Pacifien wrote...
The thing that I think players fail to understand is that if you make one decision, the outcome of the other decision does not exist. What could have happened had you taken the paragon route should be meaningless to the person who took the other path. That is some alternate universe where other things happened that have no bearing on your current playthrough.Killjoy Cutter wrote...
What do you mean, I don't have time? If I can catch Vido after letting the game sit for 8 or 9 hours unpaused, why can't I catch Vido if I make it through the entire refinery in five minutes or less? Same Shep, same third team member, just reloaded and taking the other choice. There aren't "two iterations" there.
The only thing that seperates the two playthroughs of the mission is the contrivance.
I could do a speed run of the paragon path faster than the average time it takes someone to get through the renegade path, but still not catch Vido. Alternatively, I could take an hour playing through the renegade path battle and still catch Vido fine. The developers put not time limit on the mission, probably to accommodate the various types of players who take anywhere from 15 minutes to an hour to complete the same battles.
Your choices are only altering the outcome of your current playthrough. You could make a different choice in another playthrough only to discover it leads to the same outcome. Or you could make a different choice in another playthrough and discover it significantly alters the outcome. That's kind of the nature of an RPG.
It still comes down to being told that it's a matter of time, and finding out that the time is meaningless. When I replay the mission with the same team and only vary it by that one choice, it becomes very transparent that the mechanic for the "time issue" is entirely contrived.
And no matter how narrow, I do want the chance to both rescue the workers and kill Vido.





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