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Zaeed loyalty mission. What do you do and why? **Poll Inside**


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#1
tommyt_1994

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I love discussing interesting choices such as this one, so lets get to it eh?

This is that one mission where I really cannot make up my mind. There's so many different ways to look at it. Here are the various reasons to make either choice:

-This is Zaeed's mission, not yours. One could argue that Shep has no place to interfere, it isn't his/her choice to make so you should listen to Zaeed.

-Vido is the head of a major merc organization, killing him could cripple or severly injure the organization thus saving much more than the number of lives in that facility.

-The ultimtate goal is to clear Zaeed's head for the suicide mission. if he isn't ready, you could fail the already 'impossible to complete' mission which could lead to the killing of all galactic life if the collector's are never stopped.

You could save the hostages becase it's the 'right thing to do', (arguably)

-You could save the hostages because you should fulfill the contract and Zaeed acted out of place. (even though it's his mission)

-On top of all that, Shepard doesn't know that the workers will die if he goes after Vido. For all you know you could kill Vido and then save the workers. Shep also doesn't know that Vido will get away if he saves the hostages.

Soooo many reasons.What do you do in this situation?

Vote Here: social.bioware.com/1521574/polls/11843/

Modifié par tommyt_1994, 15 octobre 2010 - 04:36 .


#2
forgivingrud

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I always choose to go after Vido. Even though I dont approve of the way Zaeed handled things, whats done is done. So in the end, I think that taking Vido down would hurt the Blue Suns, and possibly even save more lives than if I had rescued the workers.

#3
DPSSOC

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I kill Vido for a few reasons. #1 Securing Zaeed's loyalty (and thus improving the odds of success) is more important then a few workers, #2 If Vido get's away he will (personally) no doubt cause far more deaths than will occur at the factory (similar to my Balak reasoning), and #3 I like Zaeed and wanted to help him get revenge. Oddly I also like Garrus but I don't help him get revenge but I've managed to justify that to myself so I'm cool.

#4
Therion942

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I don't take orders from my crew, we were there to liberate the damn factory, we will continue on course until I say otherwise.

#5
tommyt_1994

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DPSSOC wrote...

I kill Vido for a few reasons. #1 Securing Zaeed's loyalty (and thus improving the odds of success) is more important then a few workers, #2 If Vido get's away he will (personally) no doubt cause far more deaths than will occur at the factory (similar to my Balak reasoning), and #3 I like Zaeed and wanted to help him get revenge. Oddly I also like Garrus but I don't help him get revenge but I've managed to justify that to myself so I'm cool.

This is why I go after Vido as well on certain Shep's not necessarily my canon. Not to mention that revenge is something I have sympathy for, I'd want it too thats for sure. I try to roleplay, and if I was Shep, I'd probably think along the lines of "He did this once, he's just more pissed of and he'll do it again except it'll be worse next time. Hopefully I'll be able to double back and save the workers." I'd wanna have my cake and eat it too but in the end I wouldn't be able to have both. And it'd bother my Shep deeply, he's largely paragon but he isn't pefect. My reasoning for this is very similar to that of BDtS as well.

Modifié par tommyt_1994, 15 octobre 2010 - 04:30 .


#6
tommyt_1994

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Therion942 wrote...

I don't take orders from my crew, we were there to liberate the damn factory, we will continue on course until I say otherwise.

But it was Zaeed's mission, and you weren't there to save the workers. The contract may have said so but Zaeed himself tells you that it isn't why you're there.

#7
Zulu_DFA

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It's Zaeed's mission and the Blue Suns are bad.



Also, a stubborn enough person can survive just about anything, so the workers are always welcome to man up and help themselves out.

#8
tommyt_1994

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Zulu_DFA wrote...

It's Zaeed's mission and the Blue Suns are bad.

Also, a stubborn enough person can survive just about anything, so the workers are always welcome to man up and help themselves out.

I thought that was interesting as well. Why didn't that one worker just climb/jump down? It certainly seemed possible, even if he broke a few bones in the process.

#9
Captain_Obvious_au

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I've only just started a renegade playthrough - so once killing Vido, once saving the workers. Generally I play as paragon (though my renegade Shep looks like a terminator at the moment, which is cool), so I'll save the workers.



Revenge just isn't a good enough reason to let innocent people die, plus I'm able to get Zaeed's loyalty anyway. As for the Blue Suns - does it really matter if you kill Vido? There's always a 2IC to take over, it's not like the group is going to disband because you killed their leader - the only thing you'll have accomplished is getting an entire band of mercs pissed off with you.

