realistic' armor soon enough!

#57
errant_knight

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ShrinkingFish wrote...

GodWood wrote...

I'm really hating this increasing crowd of "Its a game who cares if its not realistic" people.


I think that games need to find a balance between realism and style. Overstylized games that completely abandon all senses of reality come off to me as very cartoonish and melo-dramatic and games that stick too close to reality come off as drab, unadventurous and flavorless.

Personally, I like the balance in terms of weapons and gear in Origins and, from the very few screenshots of the game and even the armor featured in the trailer, I think I'm going to enjoy the balance achieved in DA2 as well.

These arguments tend to push people into the extremes even though neither extreme is perferable to moderation. Yes the look should be tempered with realism but it should certainly not be forged from it. Nor should the opposite occur.

So yeah... to respond to your post directly, GodWood. I don't think that most of the people saying "Its a game who cares if its not realistic" actually mean that and are simply trying to express that a video game as a work of art should not be confined by the limitations and parameters of reality.

Okay people, take a look at this. This is how you use your words, not 'get over it' or 'get a life.' I may not like much that I've seen of this game, so far, but I can't disagree with this post.

#58
Caralampio

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Interestingly enough, given the shape and implementation, massive shoulderpads (think 40K) might actually not be a bad idea. Of course, it depends on shape, size, material and the way it's attached to the body - but apparently you'd want to either go small or really big. Again, not all kinds of really big work.
It's a science in itself.

Just since it was mentioned... I think that kind of shoulder pads did exist in some armor of the real world, although mostly in those used for jousts. To be frank, they don't thrill me too much.

Modifié par Caralampio, 15 octobre 2010 - 11:20 .


#59
Skalman91

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Caralampio wrote...

Hawke's armor is rather ridiculous. It's just flashy, for those young minds that like to see pointy, spiked armor on warrior males, and near nudity on warrior females. Like they could stop swords and daggers with their bare skin...
First of all, it barely protects anything vital. He uses a two-handed sword, meaning both of his arms are at risk, but one is bare. 0 armor. Only part of one arm, parts of the legs and the base of the neck are protected.
On the few areas protected, the armor seems very uncomfortable... about two or three inches thick. Heavy and bulky.
And those spikes... (shiver) They seem dangerous indeed, but not to his enemies: To himself! He really would need to tiptoe around, and warn people not to slap his shoulders in a tavern. Those knee things specially, he might gut himself in a second!
Overall, I'd say it gives 4 armor at best, in DAO terms. Posted Image


Also have you noticed that any longsword in DAO is atleast 2 inches thick? Very realistic... they should probably be around a quarter of an inch thick to be anywhere near realistic thickness, i think this is a much more important issue to adress as the swords now look more like round steel poles than actual swords. They are also generally way oversized.

Just putting that out there...

#60
spartanmax52000

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Remember you can change his armor set

#61
errant_knight

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spartanmax52000 wrote...

Remember you can change his armor set

I think the concern of most people that don't like it is that it is indicative of the style that most armors will be in the game. A supposition, yes, but given the change in artistic direction (very unfortunate in my view), it's not an impossibility.

#62
314es

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As long as females dont start geting the korean plated thongs Im good with it.

I agree that some game devs do make things rather ridiculous but DA2 is not falling on that extreme.

#63
filetemo

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the problem I see for the armor is that thanks to the destiny trailer everybody assumed that was mage armor, and now we won't be getting that armor for mages, only for warriors, and I think that that armor is too light for warriors, is better suited for mages

#64
Dimeraphim

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guys there are gonna be other armors right? I like this one but I also would LOVE to put on armors like those shown in the rise to power trailer...

#65
graavigala85

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Caralampio wrote...

Hawke's armor is rather ridiculous. It's just flashy, for those young minds that like to see pointy, spiked armor on warrior males, and near nudity on warrior females. Like they could stop swords and daggers with their bare skin...
First of all, it barely protects anything vital. He uses a two-handed sword, meaning both of his arms are at risk, but one is bare. 0 armor. Only part of one arm, parts of the legs and the base of the neck are protected.
On the few areas protected, the armor seems very uncomfortable... about two or three inches thick. Heavy and bulky.
And those spikes... (shiver) They seem dangerous indeed, but not to his enemies: To himself! He really would need to tiptoe around, and warn people not to slap his shoulders in a tavern. Those knee things specially, he might gut himself in a second!
Overall, I'd say it gives 4 armor at best, in DAO terms. Posted Image


id rather have something flashy and cool looking that the ********things called armors that are in DragonAgeOrigins.. they look horrible!

