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Dragon age 2 The hack'n slash?


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#76
ObserverStatus

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On my current ME1 play through I have mk X spectre gear, and in ME2 I miss my guns dearly.

#77
Meltemph

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It was if you ended up with the Geth rifle at the end, that thing was sweet.

I wouldnt call that a selection though... I mean, ya, I buy a new snowboarding jacket every year. But damn! I at least switch up the coat design every once in awhile.  

#78
upsettingshorts

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joriandrake wrote...
I say it is good to have the ability to choose and swap eapons of the same type, and I also say that there is nothing wrong with same looking weapon 2 being better than weapon 1 in stats, lack of difference is not the fault of the rpg system it is the fault of the 3d texture maker


Mass Effect 1 presented the illusion of choice.  It asked you to pick, "Which one of these is best?" and the answer was always incredibly easy, especially between weapons of the same class.

Mass Effect 2 weapons actually call for choice.  It asks you to pick, "Which weapon fits my playstyle?" or "Which playstyle do I want to have, and which weapon would accomodate that choice?" - even between weapons of the same class.

What ME2 doesn't have is a CRPG style inventory and looting system.

Modifié par Upsettingshorts, 15 octobre 2010 - 07:06 .


#79
joriandrake

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Meltemph wrote...

You negative is my joy... .

Ízlések és pofonok (hungarian saying, indirectly meaning everyone has his own preferences and taste)

Meltemph wrote...
Were quite a lot of things I did not like about DAO's gameplay mechanics. The origins were spiffy and all, but I think an Elminster type story about the world of Thedas is perfectly fine. .


I don't think removing content can make anything better

Meltemph wrote...
Dialog wheel and VO... Been playing games since atari, and as long it is not a JRPG, I normally enjoy the VO's.

JRPG voices are most of the time great, what is terrible is the dubs of them

#80
Meltemph

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joriandrake wrote...

Sopa de Gato wrote...

joriandrake wrote...
because obviously fireweapons don't use different materials or crafting in production, or different types of ammo, right? (and don't come now with the stupid ammo powers or I hit you with a fan)


Yes, in the real world you can have a weapon (say, the M16 or AK-47) with a ton of variants with different characteristics. A fantasy world can too. Sure.

However, ME1 took it to extremes. You had TEN versions of every weapon, that just happened to have identical appearances for every iteration from 1 to 10, with improving stats. That's not "dumbing down RPG elements", that's taking away micromanagement.


^
fault of graphics and not the system (but then again if you don't know how to see the diffeence then various modifications of the same weapon or even air fighter type will look the same to you)


Did you honestly just compare gun design in a game, to jet engine design differences?  Holy hell man!  

#81
Meltemph

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I don't think removing content can make anything better




Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.



Yes sir, I just Antoine'd your ass!(joking if you cant tell)

#82
joriandrake

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Upsettingshorts wrote...

joriandrake wrote...
I say it is good to have the ability to choose and swap eapons of the same type, and I also say that there is nothing wrong with same looking weapon 2 being better than weapon 1 in stats, lack of difference is not the fault of the rpg system it is the fault of the 3d texture maker


Mass Effect 1 presented the illusion of choice.  It asked you to pick, "Which one of these is best?" and the answer was always incredibly easy, especially between weapons of the same class.

Mass Effect 2 weapons actually call for choice.  It asks you to pick, "Which weapon fits my playstyle?" or "Which playstyle do I want to have, and which weapon would accomodate that choice?" - even between weapons of the same class.

What ME2 doesn't have is a CRPG style inventory and looting system.


ME1 weapons and armor had a lot of possibilities with the different manufaturers and modifications, for about 3/4th of the game it did matter if you wanted better damage or precision or heat handling as example, ME2 lowers choice drasticly and even eliminated modifications, not to mention armors themself except your one armor, and squadmates can't even wear that one

endgame weapons sure are powerfull, and it didn't matter in ME1 what weapon you used at the end because they were all powerfull and "godly", but that is also true for ME2, you can kill that oversized terminator with a sniper rifle or a pistol just the same way as with heavy weapons

#83
Meltemph

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ME1 weapons and armor had a lot of possibilities with the different manufaturers and modifications




Most of those modifications were terrible or they were ridiculously good. I found the mod system about as deep as a puddle on my driveway.

