Dragon age 2 The hack'n slash?
#51
Posté 15 octobre 2010 - 06:44
#52
Posté 15 octobre 2010 - 06:45
Meltemph wrote...
But according to many on this very board DAO required none anyway, so either way...
Sadly it was kinda true(about the tactical part) if you had 1 mage that could use crowed control, you could lock your battles down w/o much thought. One of the things I really didn't like about it. The iso camera though was nice, it made it much easier to manipulate the map for spells, or peak around the corner of area's before you got even close to them.
Yea when i did my first nightmare run i used isometric a ton more than my first time through. I used it to peak and sort of set traps after doing a ranged pull. So i would have morrigan or whoever precasting a blizzard, firestorm, or simple fireball without it the risk of friendly fire. Man, freindly fire, that reminds me...
Modifié par Merced256, 15 octobre 2010 - 06:47 .
#53
Posté 15 octobre 2010 - 06:45
bobobo878 wrote...
Well, it's not good enough for me, I want it to be turn based with an isometric grid.
Then we'll get a lot of threads on the forums about how Bioware is dumbing down the CRPG elements to appeal to the awful wargamer crowd.
Because only RPG mechanics call for intelligence.
#54
Posté 15 octobre 2010 - 06:46
Merced256 wrote...
The closing attack animations from what we've seen so far are very silly to use your term. The charge is a flash of light, the others are some variation of a "slide + slash." As far as tactical; it was more a shot at the no isometric view. But according to many on this very board DAO required none anyway, so either way...
Many? I can't remember any and the fact is Bioware are working out a compromise so there is some sort of tactical view.
#55
Posté 15 octobre 2010 - 06:46
So if DA2 is a HNS/RPG hybrid, what can we compare it to? Kingdom Hearts?
Sure, why not? Weird comparison, which makes it sound fun. Kingdom Hearts, rainbow's, lolipops, bunny rabbits, androgynous men with an emo complex...
Hey! I am starting to see the similarities(no joke)! Rainbows=blood spatters, bunny rabbits=Sir Pouncealot, lolipops=Enchantments?, androgynous men=Zev, and as for emo complex...hmm tough one, I can't think of one atm.
#56
Posté 15 octobre 2010 - 06:46
Upsettingshorts wrote...
joriandrake wrote...
if you try to use examples on my mention of lack of racial or origin choices then saying you are a salesman with a single used Trabant you could sell is a better choice, or that you have a Trabant and you may sell it, but you can't buy anything as its replacement
Just to stop using my stupid metaphor even more to explain what really ought to be a simple concept, the number of options is unknown to us. Only that the nature of the options will be different due to the lack of Origins.
sure sure, we lack info, but the few confirmed things tend to slam me in the wrong way, we know that there won't be origin choices, and we also know there won't be any other races playable than human, also we know warriors can't even hold a bow any longer, not to mention learn archery
I started out reading DA2 optimisticly, didn't "ragequit" when it was revealed that there won't be other races or origin choices, but as time passes by and I only see a very few positive (for me atleast) news I get closer and closer to the decision to just give up on the game alltogether, and this would be the first Bioware game for me to do so (well, the second if you also count that Sonic game)
#57
Posté 15 octobre 2010 - 06:48
Lmao, you're right, Hawke was cutting himself in the "destiny" trailer, this game is emo!Meltemph wrote...
Sure, why not? Weird comparison, which makes it sound fun. Kingdom Hearts, rainbow's, lolipops, bunny rabbits, androgynous men with an emo complex...So if DA2 is a HNS/RPG hybrid, what can we compare it to? Kingdom Hearts
Hey! I am starting to see the similarities(no joke)! Rainbows=blood spatters, bunny rabbits=Sir Pouncealot, lolipops=Enchantments?, androgynous men=Zev, and as for emo complex...hmm tough one, I can't think of one atm.
#58
Posté 15 octobre 2010 - 06:48
#59
Posté 15 octobre 2010 - 06:48
#60
Posté 15 octobre 2010 - 06:49
joriandrake wrote...
