Biotic classes are one-trick ponies. Solutions Edit
#51
Posté 15 octobre 2010 - 06:17
#52
Posté 15 octobre 2010 - 09:46
The Spamming Troll wrote...
horangi88 wrote...
iLikeBWgames wrote...
horangi88 wrote...
On the other hand, an engineer can overload their weapons and shoot them down at will, freeze and melee (or shoot) them all, or burn them to death. Is there a clear "best" option out of these three? I don't think so and I like having the gun, melee, power damage choice.
You're certainly being biased. Sounds like you just didn't have fun on an Adept playthrough and came to flame. But you know what? Other people did have fun with their biotics and found various ways to play them, not only one.
I mean, really, don't tell me you use overload on unshielded enemies. I know it can be done and what it does, but does anybody actually do that? When Improved Cryo Blast has lower cooldown and Incineration Blast does considerable direct damage and CCs? We're actually left only with those two, because both of them save you lots of ammo and time compared to Overload.
How that compares to an Adept?
Improved Cryo = Area Pull. Enemies are actually disabled for longer with pull and get an immediate bonus to recieved weapon damage. On top of that, Pull has a lower cooldown.
Incineration Blast should kill mooks outright, just like an Area Pull + Area Throw or a simple Warp-bomb will. The difference in cooldown and killing power depends on powers used.
And if you just want to melee the poor guys, use Throw on them non-stop, even rank 1 will let you toy with quite a few opponents while elbowing them to death. Do you think Cryo + melee is more fun, because of shattering possibilities? I think so to, but others may find throwing enemies off ledges or into walls (or into each other - I tried that once and when you time and aim your Throw right it's great) more fun. It's nothing more than a personal preference. It certainly doesn't make the Engineer a Jack-of-all-trades and the Adept a one-trick pony.
Not looking to flame, just thinking out loud. I'm suprised how personally people are taking my observations. I'm not saying biotics aren't fun or don't take skill to use. They just could use some flavor and balance.
Adepts detonating Singularity for different effects would make the class
power a lot more versatile and the minor powers a lot more valuable.
How about something like this:
Singularity+Warp = The normal warp'splosion.
Singularity+Throw = A trap that can be set on floors or walls that launches unarmored targets with deadly force.
Singularity+Shockwave = A detonation that sends out concentric rings of shockwaves.
Singularity+Pull = A vortex that starts at the target and moves towards you, pulling in unarmored targets in its path.
Singularity+Reave
= A vorex that moves like a drone, distracting or draining energy from
target to target until the duration wears off.
Singularity+Slam = A trap that lifts a group of unarmored targets and slams in place them for a stun effect.
Singularity+Dominate = A confusion detonation like a flashbang that work on targets with defenses.
Singularity+Stasis = A stasis detonation like a cryo blast, holding unarmored targets in place and allowing them to take damage.
i dont like this at all. your still spamming singulartiy again then! i cna appreciate the differneces each combo would have tho. but i dont need more options to work with singularity or more ways to warp explode. i just want a reason to use throw or pull instead of spamming warp and singularity.
Each class-exclusive power takes a majority of cooldowns for all the classes anyway. It just feels like AR, Drone, Cloak and Tech Armor help you do a lot more stuff. Multiple Singularity effects would bring it more in line with the other powers imho.
#53
Posté 15 octobre 2010 - 10:11
horangi88 wrote...
Bozorgmehr wrote...
On the other hand, an engineer can overload their weapons and shoot them down at will, freeze and melee (or shoot) them all, or burn them to death. Is there a clear "best" option out of these three? I don't think so and I like having the gun, melee, power damage choice.
Utter nonsense. Engineers have drones to distract and defense stripping powers - they're lacking in the CC department. They don't have fast CD powers such as Pull and Throw to use on unprotected enemies by default and using Overload on an unprotected enemy isn't the "best" option; one of the worst options actually in terms of effeciency.