#66
Burdokva

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[quote]KJandrew wrote...

The Picts' armour dress sense wasn't the the best but they managed to convince the Roman's that pushing further north wasn't the best idea so who are you to criticise [/quote]

[/quote]

The Picts? Mons Grapius? You know, the battle where a massively outnumbered Roman army slaughtered over 10 000 warriors at the cost of less than 300 legionaries?

The Picts didn't stop the Romans, Britain itself did. Rome had no use for the underdeveloped, poor and scarsely populated northern parts and of wasting resources and troops they could be using to defend rich provinces such as Antiochia against far more threatening enemies such as the Parthians.

To comment on a point that has been brought up in a thread - yes, you don't wear armor if you can't afford it. However no armor in the world has been deliberately designed to be impractical and to not protect the wearer...

#67
Aermas

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He is wearing piece mail, many mercenaries & soldiers wore this because it cost outrageous prices to have tailored jointed field plate. As for the spikes, they are to make grappling with an enemy more deadly so that it discourages them from closing in under the reach of his Swordstaff.

#68
Lotion Soronarr

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Spikes are a bad idea. Which is why real armors never had them. Spikes destroy one of the main purposes of plate armor - that is to DEFLECT.



I'm still holding my judgment, since we haven't seen heavy armor from DA:O yet. But that Hawke Armor for the trailer is just horribly stupid.

#69
tbsking

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I'm inclined to agree that the armor in Dragon Age by and large looks ridiculous and impractical. Granted this is a Fantasy game, it still stands to reason that a culture - even a fantasy one - would develop practical armor.

#70
Greed1914

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CommanderNuetral wrote...

Who needs protection when you've got a mage following you around that can heal you. Then you have potions that can restore you to full health. And injury kits that can fix a fractured skull instantly.


That's largely why I don't worry about it.  When someone can point a stick at you and you're all better, I don't know that it's terribly important to make sure you're completely and realisically armored. 


Overall, this is a fantasy game.  It has dragons and ogres and magic.  If I wanted it to be as accurate as possible, I'd avoid something that has those typse of things.

#71
errant_knight

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It has fur. That pretty much says it all. After a couple of fights, that would be just full of bits of gore to attract all kinds of disgusting insects and smell to high heaven.

Modifié par errant_knight, 27 octobre 2010 - 07:53 .


#72
Lotion Soronarr

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CommanderNuetral wrote...

Who needs protection when you've got a mage following you around that can heal you. Then you have potions that can restore you to full health. And injury kits that can fix a fractured skull instantly.


Because pain hurts? Because magic can't bring back the dead? (and you really shouldn't take the chance that the enemy hit will jsut injure you, and not kill you outright).


And yea..Moderation. Things is, peopel have different ideas where the middle ground is...Or evne if it should be middle ground and not a little bit more to the left/right.

Personally I want real stuff to be realistic and fantastical stuff to be relisticly fantastical. IF that makes any sense....

Modifié par Lotion Soronnar, 27 octobre 2010 - 08:07 .


#73
Sir JK

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I am a huge fan of realism, I really love to see it in games and would generally like to see more and more of it. I absolutely love realistic armour and can at times be annoyed if they're not.

That said... I'm not bothered at all by Hawke's armour. For fantasy armour is actually looks like it could do it's job and actually protect him.

Sure it lacks a helmet, sure his left arm is perhaps not optimally protected, sure there's a few spikes. Stuff one more or less have to expect in fantasy. It's not really over the top though, for fantasy armour it's rather mellow and toned down. Looks a bit like a compromise between aesthethics and protection. Which is good enough for me.

#74
Xewaka

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I fail to see why people assume realistic armor is somehow uncool. Full plate armor is a beauty to behold.

#75
Ryllen Laerth Kriel

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Ahh...What this game needs is dismemberment. Every game needs dismemberment, but this one having it would make more sense then say...Barbie and the Magic of Pegasus. If you wear frilly armor with vulnerable spots, you run the risk of losing that arm, or those fingers. Don't like wearing a helmet? Attach a percentage to getting hit based on headgear worn. Have an arrow take out the hero's eye, or both eyes. It would save on graphics if it was a first person game! Let's get down-right gruesome here, no more 80's hair band/Final Fantasy outfits!