#84
joriandrake

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Meltemph wrote...

joriandrake wrote...

Sopa de Gato wrote...

joriandrake wrote...
because obviously fireweapons don't use different materials or crafting in production, or different types of ammo, right? (and don't come now with the stupid ammo powers or I hit you with a fan)


Yes, in the real world you can have a weapon (say, the M16 or AK-47) with a ton of variants with different characteristics. A fantasy world can too. Sure.

However, ME1 took it to extremes. You had TEN versions of every weapon, that just happened to have identical appearances for every iteration from 1 to 10, with improving stats. That's not "dumbing down RPG elements", that's taking away micromanagement.


^
fault of graphics and not the system (but then again if you don't know how to see the diffeence then various modifications of the same weapon or even air fighter type will look the same to you)


Did you honestly just compare gun design in a game, to jet engine design differences?  Holy hell man!  


I said variations, look at the many F16 or other fighter variants, lots of differences you can't realize with just a look at them, it is the same with weapons which look alike but have different stats

#85
joriandrake

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Meltemph wrote...

ME1 weapons and armor had a lot of possibilities with the different manufaturers and modifications


Most of those modifications were terrible or they were ridiculously good. I found the mod system about as deep as a puddle on my driveway.


that was a problem of upgrade balancing and not an issue of the concept itself

#86
Meltemph

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But this is a game, where its medium is visual. And I dunno about you, but when I get a gun that looks identical in the game but has +100 to dmg/ect, I get let down. One big Fun factor to me is cool swag in RPG's, ME1 had not so cool swag as far as I'm concerned.

Modifié par Meltemph, 15 octobre 2010 - 07:22 .


#87
upsettingshorts

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joriandrake wrote...
ME1 weapons and armor had a lot of possibilities with the different manufaturers and modifications, for about 3/4th of the game it did matter if you wanted better damage or precision or heat handling as example, ME2 lowers choice drasticly and even eliminated modifications, not to mention armors themself except your one armor, and squadmates can't even wear that one

endgame weapons sure are powerfull, and it didn't matter in ME1 what weapon you used at the end because they were all powerfull and "godly", but that is also true for ME2, you can kill that oversized terminator with a sniper rifle or a pistol just the same way as with heavy weapons


I don't agree.  In ME1 every single weapon was used thusly:

1) Aim weapon at target, anywhere on the target.
2) Pull or hold down trigger until weapon either becomes too inaccurate or begins to overheat
3) Wait
4) Repeat Step 1

So a weapon that increased your effectiveness with those steps was objectively better. 

In ME2, the tactical use of a Revenant, Mattock, and Vidicator are all different and ask the player to employ different techniques in order to use them to maximum effect.  Sniper rifles being the obvious except to this rule - save the Viper - as they are inherently specialized weapons with a static role.

Modifié par Upsettingshorts, 15 octobre 2010 - 07:16 .


#88
joriandrake

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Meltemph wrote...

I don't think removing content can make anything better


Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.

Yes sir, I just Antoine'd your ass!(joking if you cant tell)


you don't seem to make any sense and this doesn't relate to the topic in any way, so is the case with the ME stuff, sadly I am not that good with noticing trolling in time <_<

Modifié par joriandrake, 15 octobre 2010 - 07:16 .


#89
Meltemph

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that was a problem of upgrade balancing and not an issue of the concept itself




I could give 2 poo's about the conception if its implication was horse crap(Yes, I realize all the sudden I'm talking about poop alot, and no I don't know why).

#90
Meltemph

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joriandrake wrote...

Meltemph wrote...

I don't think removing content can make anything better


Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.