I forgot about this Overload part. Sometimes you need enemies to stop shooting immediately. Overload is insta-cast and the others are not. It won't stop rushing enemies, but it will keep you or a squadie from being shot down and allow you to keep doing damage. "Utter Nonsense" is a little harsh bro, but your ideas about ME3 are appreciated.
Peace
Modifié par horangi88, 15 octobre 2010 - 10:18 .
#54
Posté 15 octobre 2010 - 11:38
horangi88 wrote...
I forgot about this Overload part. Sometimes you need enemies to stop shooting immediately. Overload is insta-cast and the others are not. It won't stop rushing enemies, but it will keep you or a squadie from being shot down and allow you to keep doing damage. "Utter Nonsense" is a little harsh bro, but your ideas about ME3 are appreciated.
Peace
The nonsense part wasn't about the Overload thing, you argued that 90% of the time Warp explosions are the 'best' or most effective option. I disagree. You also said this makes biotics or Adepts 'one trick ponies' and the Engineers are much more versatile. They "can overload their weapons and shoot them down at will, freeze and melee (or shoot) them all, or burn them to death. Is there a clear "best" option out of these three? I don't think so and I like having the gun, melee, power damage choice."
IMHO it's nonsense to say Engineers are more versatile and are given more (best) options to deal with the enemy than an Adept. Both classes can use their powers efficient depending on the circumstances. You may prefer tech skills, but that doesn't turn biotics into 'one trick ponies'.
Hope this clarifies
#55
Posté 15 octobre 2010 - 11:57
horangi88 wrote...
It just feels like AR, Drone, Cloak and Tech Armor help you do a lot more stuff. Multiple Singularity effects would bring it more in line with the other powers imho.
If that's what you think, you're doing it all wrong.
#56
Posté 16 octobre 2010 - 12:00
drone is probably the best CCer in the game. i think there is something very wrong with that.
Modifié par The Spamming Troll, 16 octobre 2010 - 12:08 .
#57
Posté 16 octobre 2010 - 12:24
The Spamming Troll wrote...
pull and throw are afterthoughts if you have singularity.
I disagree. Pull is faster than Singularity in terms of flight time and cooldowns. They are both Biotic powers with the ability to render enemies weightless, but that's where their similarities end. I will agree that Throw is not as useful as Singularity in most situations, but it shines in areas where you can turn the environment against your enemies. Even if you aren't fighting on top of a tower or next to a bottomless pit, you can still find ways to Throw enemies to their doom.
#58
Posté 16 octobre 2010 - 01:07
RGFrog wrote...
horangi88 wrote...
It just feels like AR, Drone, Cloak and Tech Armor help you do a lot more stuff. Multiple Singularity effects would bring it more in line with the other powers imho.
If that's what you think, you're doing it all wrong.
It's not about me doing it wrong bro. Every adept video I've seen uses Singularity in the same two ways. Stopping a protected enemy from rushing you and locking down a group of enemies to set up a warp detonation. If there are other ways of using singularity it seems no one knows about them or doesn't make videos showing their secret wu-tang style. If you have some examples I'm down to check them out.
Peace
Modifié par horangi88, 16 octobre 2010 - 02:30 .
#59
Posté 16 octobre 2010 - 01:44
lazuli wrote...
The Spamming Troll wrote...
pull and throw are afterthoughts if you have singularity.
I disagree. Pull is faster than Singularity in terms of flight time and cooldowns. They are both Biotic powers with the ability to render enemies weightless, but that's where their similarities end. I will agree that Throw is not as useful as Singularity in most situations, but it shines in areas where you can turn the environment against your enemies. Even if you aren't fighting on top of a tower or next to a bottomless pit, you can still find ways to Throw enemies to their doom.
i knew someone would pimpoint that sentance. pull is very much a secondary ability when your an adept. its not very often you can actually use throw on a ledge anyways. even when you use pull near a ledge, singularity probably would have done a whole lot more. singularity is mainly used as a trap for enemies. once you lay that trap i can see how youd want to use pull. but youll most likely be using warp on the nemies near your singularity, or reapplying singularity to the next group of enemies. i agree having a 3 seconds biotic ability is great while singularity is out on its own, but having slam, throw, shockwave are somewhat pointless.
