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Dragon age 2 The hack'n slash?


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#26
upsettingshorts

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joriandrake wrote...
well based panic however

I too come more and more to dislike what happens to DA2, not everything, but mostly the gameplay changes, the class changes, and what got torn out of the game that was originally part of DA1


And I think some of that is a bit early.  Not all of it, but a significant amount.  I mean, right now we're operating on marketing catchphrases, the rare developer comment, and leaked video.

Not to get too far into it, currently my righteous indignation is focued on rebutting the whole "ME2 is dumb" meme.

Modifié par Upsettingshorts, 15 octobre 2010 - 06:29 .


#27
Meltemph

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I thought it was a party game




Mario Party(The original) with Dragon Age aesthetics? How cool would that be?! Count me in!

#28
Merced256

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Well, the combat might slow down, but unless bioware actually added real animations for their "closing" attacks you'll be seeing a lot of warriors warping around packs of enemies if you like target switching or do so for "tactical(lolz)" purposes.

#29
ObserverStatus

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nightcobra8928 wrote...

Meltemph wrote...
So what was DAO? Turn based?

it was an RTS of course

It had  RPG elements, it was more of a hybrid, like Warcraft III

#30
upsettingshorts

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Merced256 wrote...

Well, the combat might slow down, but unless bioware actually added real animations for their "closing" attacks you'll be seeing a lot of warriors warping around packs of enemies if you like target switching or do so for "tactical(lolz)" purposes.


So is your problem that the animations look silly, or that charging isn't actually tactical?

#31
joriandrake

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kraidy1117 wrote...

Is this the 100th time this type of thread has been made? I have lost track.

The only thing I am grumpy about is what jorian said.

R.I.P Duel wielding warrior :(


the only thing? what about the lack of racial or origin choice, that warriors can't equip and train in archery? that rogues pretty much became a crossover of Assassin's Creed-s antigonist with Drizzt? 


only a handful of thing is what I like, the animation (aslong you can pause the battle it doesn't matter what the nonpaused pace is), that battles look more awesome and we can get over with them quicker (I hate battles in RPG-s so if I have to do them they should atleast be fun to look at and quick to finish), and the new look of the qunari, still I also just recently got to know that there won't be any female qunari in the game and that made the whole race makeup meaningless in my opinion

also there is still no jumping/swimming/climbing as far I know, despite that the game will be released after 2010, bioware should update its idea of 3d ingame actions

Modifié par joriandrake, 15 octobre 2010 - 06:33 .


#32
Meltemph

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I dunno, I'm starting to enjoy these threads, it's like I'm back on the WoW Beta boards. Tears, pain, agony, loss, srs bsns... I guess I feel the nostalgia?





Ah well, cheers to the "Hack'n Slashery" of the bastardized version of Dragon Age. "Dragon Age 2: The downfall of CRPG's as we know it", got a nice ring to it, and fits the mood I think.

#33
Dave of Canada

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bobobo878 wrote...

It had  RPG elements, it was more of a hybrid, like Warcraft III


Unless you were on the console where it felt like a worse version of World of Warcraft.

#34
upsettingshorts

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joriandrake wrote...
the only thing? what about the lack of racial or origin choice


This doesn't necessarily remove the number of choices available to the player, it just means race and origin aren't. 

#35
joriandrake

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Upsettingshorts wrote...

joriandrake wrote...
the only thing? what about the lack of racial or origin choice


This doesn't necessarily remove the number of choices available to the player, it just means race and origin aren't. 

no it doesn't remove them, it lowers the amount of them

#36
Meltemph

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Hey, if I can be a Panderian Brewmaster in DA2, then I'm definitely cool with that. Drunken Bears rock, specially when they are Panda's.

#37
Merced256

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Upsettingshorts wrote...

Merced256 wrote...

Well, the combat might slow down, but unless bioware actually added real animations for their "closing" attacks you'll be seeing a lot of warriors warping around packs of enemies if you like target switching or do so for "tactical(lolz)" purposes.


So is your problem that the animations look silly, or that charging isn't actually tactical?


The closing attack animations from what we've seen so far are very silly to use your term. The charge is a flash of light, the others are some variation of a "slide + slash." As far as tactical; it was more a shot at the no isometric view. But according to many on this very board DAO required none anyway, so either way...

#38
nightcobra

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joriandrake wrote...

Upsettingshorts wrote...

joriandrake wrote...
the only thing? what about the lack of racial or origin choice


This doesn't necessarily remove the number of choices available to the player, it just means race and origin aren't. 

no it doesn't remove them, it lowers the amount of them


for me it opens up the chance for the developers to get more focused in the main story instead of the origin stories

#39
Meltemph

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 BTW I still like my Kurt Hectic and it needs to be used in DA2 yesterday, or at least I want my 6 legged dog.  :wizard:

see, I'm willing to compromise

#40
Anarya

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yukidama wrote...

