Exile Isan wrote...
DPSSOC wrote...
Ok I want you to look very carefully at the wording of that statement. "Liberate the factory" does not mean "save the workers" it means regain control of the physical structure (factory) from the Blue Suns. It's probably better for the company in question that their workers survive (don't have to hire and train new monkies), but it is not a primary mission directive. By killing Vido you ensure that the entire Blue Suns presence is eliminated from the base thus ensuring the completion of the mission (Factory Liberated, Workers Dead).
And a burned down factory is better for Eldfell-Ashland how?
Well it isn't, like I said they'd probably prefer not having their workers die and refinery burn down. However based on the info we have from Zaeed, not much admittedly, the condition of the factory was not part of the contract. He was hired to go in and eliminate the Blue Suns presence, no more no less, if his employers failed to stipulate that they wanted the factory intact and their workers alive that's their problem. It's similar to construction contracts, if you are not very, very specific you will get screwed over.
Exile Isan wrote...
Not to mention to my Shepard "liberate" does mean saving the workers because they Blue Suns were using them for slave labor and Zaeed also mentions that the company wanted that dealt with, too.
And that's fine I was just pointing out saving workers is not necessarily included in the liberate the refinery mission objective.
Exile Isan wrote...
My Shepard hates slavers (Colonist) and has a soft spot for those that they enslave. I also explained, in my earlier post, why my Shepard wouldn't help Zaeed in his quest for revenge. Roleplaying! What a novel concept. 
My Shepard (Colonist) also hates slavers and seeks to kill them whenever he encounters them. Slaves are slaves and nothing you do can undo what was done or make them whole human beings again (someone could surely but not you). If you free the slaves and the slaver escapes they are just going to repeat their actions and you've accomplished nothing. By killing the slaver, even at the cost of the slaves, you ensure they will be his last victims.
wizardryforever wrote...
If you let the workers die, the refinery burns down. Completely. Even if it didn't say it in the mission report, it makes perfect sense. Other than the Blue Suns (who have been killed), Shepard is the only one in the area who can put out the fire, if you don't it burns everything down. It certainly won't stop on its own.
The refinery seems to be made of metal, metal doesn't burn, so once the supply of fuel has been burned through the fire will die on it's own and it's possible the structure would remain standing.
wizardryforever wrote...
For something to be liberated, it needs to still be whole (or alive if it's a person), and returned to its original owner (or freed if its a person). If its destroyed, it can't be returned. So a destroyed refinery is not liberated, no matter how you look at it.
Liberate (v)
1. to set free, as from imprisonment or bondage.
2. to free (a nation or area) from control by a foreign or oppressive government.
3. to free (a group or individual) from social or economic constraints or
discrimination, esp. arising from traditional role expectations or bias.
4. to disengage; set free from combination, as a gas.
5.
Slang . to steal or take over illegally: The soldiers liberated a consignment of cigarettes.
Now which of those indicates the condition of the object/person being liberated. I realize I'm being remarkably literal but when dealing with the details of a contract you must. Unless Eldfell-Ashland specified, in writing, the desired condition of the refinery upon return, any condition is acceptable.
wizardryforever wrote...
And besides, Eldfell-Ashland definitely wants its refinery back much more than it wants some merc boss dead. And that really is all Vido was. He wasn't a terrorist per-se, nor is he some evil overlord that needs to be killed no matter the cost. Killing him would be great, but saving lives is more important than taking them.
I'm sure they would and I'm sure it is, but giving Zaeed a clear head, thus improving the odds of success with
your mission, is more important than
anything. Your mission trumps all and therefore the condition of your crew trumps all except the mission.
wizardryforever wrote...
And really, letting people die because Vido might do something in the future just seems heartless, especially when we have no guarantee that he even makes it off planet if you save the workers (metagame).
Yes it is heartless but it's not
might it's
will. Vido has been harming people, directly and indirectly, for the past 20+ years, he's not going to stop unless you make him.
Modifié par DPSSOC, 16 octobre 2010 - 02:10 .