Modifié par The Spamming Troll, 16 octobre 2010 - 01:47 .
#60
Posté 16 octobre 2010 - 02:22
Bozorgmehr wrote...
horangi88 wrote...
I forgot about this Overload part. Sometimes you need enemies to stop shooting immediately. Overload is insta-cast and the others are not. It won't stop rushing enemies, but it will keep you or a squadie from being shot down and allow you to keep doing damage. "Utter Nonsense" is a little harsh bro, but your ideas about ME3 are appreciated.
Peace
The nonsense part wasn't about the Overload thing, you argued that 90% of the time Warp explosions are the 'best' or most effective option. I disagree. You also said this makes biotics or Adepts 'one trick ponies' and the Engineers are much more versatile. They "can overload their weapons and shoot them down at will, freeze and melee (or shoot) them all, or burn them to death. Is there a clear "best" option out of these three? I don't think so and I like having the gun, melee, power damage choice."
IMHO it's nonsense to say Engineers are more versatile and are given more (best) options to deal with the enemy than an Adept. Both classes can use their powers efficient depending on the circumstances. You may prefer tech skills, but that doesn't turn biotics into 'one trick ponies'.
Hope this clarifies
Maybe it's just a style thing. The standard biotic powers just seem to have a lot of overlap to me. The biotic bonus powers add some variety but you can only take one at a time. If you shorten Singularity's cooldown you can dump Pull. If you speed up Shockwave's casting time you can dump Throw. That would give you two free spots. Throw in Dominate and another biotic power and you have a very versatile Adept:
Warp
Singularity (w/ shorter CD Replces Pull)
Shockwave (w/ shorter casting time replaces Throw)
Dominate
Reave? Stasis? Some new Biotic power?
Biotic Mastery
That power set could be developed in to several sick builds.
#61
Posté 16 octobre 2010 - 02:28
The Spamming Troll wrote...
i agree having a 3 seconds biotic ability is great while singularity is out on its own, but having slam, throw, shockwave are somewhat pointless.
I'm with you on that point Troll
#62
Posté 16 octobre 2010 - 02:37
horangi88 wrote...
It's not about me doing it wrong bro.
Sure it is. If you've only come up with two reasons to use singularity, then at the very least you're not using your imagination, i.e. you're doing it wrong.
As a single example singularity is a trap. Singularity is directional, just like most other powers. If it catches something in it from one direction, it tends to spit it out the other direction. It's the lazy man's pull/throw that you set and forget. I can't count how many tangos I was able to forget about because i knew they were caught and because I'd set the trap so I also knew they'd end up off the map/ledge/through the roof/whatever. Ever put a singularity on a ceiling or at the top of a crate... Heavy sing. catches 6 peeps before you have to recast. Place it strategically, strip protections with your tempest/carnifex/shuriken as they come toward it. Move on to the next target. You don't have to do anything else.
Warp bombs are merely the begining. Not the end all of the adept.
To that end, why do you need a video to figure out what to do? If you have played the game as much as you claim to, why aren't you finding new things to do and making videos yourself?
#63
Posté 16 octobre 2010 - 02:51
horangi88 wrote...
Bozorgmehr wrote...
horangi88 wrote...
I forgot about this Overload part. Sometimes you need enemies to stop shooting immediately. Overload is insta-cast and the others are not. It won't stop rushing enemies, but it will keep you or a squadie from being shot down and allow you to keep doing damage. "Utter Nonsense" is a little harsh bro, but your ideas about ME3 are appreciated.
Peace
The nonsense part wasn't about the Overload thing, you argued that 90% of the time Warp explosions are the 'best' or most effective option. I disagree. You also said this makes biotics or Adepts 'one trick ponies' and the Engineers are much more versatile. They "can overload their weapons and shoot them down at will, freeze and melee (or shoot) them all, or burn them to death. Is there a clear "best" option out of these three? I don't think so and I like having the gun, melee, power damage choice."