It's like living in Groundhog Day.


D:

#41
upsettingshorts

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joriandrake wrote...
no it doesn't remove them, it lowers the amount of them


Not necessarily. 

Let's say I'm a car salesman.  In the DA:O showroom there would be a red truck, a blue luxury sedan, and a yellow sports car.

It might be possible that in the DA:2 showroom there will be a GM sports car, a Chevy sports car, and a Ford sports car.

Same number of choices.  Only the nature of the choices is known to have changed.  Until we play the game and actually count the number of options available to the player to customize who their Hawke is, claiming that removing origins from the game reduces overall player choice is speculation.  

Merced256 wrote...
As far as tactical; it was more a shot at the no isometric view. But according to many on this very board DAO
required none anyway, so either way...


An isometric camera is only one kind of tactical camera.  The Total War series contains more tactics in a thirty second battle than any Bioware game has ever attempted to reproduce and it has a free moving third person camera.

That being said, I feel like I'm more than capable of making tactical decisions no matter what the camera.  A fixed isometric view in a 3D game strikes me as something that ought to be left behind.

Modifié par Upsettingshorts, 15 octobre 2010 - 06:39 .


#42
Dave of Canada

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Merced256 wrote...

The closing attack animations from what we've seen so far are very silly to use your term.


But isn't Flicker essentially the same thing?

#43
Morroian

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Cloudgunho wrote...

i saw some gameplay and from what i saw it yes might still be early footage but its likely the style they will go with. I mean its Mass effect 2 all over again simplifying a game and removing any sort of RPG elements. this is the kind of trends i hate.

We need a smiley of a head bashing against a wall. RTFF.

#44
Meltemph

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But according to many on this very board DAO required none anyway, so either way...




Sadly it was kinda true(about the tactical part) if you had 1 mage that could use crowed control, you could lock your battles down w/o much thought. One of the things I really didn't like about it. The iso camera though was nice, it made it much easier to manipulate the map for spells, or peak around the corner of area's before you got even close to them.

#45
joriandrake

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Upsettingshorts wrote...

joriandrake wrote...
no it doesn't remove them, it lowers the amount of them


Not necessarily. 

Let's say I'm a car salesman.  In the DA:O showroom there would be a red truck, a blue luxury sedan, and a yellow sports car.

It might be possible that in the DA:2 showroom there will be a GM sports car, a Chevy sports car, and a Ford sports car.

Same number of choices.  Only the nature of the choices is known to have changed.  Until we play the game and actually count the number of options available to the player to customize who their Hawke is, claiming that removing origins from the game reduces overall player choice is speculation.  


if you try to use examples on my mention of lack of racial or origin choices then saying you are a salesman with a single used Trabant you could sell is a better choice, or that you have a Trabant and you may sell it, but you can't buy anything as its replacement

#46
ObserverStatus

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So if DA2 is a HNS/RPG hybrid, what can we compare it to? Kingdom Hearts?

#47
upsettingshorts

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joriandrake wrote...
if you try to use examples on my mention of lack of racial or origin choices then saying you are a salesman with a single used Trabant you could sell is a better choice, or that you have a Trabant and you may sell it, but you can't buy anything as its replacement


Just to stop using my stupid metaphor even more to explain what really ought to be a simple concept, the number of options is unknown to us.  Only that the nature of the options will be different due to the lack of Origins.

#48
Merced256

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Dave of Canada wrote...

Merced256 wrote...

The closing attack animations from what we've seen so far are very silly to use your term.


But isn't Flicker essentially the same thing?




I didn't like flicker either, but given it was a move you only got to use once per engagement(generally) because of its huge stamina cost and cooldown it was mitigated. Charge might fall in to the same category, but i would then contend that flicker sort of fit the rogue class whereas a flash of light charge doesn't really fit in with some dude in huge ass armor and a big sword. But hey, realism and stuff so yea. Basically if i had my choice flicker's animation would be much slower but then some might be upset by the loss of control of your character during it.

#49
Dhiro

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Well, we don't have a proper gamplay video or more informations about that. Not that we need them. Anyway, I assure you that what you're saying was said lots and lots of time. The thing is: I still see DA2 as a RPG. I have my doubts, but I'm okay with most of the changes. Even if the combat is hack 'n' slash, I don't really care as long as the choices and good plot remain, but that's my opinion.

#50
ObserverStatus

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Well, it's not good enough for me, I want it to be turn based with an isometric grid.