Upsettingshorts wrote...
joriandrake wrote...
if you try to use examples on my mention of lack of racial or origin choices then saying you are a salesman with a single used Trabant you could sell is a better choice, or that you have a Trabant and you may sell it, but you can't buy anything as its replacement
Just to stop using my stupid metaphor even more to explain what really ought to be a simple concept, the number of options is unknown to us. Only that the nature of the options will be different due to the lack of Origins.
sure sure, we lack info, but the few confirmed things tend to slam me in the wrong way, we know that there won't be origin choices, and we also know there won't be any other races playable than human, also we know warriors can't even hold a bow any longer, not to mention learn archery
I started out reading DA2 optimisticly, didn't "ragequit" when it was revealed that there won't be other races or origin choices, but as time passes by and I only see a very few positive (for me atleast) news I get closer and closer to the decision to just give up on the game alltogether, and this would be the first Bioware game for me to do so (well, the second if you also count that Sonic game)
So do you not like the sounds of DA2 because its not enough like DAO or because you don't like games made like DA2?
#61
Posté 15 octobre 2010 - 06:51
With ME2, I really think the tweaks improved it. Having to ditch your Assault Rifle Mk1 for an Assault Rifle Mk2 with slightly improved stats was a little silly. It's not like a fantasy setting where you have weapons made from differing materials. I do think it needed more weapons and armor (that weren't DLC) but in general it improved the experience.
With Dragon Age, they aren't going to take your shinies away. Don't worry.
Modifié par Sopa de Gato, 15 octobre 2010 - 06:51 .
#62
Posté 15 octobre 2010 - 06:51
#63
Posté 15 octobre 2010 - 06:51
Meltemph wrote...
joriandrake wrote...
Upsettingshorts wrote...
joriandrake wrote...
if you try to use examples on my mention of lack of racial or origin choices then saying you are a salesman with a single used Trabant you could sell is a better choice, or that you have a Trabant and you may sell it, but you can't buy anything as its replacement
Just to stop using my stupid metaphor even more to explain what really ought to be a simple concept, the number of options is unknown to us. Only that the nature of the options will be different due to the lack of Origins.
sure sure, we lack info, but the few confirmed things tend to slam me in the wrong way, we know that there won't be origin choices, and we also know there won't be any other races playable than human, also we know warriors can't even hold a bow any longer, not to mention learn archery
I started out reading DA2 optimisticly, didn't "ragequit" when it was revealed that there won't be other races or origin choices, but as time passes by and I only see a very few positive (for me atleast) news I get closer and closer to the decision to just give up on the game alltogether, and this would be the first Bioware game for me to do so (well, the second if you also count that Sonic game)
So do you not like the sounds of DA2 because its not enough like DAO or because you don't like games made like DA2?
sounds? what? we don't know yet what ingame music will sound like
#64
Posté 15 octobre 2010 - 06:52
Cloudgunho wrote...
maybe all this Forum chatter might have some effect and will change it back to how it was in DA origins with just a slightly faster pace.
Heavily doubt it for multiple reasons but the biggest one being that angry / disgruntled people are more likely to go "THIS **** SUCKS" and rant about it than the person who enjoys what he / she sees.
#65
Posté 15 octobre 2010 - 06:52
#66
Posté 15 octobre 2010 - 06:53
#67
Posté 15 octobre 2010 - 06:54
Sopa de Gato wrote...
Dragon Age 2 is going to be a hack'n'slash? Oh, good. I didn't feel hitting people with nerf weapons in DAO really fit the setting.
With ME2, I really think the tweaks improved it. Having to ditch your Assault Rifle Mk1 for an Assault Rifle Mk2 with slightly improved stats was a little silly. It's not like a fantasy setting where you have weapons made from differing materials.
because obviously fireweapons don't use different materials or crafting in production, or different types of ammo, right? (and don't come now with the stupid ammo powers or I hit you with a fan)
Modifié par joriandrake, 15 octobre 2010 - 06:54 .
#68
Posté 15 octobre 2010 - 06:55
maybe all this Forum chatter
All this forum chatter! Yes, because this is SO unlike about a billion other games that have changed things in sequels. Any significant design changes because there are consistent forum goers you sound off that they hate the direction of the game... Or hey, I could be wrong, and we will be looking at Dragon Age: Origin's part 2, or something more snazzy.
#69
Posté 15 octobre 2010 - 06:57
joriandrake wrote...
Sopa de Gato wrote...
Dragon Age 2 is going to be a hack'n'slash? Oh, good. I didn't feel hitting people with nerf weapons in DAO really fit the setting.
With ME2, I really think the tweaks improved it. Having to ditch your Assault Rifle Mk1 for an Assault Rifle Mk2 with slightly improved stats was a little silly. It's not like a fantasy setting where you have weapons made from differing materials.
because obviously fireweapons don't use different materials or crafting in production, or different types of ammo, right? (and don't come now with the stupid ammo powers or I hit you with a fan)
Wait a sec... Ignoring ME2 for a sec, are you saying that ME1's weapon selection was good?
