Hawke's "armor"
#51
Posté 15 octobre 2010 - 12:03
#52
Posté 15 octobre 2010 - 06:49
KJandrew wrote...
The Picts' armour dress sense wasn't the the best but they managed to convince the Roman's that pushing further north wasn't the best idea so who are you to criticise
REALLY? You want to ascribe that decision to their gear????
Big swords, no bowstrings, now add armor complaints to the list ... oi.
I'm now expecting Hawke to have a norrible, irritating voice and is incapable of normal laughter. Also, I expect him to be full emo.
If you were fighting some one and they had spikes on their armor it
would be a little intimidating. There is a function. If the armor stops
the enemy from attacking you through fear it does it protects you more
While morale certanly is a factor in large battles, a few spikes will not protect you. They might very well doom you instead. There is a reason no real armors had spikes. Armor was supposed to deflect as much as block....with spikes and flat, angled surfaces, you can forget about defelction. A sword that would "bounce" off a regular armor would get caught in a spiked one, and transfer all of it's kinetic energy on it.
#53
Posté 15 octobre 2010 - 06:53
JrayM16 wrote...
Using your logic, I could say that DA:O's massive shoulder pads weren't realsitic. In fact, they would only encumber you and limit your arms mobility.
Get over it.
Interestingly enough, given the shape and implementation, massive shoulderpads (think 40K) might actually not be a bad idea. Of course, it depends on shape, size, material and the way it's attached to the body - but apparently you'd want to either go small or really big. Again, not all kinds of really big work.
It's a science in itself.
#54
Posté 15 octobre 2010 - 07:01
#55
Posté 15 octobre 2010 - 07:08
GodWood wrote...
I'm really hating this increasing crowd of "Its a game who cares if its not realistic" people.
I think that games need to find a balance between realism and style. Overstylized games that completely abandon all senses of reality come off to me as very cartoonish and melo-dramatic and games that stick too close to reality come off as drab, unadventurous and flavorless.
Personally, I like the balance in terms of weapons and gear in Origins and, from the very few screenshots of the game and even the armor featured in the trailer, I think I'm going to enjoy the balance achieved in DA2 as well.
These arguments tend to push people into the extremes even though neither extreme is perferable to moderation. Yes the look should be tempered with realism but it should certainly not be forged from it. Nor should the opposite occur.
So yeah... to respond to your post directly, GodWood. I don't think that most of the people saying "Its a game who cares if its not realistic" actually mean that and are simply trying to express that a video game as a work of art should not be confined by the limitations and parameters of reality.
#56
Guest_Skllan_*
Posté 15 octobre 2010 - 02:08
Guest_Skllan_*
#57
Posté 15 octobre 2010 - 02:37
Okay people, take a look at this. This is how you use your words, not 'get over it' or 'get a life.' I may not like much that I've seen of this game, so far, but I can't disagree with this post.ShrinkingFish wrote...
GodWood wrote...
I'm really hating this increasing crowd of "Its a game who cares if its not realistic" people.
I think that games need to find a balance between realism and style. Overstylized games that completely abandon all senses of reality come off to me as very cartoonish and melo-dramatic and games that stick too close to reality come off as drab, unadventurous and flavorless.
Personally, I like the balance in terms of weapons and gear in Origins and, from the very few screenshots of the game and even the armor featured in the trailer, I think I'm going to enjoy the balance achieved in DA2 as well.
These arguments tend to push people into the extremes even though neither extreme is perferable to moderation. Yes the look should be tempered with realism but it should certainly not be forged from it. Nor should the opposite occur.
So yeah... to respond to your post directly, GodWood. I don't think that most of the people saying "Its a game who cares if its not realistic" actually mean that and are simply trying to express that a video game as a work of art should not be confined by the limitations and parameters of reality.
#58
Posté 15 octobre 2010 - 11:19
Just since it was mentioned... I think that kind of shoulder pads did exist in some armor of the real world, although mostly in those used for jousts. To be frank, they don't thrill me too much.Interestingly enough, given the shape and implementation, massive shoulderpads (think 40K) might actually not be a bad idea. Of course, it depends on shape, size, material and the way it's attached to the body - but apparently you'd want to either go small or really big. Again, not all kinds of really big work.
It's a science in itself.
Modifié par Caralampio, 15 octobre 2010 - 11:20 .
#59
Posté 16 octobre 2010 - 12:52
Caralampio wrote...
Hawke's armor is rather ridiculous. It's just flashy, for those young minds that like to see pointy, spiked armor on warrior males, and near nudity on warrior females. Like they could stop swords and daggers with their bare skin...
First of all, it barely protects anything vital. He uses a two-handed sword, meaning both of his arms are at risk, but one is bare. 0 armor. Only part of one arm, parts of the legs and the base of the neck are protected.
On the few areas protected, the armor seems very uncomfortable... about two or three inches thick. Heavy and bulky.
And those spikes... (shiver) They seem dangerous indeed, but not to his enemies: To himself! He really would need to tiptoe around, and warn people not to slap his shoulders in a tavern. Those knee things specially, he might gut himself in a second!