IMHO it's nonsense to say Engineers are more versatile and are given more (best) options to deal with the enemy than an Adept. Both classes can use their powers efficient depending on the circumstances. You may prefer tech skills, but that doesn't turn biotics into 'one trick ponies'.
Hope this clarifies
Maybe it's just a style thing. The standard biotic powers just seem to have a lot of overlap to me. The biotic bonus powers add some variety but you can only take one at a time. If you shorten Singularity's cooldown you can dump Pull. If you speed up Shockwave's casting time you can dump Throw. That would give you two free spots. Throw in Dominate and another biotic power and you have a very versatile Adept:
Warp
Singularity (w/ shorter CD Replces Pull)
Shockwave (w/ shorter casting time replaces Throw)
Dominate
Reave? Stasis? Some new Biotic power?
Biotic Mastery
That power set could be developed in to several sick builds.
id roll......
singularity
warp
warp ammo
stasis
biotic mastery
1 point in whole the **** cares.
this is why variety in builds would be a much welcome present for me. itd create everyone their own vision of their class, and give me something to argue about on these forums.
#64
Posté 16 octobre 2010 - 02:53
#65
Posté 16 octobre 2010 - 03:14
RGFrog wrote...
horangi88 wrote...
It's not about me doing it wrong bro.
Sure it is. If you've only come up with two reasons to use singularity, then at the very least you're not using your imagination, i.e. you're doing it wrong.
As a single example singularity is a trap. Singularity is directional, just like most other powers. If it catches something in it from one direction, it tends to spit it out the other direction. It's the lazy man's pull/throw that you set and forget. I can't count how many tangos I was able to forget about because i knew they were caught and because I'd set the trap so I also knew they'd end up off the map/ledge/through the roof/whatever. Ever put a singularity on a ceiling or at the top of a crate... Heavy sing. catches 6 peeps before you have to recast. Place it strategically, strip protections with your tempest/carnifex/shuriken as they come toward it. Move on to the next target. You don't have to do anything else.
Warp bombs are merely the begining. Not the end all of the adept.
To that end, why do you need a video to figure out what to do? If you have played the game as much as you claim to, why aren't you finding new things to do and making videos yourself?
We're talking about the same thing. The trap move is just stopping a rush or locking down a group. If you do it on a bridge or ledge it's still just blocking a rush or locking down a group. You could sit around and shoot all the guys in the singularity or let them fall off one-by-one, but a warp bomb a lot quicker imho.
Also, I don't watch videos to learn what to do, I just like to check out other peoples playstyles and crazy moves. If I had a capture card I'd make videos. Since I don't, I post suggestions here on the forum if someone has a question. I just mentioned that I have played a lot to make the point that I still get a large amount of replay value from the other classes, not to say I'm an expert player. I would like to get more replay value from the Adpet and Vanguard in ME3 so I'm trying to start a discussion on how to improve the classes in the next game. I don't know why people take it personal. I'm not saying you suck or have no skills if you play Adepts. I play Adepts! I'm just trying to make the game better for next time. Like Mordin says, "just trying to help".
Peace
#66
Posté 16 octobre 2010 - 03:17
The Spamming Troll wrote...
id roll......
singularity
warp
warp ammo
stasis
biotic mastery
1 point in whole the **** cares.
this is why variety in builds would be a much welcome present for me. itd create everyone their own vision of their class, and give me something to argue about on these forums.
I hear you bro.
Modifié par horangi88, 16 octobre 2010 - 03:27 .
#67
Posté 16 octobre 2010 - 10:11
The Spamming Troll wrote...
id roll......
singularity
warp
warp ammo
stasis
biotic mastery
1 point in whole the **** cares.
this is why variety in builds would be a much welcome present for me. itd create everyone their own vision of their class, and give me something to argue about on these forums.
You can already do this with gibbeds my solo adept already has this setup with the addition of energy drain & all i lose is shockwave its very simple to do.
If you dont know how i can tell you & if your worried about your save not transferring to me3 you can easily just remove the extra stuff you add with gibbeds to bring your save back into normal parameters before transferring.