#70
Posté 15 octobre 2010 - 06:58
ahMeltemph wrote...
Hey, no nitpicking my horribly rushed typing! I meant sound or look I guess you could say, with no s at the end.
as I said negatice things just gather up, its not a single thing, and the worst is not that some things are reworked but that they are outright torn out, I myself know that if in DA1 there wouldn't had been a racial or origin choice or the ability to dual wield as warrior or even use bows I would most likely not miss them and wouldn't feel their loss like now, but then again I am one of those people who didn't like Fallout 3 neither as it was just too different from the predecessors, just as Might&Magic is different from Heroes of M&M (and I did decide on my opinion about the game until I played it), thankfully DA2 is not that away from its prequel still the negative stuff just keeps on coming and amassing...
#71
Posté 15 octobre 2010 - 07:00
joriandrake wrote...
because obviously fireweapons don't use different materials or crafting in production, or different types of ammo, right? (and don't come now with the stupid ammo powers or I hit you with a fan)
Yes, in the real world you can have a weapon (say, the M16 or AK-47) with a ton of variants with different characteristics. A fantasy world can too. Sure.
However, ME1 took it to extremes. You had TEN versions of every weapon, that just happened to have identical appearances for every iteration from 1 to 10, with improving stats. That's not "dumbing down RPG elements", that's taking away micromanagement.
#72
Posté 15 octobre 2010 - 07:00
Meltemph wrote...
joriandrake wrote...
Sopa de Gato wrote...
Dragon Age 2 is going to be a hack'n'slash? Oh, good. I didn't feel hitting people with nerf weapons in DAO really fit the setting.
With ME2, I really think the tweaks improved it. Having to ditch your Assault Rifle Mk1 for an Assault Rifle Mk2 with slightly improved stats was a little silly. It's not like a fantasy setting where you have weapons made from differing materials.
because obviously fireweapons don't use different materials or crafting in production, or different types of ammo, right? (and don't come now with the stupid ammo powers or I hit you with a fan)
Wait a sec... Ignoring ME2 for a sec, are you saying that ME1's weapon selection was good?
I say it is good to have the ability to choose and swap eapons of the same type, and I also say that there is nothing wrong with same looking weapon 2 being better than weapon 1 in stats, lack of difference is not the fault of the rpg system it is the fault of the 3d texture maker
#73
Posté 15 octobre 2010 - 07:01
Meltemph wrote...
joriandrake wrote...
Sopa de Gato wrote...
Dragon Age 2 is going to be a hack'n'slash? Oh, good. I didn't feel hitting people with nerf weapons in DAO really fit the setting.
With ME2, I really think the tweaks improved it. Having to ditch your Assault Rifle Mk1 for an Assault Rifle Mk2 with slightly improved stats was a little silly. It's not like a fantasy setting where you have weapons made from differing materials.
because obviously fireweapons don't use different materials or crafting in production, or different types of ammo, right? (and don't come now with the stupid ammo powers or I hit you with a fan)
Wait a sec... Ignoring ME2 for a sec, are you saying that ME1's weapon selection was good?
It was if you ended up with the Geth rifle at the end, that thing was sweet.
#74
Posté 15 octobre 2010 - 07:02
The class ability changes I could give 2 poops about, since I can still using them just with a different class. And the animations, I don't care if they make HAwk actually sprout wings and fly around while teleporting from one side of the screen to the other, as long as the animations were not as terribly bland as they were in DAO, I am game.
Dialog wheel and VO... Been playing games since atari, and as long it is not a JRPG, I normally enjoy the VO's.
Modifié par Meltemph, 15 octobre 2010 - 07:04 .
#75
Posté 15 octobre 2010 - 07:03
^Sopa de Gato wrote...
joriandrake wrote...
because obviously fireweapons don't use different materials or crafting in production, or different types of ammo, right? (and don't come now with the stupid ammo powers or I hit you with a fan)
Yes, in the real world you can have a weapon (say, the M16 or AK-47) with a ton of variants with different characteristics. A fantasy world can too. Sure.
However, ME1 took it to extremes. You had TEN versions of every weapon, that just happened to have identical appearances for every iteration from 1 to 10, with improving stats. That's not "dumbing down RPG elements", that's taking away micromanagement.
fault of graphics and not the system (but then again if you don't know how to see the diffeence then various modifications of the same weapon or even air fighter type will look the same to you)





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