joriandrake wrote...
no it doesn't remove them, it lowers the amount of them
Not necessarily.
Let's say I'm a car salesman. In the DA:O showroom there would be a red truck, a blue luxury sedan, and a yellow sports car.
It might be possible that in the DA:2 showroom there will be a GM sports car, a Chevy sports car, and a Ford sports car.
Same number of choices. Only the nature of the choices is known to have changed. Until we play the game and actually count the number of options available to the player to customize who their Hawke is, claiming that removing origins from the game reduces overall player choice is speculation.
Merced256 wrote...
As far as tactical; it was more a shot at the no isometric view. But according to many on this very board DAO
required none anyway, so either way...
An isometric camera is only one kind of tactical camera. The Total War series contains more tactics in a thirty second battle than any Bioware game has ever attempted to reproduce and it has a free moving third person camera.
That being said, I feel like I'm more than capable of making tactical decisions no matter what the camera. A fixed isometric view in a 3D game strikes me as something that ought to be left behind.
Modifié par Upsettingshorts, 15 octobre 2010 - 06:39 .