Why I Can't Like The Mass Effect Universe...
#76
Posté 15 octobre 2010 - 06:29
#77
Posté 15 octobre 2010 - 06:30
I especially hate the whole 'Humans are special' thing.
Incorrect.curly haired boy wrote...
mass effect is meant as a tribute to the sci-fi pulp films of years past. as such, it's not going to deviate from certain genre tropes such as blue space babes, etc.
The ME series was meant to be a epic space opera not pulp sci-fi
Modifié par GodWood, 15 octobre 2010 - 06:48 .
#78
Posté 15 octobre 2010 - 07:46
#79
Posté 15 octobre 2010 - 08:36
Gibb_Shepard wrote...
Because the stuff that you have picked up on is blatant nitpicking. It is pretty much the highest rank of nitpicking i have ever encountered in my life. I mean seriously, you're pissed because of knives? It is a handle with a sharp edge, one of the most basic forms of cutting equipment. You think the aliens are not intelligent enough to create such a thing?
And i read you can immerse yourself in dragon age. You can immerse yourself in that completely farfetched game universe, but not a game that has gone into detail about how certain species have evolved and their society has developed using proper science? OKay.
#80
Posté 15 octobre 2010 - 10:17
Watch some Star Trek...ever notice how every race looks like humans in make-up? You just deal with it.
Besides we had a big "What is that!?" alien in the Thorian. It's a plant....with teeth and seemingly eyes (although it could be defensive markings or something). That was a cool creature. And the geth are nothing like humans, their physical form is actually based on the quarians and their existence as multiple intelligences constantly inter-connected with each other is nothing like any other race in the game.
#81
Posté 15 octobre 2010 - 10:36
#82
Posté 15 octobre 2010 - 11:37
#83
Posté 15 octobre 2010 - 11:38
It's funny that you think space opera somehow isn't pulp.GodWood wrote...
I do actually agree with a fair few of the points Lucy raises.
I especially hate the whole 'Humans are special' thing.Incorrect.curly haired boy wrote...
mass effect is meant as a tribute to the sci-fi pulp films of years past. as such, it's not going to deviate from certain genre tropes such as blue space babes, etc.
The ME series was meant to be a epic space opera not pulp sci-fi
#84
Posté 15 octobre 2010 - 12:22
They may be based on jellyfish, but at least they're not humanoid like every other species (even elcor).Anglerfish wrote...
#85
Posté 15 octobre 2010 - 12:37
They're nothing like us either.
#86
Posté 15 octobre 2010 - 12:43
#87
Posté 15 octobre 2010 - 01:47
Lucy_Glitter wrote...
The argument would be, of course, well why can't they be like us? Uh, well Jimmy, the chance of having another completely different species on an entirely different planet evolve in the exact same way as us is... 1000000000000000000000000000000000000000000000000000000000 (etc.) to one chance. It's pretty slim. For a whole lot of species? Um, yeah. No.
I'd like to see how you derived those odds.
#88
Posté 15 octobre 2010 - 01:48
Curunen wrote...
They may be based on jellyfish, but at least they're not humanoid like every other species (even elcor).
If the Elcor are "humanoid", then so are bears, dogs, and alligators.
#89
Posté 15 octobre 2010 - 01:56
Knives are one of the simplest, most basic tools there are. Knives have been used by every tool-capable culture on Earth. It's simple. It's versitile. It's basic. Why replace?
Just because aliens are biologically different doesn't mean that similar design/engineering principals don't dominate.
#90
Posté 15 octobre 2010 - 02:14
That's fairly generous. I found "Why isn't a significant portion of game development time spent on a species with which we would have no method of meaningful interaction?" to be indicative of Missing The Point Entirely.Dean_the_Young wrote...
I think I stopped paying attention at the protest about knives.
Knives are one of the simplest, most basic tools there are. Knives have been used by every tool-capable culture on Earth. It's simple. It's versitile. It's basic. Why replace?
Just because aliens are biologically different doesn't mean that similar design/engineering principals don't dominate.
#91
Posté 15 octobre 2010 - 02:40
The idea has "blockbuster" written all over it, sounds exciting! "Shepard, I need you to process this stack of claims. Return to me when you've finished and I'll assign another repetitive and all-too realistic mundane task."
It could even have brief action sequences, which represent your character wistfully daydreaming that they could do something important with themselves, something that mattered, instead of rotting away in a cubicle. These would of course have to be interrupted by a ringing telephone or the officer manager asking Shepard if they'd gotten the latest memo, and would they like another copy of it, and a reminder to attach cover sheets to their TPS reports.