Overall, I'd say it gives 4 armor at best, in DAO terms.
Also have you noticed that any longsword in DAO is atleast 2 inches thick? Very realistic... they should probably be around a quarter of an inch thick to be anywhere near realistic thickness, i think this is a much more important issue to adress as the swords now look more like round steel poles than actual swords. They are also generally way oversized.
Just putting that out there...
#60
Posté 17 octobre 2010 - 03:46
#61
Posté 17 octobre 2010 - 03:59
I think the concern of most people that don't like it is that it is indicative of the style that most armors will be in the game. A supposition, yes, but given the change in artistic direction (very unfortunate in my view), it's not an impossibility.spartanmax52000 wrote...
Remember you can change his armor set
#62
Posté 17 octobre 2010 - 04:32
I agree that some game devs do make things rather ridiculous but DA2 is not falling on that extreme.
#63
Posté 17 octobre 2010 - 04:41
#64
Posté 26 octobre 2010 - 05:54
#65
Posté 26 octobre 2010 - 06:12
Caralampio wrote...
Hawke's armor is rather ridiculous. It's just flashy, for those young minds that like to see pointy, spiked armor on warrior males, and near nudity on warrior females. Like they could stop swords and daggers with their bare skin...
First of all, it barely protects anything vital. He uses a two-handed sword, meaning both of his arms are at risk, but one is bare. 0 armor. Only part of one arm, parts of the legs and the base of the neck are protected.
On the few areas protected, the armor seems very uncomfortable... about two or three inches thick. Heavy and bulky.
And those spikes... (shiver) They seem dangerous indeed, but not to his enemies: To himself! He really would need to tiptoe around, and warn people not to slap his shoulders in a tavern. Those knee things specially, he might gut himself in a second!
Overall, I'd say it gives 4 armor at best, in DAO terms.
id rather have something flashy and cool looking that the ********things called armors that are in DragonAgeOrigins.. they look horrible!
#66
Posté 26 octobre 2010 - 06:22
The Picts' armour dress sense wasn't the the best but they managed to convince the Roman's that pushing further north wasn't the best idea so who are you to criticise [/quote]
[/quote]
The Picts? Mons Grapius? You know, the battle where a massively outnumbered Roman army slaughtered over 10 000 warriors at the cost of less than 300 legionaries?
The Picts didn't stop the Romans, Britain itself did. Rome had no use for the underdeveloped, poor and scarsely populated northern parts and of wasting resources and troops they could be using to defend rich provinces such as Antiochia against far more threatening enemies such as the Parthians.
To comment on a point that has been brought up in a thread - yes, you don't wear armor if you can't afford it. However no armor in the world has been deliberately designed to be impractical and to not protect the wearer...
#67
Posté 26 octobre 2010 - 08:45
#68
Posté 27 octobre 2010 - 06:36
I'm still holding my judgment, since we haven't seen heavy armor from DA:O yet. But that Hawke Armor for the trailer is just horribly stupid.
#69
Posté 27 octobre 2010 - 06:43
#70
Posté 27 octobre 2010 - 06:47
CommanderNuetral wrote...
Who needs protection when you've got a mage following you around that can heal you. Then you have potions that can restore you to full health. And injury kits that can fix a fractured skull instantly.
That's largely why I don't worry about it. When someone can point a stick at you and you're all better, I don't know that it's terribly important to make sure you're completely and realisically armored.
Overall, this is a fantasy game. It has dragons and ogres and magic. If I wanted it to be as accurate as possible, I'd avoid something that has those typse of things.
#71
Posté 27 octobre 2010 - 07:53
Modifié par errant_knight, 27 octobre 2010 - 07:53 .
#72
Posté 27 octobre 2010 - 08:05
CommanderNuetral wrote...
Who needs protection when you've got a mage following you around that can heal you. Then you have potions that can restore you to full health. And injury kits that can fix a fractured skull instantly.
Because pain hurts? Because magic can't bring back the dead? (and you really shouldn't take the chance that the enemy hit will jsut injure you, and not kill you outright).
And yea..Moderation. Things is, peopel have different ideas where the middle ground is...Or evne if it should be middle ground and not a little bit more to the left/right.
Personally I want real stuff to be realistic and fantastical stuff to be relisticly fantastical. IF that makes any sense....
Modifié par Lotion Soronnar, 27 octobre 2010 - 08:07 .
#73
Posté 27 octobre 2010 - 08:10
That said... I'm not bothered at all by Hawke's armour. For fantasy armour is actually looks like it could do it's job and actually protect him.
Sure it lacks a helmet, sure his left arm is perhaps not optimally protected, sure there's a few spikes. Stuff one more or less have to expect in fantasy. It's not really over the top though, for fantasy armour it's rather mellow and toned down. Looks a bit like a compromise between aesthethics and protection. Which is good enough for me.
#74
Posté 27 octobre 2010 - 10:25
#75
Posté 27 octobre 2010 - 10:48





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