Why I Can't Like The Mass Effect Universe...
#126
Posté 23 novembre 2010 - 03:04
But as it has been mentioned before, there are limitations in the medium. Specifically, modelling and animating alien creatures is pretty demanding. Modelling humanoids not so much because the designers did that a thousand times already (plus, in many cases the middleware provides basic solutions to work with ^^) Anyhow, if you create something like the Rachni, this takes much much longer as you need to animate stuff that you don't know how it's supposed to move in the first place.
It would be fun for the people at BioWare to make interesting aliens i'm sure, but if they did that, other parts of the game would have to be reduced. Probably the cinematic dialogs. And given the choice either this or that i think they made the smart choice.
But I agree, as a person who dives into the game and first arrives at the citadell, or omega... i was expecting much much more "alien" stuff, as in "wow, what is this thing... ewwww it moves!!". If they'd manage to make such aliens relating now that would have been really awesome.
And i do think that people can relate quickly to alien things. They don't need to be spoon-fed with humans shapes. Both in films and in games the human shapes are a economical necessity, not an artistic or psychological choice at foremost. But in films it used to be much more complicated to show really strange aliens. With games we have a medium where animated miracles can be blended in easily because you don't need actors or CGI sequences edited into an otherwise live action film.
So, please.... please please give us more exciting strange, weird, awesome aliens with no human form or behavior. Also, not just a few steps down the evolutional tree either ^^. The hanar are a very good start. Now GO! DO IT!
#127
Posté 23 novembre 2010 - 03:11
Look at the Volus. While they may have two arms and legs like us, they can't live in our environment without pressure suits.
The asari can live for a thousand years, even with the medical technology available in the Mass Effect universe we are lucky to be able to reach a 150.
Turians and quarians can't eat the same food as us without causing extreme reactions.
While the first visual impression of many of the species make people think they are like us, you look into their biology and they are quite different.
#128
Posté 23 novembre 2010 - 03:28
Of course, I would REALLY love to see someone break free of this burnt-out trope. I've had enough of space elves.
Modifié par AdmiralCheez, 23 novembre 2010 - 03:29 .
#129
Posté 23 novembre 2010 - 03:31
The game is already pretty detailed both storyline and graphics-wise... they can't possible make every object and alien different, it would take up way too many resources. Technology and lack of time is the main barrier to innovation!
Modifié par deleted, 23 novembre 2010 - 03:36 .
#130
Posté 24 novembre 2010 - 07:49
I wonder why The Witcher managed to look better in every way than any BioWare game, in spite of the fact that they used BioWare's own engine (although heavily modified). Also, the genetic diversity in that game is much greater, visually, in The Witcher than in ME or ME2. My belief is that the reason there are cut-corners in ME and ME2 is because hiring voice talent from actors with 'big' names must have taken a massive chunk of the entire developmental budget. I'm thinking that BioWare decided Martin Sheen would sell more copies of the game than, say, awesome 3D modelling, animation and texturing.
On the subject of how difficult animation is: Has anyone seen the dev diaries of the making of Oblivion? The animators used bipedal skeletons (human) for the rigging and animating of the horses! After all, humans and horses, although completely different (or alien) from each other, still have a head with 2 eyes, ears, nostrils.... and four limbs. Animators who know their work have no trouble animating between known and unknown animals, robots etc. In fact, if anything it's harder to animate humans than fictitious alien creatures, just because we ARE human and notice all the subtle flaws. If you can animate a human you can animate an original alien. Look at the animations of Sovereign. Awesome. But I've never seen a real life Reaper with which to compare.
In short, if BioWare had spent less on VO actors and more on other areas the game would be MORE amazing than it is currently.... which is still pretty amazing.
#131
Posté 24 novembre 2010 - 07:56
#132
Posté 24 novembre 2010 - 08:03
#133
Posté 24 novembre 2010 - 08:17
#134
Posté 24 novembre 2010 - 08:19
#135
Posté 24 novembre 2010 - 08:27
Modifié par Phategod1, 24 novembre 2010 - 08:27 .
#136
Posté 24 novembre 2010 - 03:56
kaff33nd wrote...
@deleted
I wonder why The Witcher managed to look better in every way than any BioWare game, in spite of the fact that they used BioWare's own engine (although heavily modified). Also, the genetic diversity in that game is much greater, visually, in The Witcher than in ME or ME2. My belief is that the reason there are cut-corners in ME and ME2 is because hiring voice talent from actors with 'big' names must have taken a massive chunk of the entire developmental budget. I'm thinking that BioWare decided Martin Sheen would sell more copies of the game than, say, awesome 3D modelling, animation and texturing.
On the subject of how difficult animation is: Has anyone seen the dev diaries of the making of Oblivion? The animators used bipedal skeletons (human) for the rigging and animating of the horses! After all, humans and horses, although completely different (or alien) from each other, still have a head with 2 eyes, ears, nostrils.... and four limbs. Animators who know their work have no trouble animating between known and unknown animals, robots etc. In fact, if anything it's harder to animate humans than fictitious alien creatures, just because we ARE human and notice all the subtle flaws. If you can animate a human you can animate an original alien. Look at the animations of Sovereign. Awesome. But I've never seen a real life Reaper with which to compare.
In short, if BioWare had spent less on VO actors and more on other areas the game would be MORE amazing than it is currently.... which is still pretty amazing.
Good point! the sad thing is that I had never heard of those VAs before ME, so their strategy did not work as expected on me





Retour en haut