#10
tommyt_1994

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Captain_Obvious_au wrote...

I've only just started a renegade playthrough - so once killing Vido, once saving the workers. Generally I play as paragon (though my renegade Shep looks like a terminator at the moment, which is cool), so I'll save the workers.

Revenge just isn't a good enough reason to let innocent people die, plus I'm able to get Zaeed's loyalty anyway. As for the Blue Suns - does it really matter if you kill Vido? There's always a 2IC to take over, it's not like the group is going to disband because you killed their leader - the only thing you'll have accomplished is getting an entire band of mercs pissed off with you.

I try not to meta-game when I make these decisions. But in regards to someone else just stepping in, you don't really know that'll happen. For all we know, the death of Vido could lead to a massive war within the organization with several hopeful new leaders fighting over who gets to take over. Which would end in mercs killing more mercs which is fine by me. But we don't know what will happen. Oh and has Shep not already done enough to make the Blue Suns hate him? As well as every other merc band.

#11
Guest_Shandepared_*

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tommyt_1994 wrote...

-The ultimtate goal is to clear Zaeed's head for the suicide mission. if he isn't ready, you could fail the already 'impossible to complete' mission which could lead to the killing of all galactic life if that reaper is eventually made.


That's how I approached it.

#12
Exile Isan

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tommyt_1994 wrote...
But it was Zaeed's mission, and you weren't there to save the workers. The contract may have said so but Zaeed himself tells you that it isn't why you're there.


Yes, you were. That is what Zaeed tells you he was hired to do when you first recruit him. He mentions nothing about getting revenge on Vido when Shepard agreed to help him, only that he was hired by Eldfell-Ashland to liberate the factory from the Blue Suns. And that is why my Shepard saves the factory workers. In a way Zaeed is failing in what he was hired to do when he started that fire, a burnt down factory isn't much good to Eldfell-Ashland now is it?

#13
tommyt_1994

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Someone brought this up in the poll, if sacrificing the workers really messes with your Shep's head. Shouldn't you make the decision to keep Shepard's head clear?

^What I meant was, Zaeed's reason for bringing you there was not to save the workers. He only took the contract to get to Vido

Modifié par tommyt_1994, 15 octobre 2010 - 04:39 .


#14
horacethegrey

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I always save the workers. Screw Zaeed. He deliberately went ape**** and compromised the mission, which like or not was under Shepard's command. Shepard may give his/her crew some leeway regarding their personal matters, be he/she will not tolerate insubordination like Zaeed's. I think helping him is just counterproductive and irresponsible on Shepard's part as a commanding officer. Shepard is in command of the Normandy, Zaeed is just a gun for hire hitching along for the ride. The ultimatum Shepard gives him in the Paragon ending of the Zroya mission couldn't be more clear in that regard: "Disobey me again, and you're no longer needed."

Anyway, that's how I see it.

#15
wizardryforever

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I think Shepard's words when you choose to save the workers sums it up quite nicely as far as I'm concerned:  "Screw loyalty, we're here to save those people and that's what we're gonna do."  Maybe I paraphrased that, but it is pretty much exactly how I felt.  The mission description was about liberating the refinery, not burning it down in relentless pursuit of a personal vendetta.  I might possibly be swayed by the "it's Zaeed's mission" argument if he told you upfront that you were there to kill Vido.  But he doesn't, he lies to you and compromises the situation.  Hence the reason why I punch him almost every time.  He's an obsessed, ruthless mercenary, who also happens to be a liar.  That's not someone whose loyalty I value more than the lives of innocent people.

#16
Exile Isan

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tommyt_1994 wrote...
^What I meant was, Zaeed's reason for bringing you there was not to save the workers. He only took the contract to get to Vido


Yes, but he doesn't tell Shepard that, until you've landed on Zorya. If he had my Shepard might have told him to F-off. And she sees herself in a way in Zaeed's desire for revenge, at the cost of those workers (Colonist/Ruthless, Paragon, seriously regrets what happened on Torfan and will never let a desire for revenge cloud her judgment again).

And in case you're wondering she helps Garrus in his desire for revenge 1) because she loves him and 2) because she hopes to convince Garrus that revenge doesn't solve anything. Posted Image

Modifié par Exile Isan, 15 octobre 2010 - 04:53 .