Yes sir, I just Antoine'd your ass!(joking if you cant tell)


you don't seem to make any sense and this doesn't relate to the topic in any way, so is the case with the ME stuff, sadly I am not that good with noticing trolling in time <_<


Never heard that quote before, I guess?  It is from Antoine de Saint-Exupery.

Modifié par Meltemph, 15 octobre 2010 - 07:19 .


#91
kraze07

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I can already see where this thread is going so I'll just say I agree with the OP and leave it at that.

#92
Cloudgunho

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Yea this thread is getting... kind of weird now lol

#93
ralph2190

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Cloudgunho wrote...

Yea this thread is getting... kind of weird now lol


Yes it's a tactic we use against hate threads. Change the discussion completely to some random subject so that Chris or Stan will lock it down. Pretty effective actually.

#94
joriandrake

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Cloudgunho wrote...

Yea this thread is getting... kind of weird now lol

trolls, they are like a nasty rythm going on my nerves, damn drumming

ralph2190 wrote...

Cloudgunho wrote...

Yea this thread is getting... kind of weird now lol


Yes it's a tactic we use against hate threads. Change the discussion completely to some random subject so that Chris or Stan will lock it down. Pretty effective actually.

stupid fanboy commando

ah yes, here come the drums




#95
ralph2190

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joriandrake wrote...

stupid fanboy commando


fanboy? Yes of all things DA.
commando? sure, why not.
stupid? Why don't you take a minute and look at that nonsensical post of yours. You want stupid you have it. (Hint: it's you)

#96
ladydesire

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Cloudgunho wrote...

But in all honesty can you not look at the footage and tell its not even what dragon age is anymore. Sure they have special moves but at the moment it is pointing towards a more action packed less Rpg element game. I Love dragon age origins and i only wished for a few changes like the armor styles and more in game options.


We have not yet seen any officially released gameplay footage, for one thing. Those people that have had a chance to play demos at various conventions can confirm that what is generally shown in the fan-made videos is the exagerated combat that occurs when Varric is narrating the story, not the actual combat, which is very close to what exists in DAO.

#97
Challseus

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Cloudgunho wrote...

i saw some gameplay and from what i saw it yes might still be early footage but its likely the style they will go with. I mean its Mass effect 2 all over again simplifying a game and removing any sort of RPG elements. this is the kind of trends i hate.


You have come to this conclusion, freely admitting you're only seen a snippet of footage? Hyperbole?

*Shrug*

#98
ENolan

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joriandrake wrote...

Cloudgunho wrote...

Yea this thread is getting... kind of weird now lol

trolls, they are like a nasty rythm going on my nerves, damn drumming

ralph2190 wrote...

Cloudgunho wrote...

Yea this thread is getting... kind of weird now lol


Yes it's a tactic we use against hate threads. Change the discussion completely to some random subject so that Chris or Stan will lock it down. Pretty effective actually.

stupid fanboy commando

ah yes, here come the drums



Didn't expect another one of these threads so soon. Good to see the typical complaints haven't disappeared into the abyss yet.

On a side note, Jorian: can you fill me in on the reference? I see that post everytime one of these threads pops up again and I never truly get it without reading Sten's Dictionary a couple times.

#99
Monica83

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Yes dragon age 2 will be whorse than the first title... It seems much people likes the new japanese animation predefined characters of course voiced.. With streamlized dialogues with semplified paraphrase system...



Hey don't worry you must have to like what bioware choice or people begins to call you troll hater or doomsayers...



The sad thing is we have many fanboys that scream cool in any thing bioware says about dragon age 2..

Like: In Dragon age 2 hawke will wear some pink boots...

guys: COOOOOL! O.O



But i understeand your feelings..

I miss true roleplay game like baldurs gate was...

#100
Guest_slimgrin_*

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I've no problem with the combat being influenced by hack n' slash. The danger though, is that it will seem all too familiar given the glut of second rate God of War clones on the market.



The only hack n' slash title I ever bought was Devil May Cry 4, didn't like it even though the combat was quite good and the animation was too.