Modifié par SmokeyNinjas, 16 octobre 2010 - 10:11 .
#68
Posté 16 octobre 2010 - 03:04
but id love to know how to do it! can i also make it so i just carry the phalanx and the revenant as weapons???
#69
Posté 16 octobre 2010 - 03:36
Click the raw tab, then click the little + next to player,
Scroll down to Powers (Collection) & click the little box with dots in it on the right to open new window.
Here you can add & remove as many bonus powers as you want,
for warp ammo
class name = SFXGameContent_Powers.SFXPower_WarpAmmo_Player
name = WarpAmmo
for stasis
class name = SFXGameContentLiara.SFXPower_StasisNew
name = StasisNew
To change your smg into the revenant
Click the raw tab, then click the little + next to player
Scroll down to Weapons (Collection) & click the little box with dots in it on the right to open new window.
In this window click you smg weapon on the left then on the right replace the class name with
SFXWeapon_MachineGun
(i also click the little + on loadout in the raw tab & change the smg one to SFXGameContent_Inventory.SFXWeapon_MachineGun although im not sure if you need to do this)
Modifié par SmokeyNinjas, 16 octobre 2010 - 03:42 .
#70
Posté 16 octobre 2010 - 03:56
could i also add cloak or charge to that build? or can you only change certain abilities?
Modifié par The Spamming Troll, 16 octobre 2010 - 03:58 .
#71
Posté 16 octobre 2010 - 04:09
www.masseffect2faces.com/index.php
No you cant add class powers using gibbeds only bonus powers
#72
Posté 16 octobre 2010 - 04:52
lazuli wrote...
The Spamming Troll wrote...
pull and throw are afterthoughts if you have singularity.
I disagree. Pull is faster than Singularity in terms of flight time and cooldowns. They are both Biotic powers with the ability to render enemies weightless, but that's where their similarities end. I will agree that Throw is not as useful as Singularity in most situations, but it shines in areas where you can turn the environment against your enemies. Even if you aren't fighting on top of a tower or next to a bottomless pit, you can still find ways to Throw enemies to their doom.
Agreed. It's really not difficult to use Throws for instakills in virtually any area with a high ceiling or open air, so long as you use Pull first. There are, in fact, very few areas of the game where an Throw instakill isn't possible.
I do agree that making Singularity and Shockwave advanced/niche versions of Pull and Throw was a mistake on the developers part - it does mean the player really has to experiment to a greater degree than many other classes to find where his powers fit best - but once you've figured it out it lends the class a very flexible feel.
#73
Posté 16 octobre 2010 - 04:55
The Spamming Troll wrote...
i am worried about doing something like that tho. it also just feels wrong.
Come on, live a little
Generally speaking, the most fun I've had with this game was my modded Adept, with Barrier and Warp Ammo as bonus powers and a combo of Locust/Scimitar/Viper/Revenant/Arc Projector. It's really cool having all that firepower, safety nets and biotic combos at your disposal - allows you to play in several different styles as you please
#74
Posté 16 octobre 2010 - 07:41
SmokeyNinjas wrote...
You can download Gibbeds save editer from
www.masseffect2faces.com/index.php
No you cant add class powers using gibbeds only bonus powers
i have to swap vangaurd abilities for the bonus ones i want? what about weapon swapping?
i just take a usb, and trnasfer a save file from xobox onto my pc?
#75
Posté 16 octobre 2010 - 07:57
The Spamming Troll wrote...
i have to swap vangaurd abilities for the bonus ones i want? what about weapon swapping?
i just take a usb, and trnasfer a save file from xobox onto my pc?
Yes you can swap all class specific powers for bonus powers only. So you can drop Shockwave, Pull and Cryo Ammo and take ED, Reave and Stasis instead. Plus 2 bonus powers. You can use 8 powers on Shep. Weapons are even easier, you can simply add everything you want, like JaegerBane's Adept for example.
I'm a pc player, but you can find everything about modding 360 (saves) here - just make sure to make a backup before changing anything





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