And at the very end, to make it dramatic, Shepard would be killed by a piece of Sovereign debris that comes careening through the Citadel and lands directly on his cubicle, leaving the rest of the office miracuously unscathed.
Modifié par marshalleck, 15 octobre 2010 - 02:53 .
#92
Posté 15 octobre 2010 - 02:50
Curunen wrote...
They may be based on jellyfish, but at least they're not humanoid like every other species (even elcor).Anglerfish wrote...
so to you soemthing looking nearly identical to a human is'nt alien enough but something looking nearly identical to a jellyfish is'nt?
#93
Guest_THY KREEPER_*
Posté 15 octobre 2010 - 03:10
Guest_THY KREEPER_*
#94
Posté 15 octobre 2010 - 03:12
#95
Posté 15 octobre 2010 - 03:24
Curunen wrote...
Ok, my meaning being everything else (except few things like rachni and hanar) have 2 "arms" 2 "legs" and a face, and similar aural communication (ok elcor being a slight exception to this). Yes batarians have 4 eyes, volus are in a suit, and elcor have a different posture, but visually they are quite similar.
Would you really feel more in tune with your alien companions if they were quivering, gas-filled bladders of flesh that can only communicate through pheromones which are undetectable by humans, thus necessitating awkward machine translation?
Don't bother answering, I already know someone is just waiting to say yes (even though they probably know they're lying) just to spite Bioware and their evil masters, EA. The point is that will definitely NOT work for the average gamer.
It's like the complaints about why we can hear explosions in the space combat scenes. There are only so many ways the writers can engage their audience, and by making characters recognizable it enhances their appeal.
What if those gas-bags on Eden Prime were supposed to be your main companions, and Kaidan wasn't there? How many people instinctively just shot them, instead of walking up and trying to communicate with them? I'd be willing to bet almost nobody thought to try and talk to them.
Modifié par marshalleck, 15 octobre 2010 - 03:28 .
#96
Posté 15 octobre 2010 - 03:31
Too many aliens similar to humans, and it may as well be set on earth with only humans.
Modifié par Curunen, 15 octobre 2010 - 03:34 .
#97
Posté 15 octobre 2010 - 03:33
#98
Posté 15 octobre 2010 - 03:36
Heh, I didn't shoot them the very first time - they weren't attacking. I did spend a few seconds looking at them though, before moving on. Interesting things.marshalleck wrote...
I'm curious about my last question--be honest. What was your first interaction with the gas bags on Eden Prime? Did you shoot them or walk up and try to initiate conversation?
#99
Posté 15 octobre 2010 - 03:55
OR if humans even meet the level to be considered "intelligent" by galatic standards... IF there is a galatic standards.
So on what information do you base a viewpoint that humanoid aliens arent the norm?
On the only known intelligent life being us, the only Evidence we have at all is that forms in our shape can develop technogly and should develop interplanetary spaceflight(if its reasonbly possible).
So the entire idea that most aliens would be humanoid is.. as current day the most reasonble assumption.
Of course bioware may have just decided having humanoid aliens related better to humans, didnt require there own weapon models, own animation, taking up more memory and reducing the total ammount of assests that could be in game at any one time.. or even total assests that could be created.
Creating 5 diffrent models of the same gun because 5 diffrent races cant hold any of the others is 4 less diffrent assests in game.
Modifié par BattleRaptor, 15 octobre 2010 - 03:58 .
#100
Posté 15 octobre 2010 - 04:19
marshalleck wrote...
Curunen wrote...
Ok, my meaning being everything else (except few things like rachni and hanar) have 2 "arms" 2 "legs" and a face, and similar aural communication (ok elcor being a slight exception to this). Yes batarians have 4 eyes, volus are in a suit, and elcor have a different posture, but visually they are quite similar.
Would you really feel more in tune with your alien companions if they were quivering, gas-filled bladders of flesh that can only communicate through pheromones which are undetectable by humans, thus necessitating awkward machine translation?
Don't bother answering, I already know someone is just waiting to say yes (even though they probably know they're lying) just to spite Bioware and their evil masters, EA. The point is that will definitely NOT work for the average gamer.
It's like the complaints about why we can hear explosions in the space combat scenes. There are only so many ways the writers can engage their audience, and by making characters recognizable it enhances their appeal.
What if those gas-bags on Eden Prime were supposed to be your main companions, and Kaidan wasn't there? How many people instinctively just shot them, instead of walking up and trying to communicate with them? I'd be willing to bet almost nobody thought to try and talk to them.
I moused over them to see if they had any interactivity. Then I accidentally shot one when the first combat started.





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