#17
Fiery Phoenix

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Every time I choose to kill Vido, it's only for that extra assault rifle upgrade. I know it sounds laughable, but that's why I choose to pursue Vido when I play my Renegade.



In other words, I save the workers. If Zaeed's personal revenge means sacrificing innocent lives, then no. Add to that the fact that he never mentioned it was a matter of revenge beforehand. We have more pressing matters than Vido, and saving lives is the least we could do.

#18
Anacronian Stryx

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I save the workers and then slap Zaeed around to get his cooperation.

#19
brfritos

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Zulu_DFA wrote...

It's Zaeed's mission and the Blue Suns are bad.

Also, a stubborn enough person can survive just about anything, so the workers are always welcome to man up and help themselves out.


When you have a gun in your face chances are that you do what the other man says. Only two types don't buckle at that point: psycophats and trained killers.

Most people can't tell the difference between them.

#20
tommyt_1994

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wizardryforever wrote...

I think Shepard's words when you choose to save the workers sums it up quite nicely as far as I'm concerned:  "Screw loyalty, we're here to save those people and that's what we're gonna do."  Maybe I paraphrased that, but it is pretty much exactly how I felt.  The mission description was about liberating the refinery, not burning it down in relentless pursuit of a personal vendetta.  I might possibly be swayed by the "it's Zaeed's mission" argument if he told you upfront that you were there to kill Vido.  But he doesn't, he lies to you and compromises the situation.  Hence the reason why I punch him almost every time.  He's an obsessed, ruthless mercenary, who also happens to be a liar.  That's not someone whose loyalty I value more than the lives of innocent people.

This is actually what I do when I roleplay what I'd do in that situation. When I roleplay like that my Shep turns out very Paragon :P

#21
brfritos

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FieryPhoenix7 wrote...

Every time I choose to kill Vido, it's only for that extra assault rifle upgrade. I know it sounds laughable, but that's why I choose to pursue Vido when I play my Renegade.

In other words, I save the workers. If Zaeed's personal revenge means sacrificing innocent lives, then no. Add to that the fact that he never mentioned it was a matter of revenge beforehand. We have more pressing matters than Vido, and saving lives is the least we could do.


It's funny because that's the EXACT logic I follow in Zaeed's mission. LOL

If I'm playing as a soldier or renegade Shep I always kill the works 'cause the AR upgrade.
Otherwise..."You cause this fire Zaeed, it makes sense that you burn in it".

#22
jbblue05

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I wanted the Assailt rifle upgrade

Killing Vido will make the blue suns split up into warring factions

watlords slaughtering each other for control of the blue suns.



Lettimg Vido go makes Shepard a marked man/wpman

#23
Exile Isan

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jbblue05 wrote...

Lettimg Vido go makes Shepard a marked man/wpman


Like s/he wasn't anyway? Posted Image

#24
Foolsfolly

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I love this choice but it's best to not think about it too much.



Example, why can't the workers turn on their own sprinklers? That one guy who got out to scream for help was able to get out...would have lived longer if he kept trying to leave instead of standing there.



And with the other choice, why isn't my Thanix powered super self-aware space frigate there to meet Vido on his little escape?



That said....9 times out of 10 I go after Vido; slaver, terrorist, mercenary, backstabbing scum that he is, doesn't deserve to live and to add to that incentive there's another Assault Rifle upgrade on that path which I find more useful than the Heavy Weapons upgrade since I so rarely use the Heavy Weapons anyway.



Shame about those 4 workers I can save....but killing Vido's a bit more important than saving 4 workers. It's like Bring Down the Sky all over again...no character other than my Pure Paragons let that bastard leave that rock. It's too irresponsible to allow terrorists to get away just because they threaten someone.



Granted Zaeed started the fire but that's exactly why I punch him and tell him that we follow my commands. And we kill Vido because I agree with that course of action.



Again though, it shouldn't be a choice there should be automated sprinklers, the civies should look after themselves a bit, and the Normandy should supply air-cover. But since none of those things happen, Vido dies.

#25
Jedi Master of Orion

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I usually don't do it, but I can maybe see the benefit of killing Balak over saving the hostages in Bring Down the Sky. He seems like he's a semi-important person as far as batarian terrorists go, like the leader of a cell or something; but in this case eliminating Vido changes nothing. It's not like taking him out will end the Blue Suns activities. A similarly terrible leader will almost certainly replace Vido fairly swiftly.