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prp_bar_0 <- strange lightmap


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#1
0x30A88

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I wonder what models the game used for counters, did they place it in the level editor or as a placeable? The lightmap cast a wierd shadow as well and the back side is almost completely black.

Should I place it in the area editor instead or use another model?

#2
tmp7704

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I just dropped prp_bar_0 in empty level and rendered lightmaps, there doesn't seem to be any issues with lighting and the shadow cast on the ground doesn't seem strange, either. So what you're experiencing may be related to how the lighting is set up in your level or maybe something else, hard to tell.

#3
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But it's pich black and looks more like arbitrarily placed dots than shadow. I have a baked light though...yet it's black.

EDIT:

Seems like every piece of furniture (table, bar counter, bookshelf, chairs...) leavs a broken shadow (lots of dots instaed of a shadow) and one of the sides is left pitch black, even with the ambient baked light.

Modifié par Gisle Aune, 15 octobre 2010 - 10:55 .


#4
-Semper-

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perhaps a screenshot would shed some light on this topic^^

#5
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Here's a screenshot.

Posted Image



...so, do you have any idea what this is...the same kind of shadow-glitch happen to every model that is not the wall, floor, ceiling, pillars or the doorframe.

#6
-Semper-

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as i thought. that's the lightmap glitch of the fabulous lightmapper that happens in small rooms. the smaller the room the uglier the outcome. read through this thread ;)

first you should delete your roof props and try to render your level again. now if it displays right you could try the solution lord of fangs provided or resize the room.

#7
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<EDIT: thought this post never came up, dd even refresh, Ignore it an read the next one instead>

Modifié par Gisle Aune, 16 octobre 2010 - 08:53 .


#8
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The room is that small to fit with the outside house model (fhe_cottc i think).



Is there a way to render lightmaps without the ceiling, then render for the ceiling only, and make the ground and furniture remain unaffected?

#9
-Semper-

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if you read the thread your question will be answered. yes, there's a way to do so. you have to remove the roof props and place lights right above them, then render your lightmap and afterwards relocate the roof props.

#10
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-Semper- wrote...

if you read the thread your question will be answered. yes, there's a way to do so. you have to remove the roof props and place lights right above them, then render your lightmap and afterwards relocate the roof props.


When waiting for the question to be answred (sorry for not reading that thread), I cut out the roof and rendered it, then made another room and put the roof in the same position and compied over the lights, is it possible to have both rooms loaded at all time?