Dragon age 2 The hack'n slash?
#101
Posté 15 octobre 2010 - 03:15
#102
Posté 15 octobre 2010 - 03:18
Examples?
Streamlized Dialogues with schematic paraprhase System= Premaded character even if you have voice tone you can't control what your character is going to say in fact this is a true kick in face for the customization of a character... (and this only to add a vo character
Japanese style animations: I have nothing with anime style but see darkspawn hit normal and my character move like a ninja with a huge two handed sword only to see animations end in terribile and horrible poses is a true kick in face of the armosphere of roleplay....(imagine in the 300 movies see the spartans fights like dante and persian fights normal its stupid! its not stylish)
Static classes: Ok classes need to be redone.. But not in this way.. They want to keep class distinct.. but from what they sayd the classes are also static and dont allow cusomizations...i have only a word to define a game like that (lack of contents)
This two thing alone can broke an rpg.... Because they broke the rpg atmosphere...
If you add what we had lost from the first title..
Origins Storyes
Race Selection
Character detailed dialogues that allows you to have complete control of what your character says..
Im sorry but i dont see this Huge and COOOOL improvements..
The only improvement i see is the graphic and we had not see enought..
Why i miss game like BG2..
They have a beatyfull plot..
Companions are really detailed and act agree and disagree with your choice.. They tend to partecipate to conversation and show your point of view and if you make something they hate you risk to be betrayed or attacked by them.. Companions interact also with other companions...
Combat system of baldours gate is one of the most strategic i ever seen.. In fact you have to combine well your group abilitys... And if ennemy have a mage you must be really carefull use spells and counterspells.. Sidequest are deep like the main plot they required investigation and choices.. Also Companions have theyr personal quests..Baldur's gate 2 its a masterpiece...
Yes maybe the graphic is old but... Its awesome...
This is what i want see from bioware not a sort of.. Dinasty Dragon Effect for casual gamer..
#103
Posté 15 octobre 2010 - 03:20
What are you basing those two assumptions on?
Edit: Static classes, do you mean that there is no cross-classing? Or just that warriors can't use DW or bows?
Modifié par Herr Uhl, 15 octobre 2010 - 03:24 .
#104
Posté 15 octobre 2010 - 03:25
#105
Posté 15 octobre 2010 - 03:25
What are you basing those two assumptions on?
Time machine, obviously. or...
This is what i want see from bioware not a sort of.. Dinasty Dragon Effect for casual gamer..
the kind of post seen over and over again, easily shattered by reality and critical thinking, which is rare in these parts.
BG1-2 and TOB were a masterpiece, no question. But their like will never be seen again.
DA2 is not dynasty dragon effect.
Modifié par Vicious, 15 octobre 2010 - 03:27 .
#106
Posté 15 octobre 2010 - 03:28
Monica83 wrote...
I never sayd that.. I Only writedof what i saw from now of dragon age 2 but the presence of a voice character more action and a pharaprase schematic system don't give great hope for a long wonderfull story,, Examples.. Look mass effect 1 and look mass effect 2... Simple after your look them if you consider them rpg play with baldur's gate saga and then give me your impressions
What?
Edit: Just clarify, since I couldn't understand what you're getting at.
Modifié par Herr Uhl, 15 octobre 2010 - 03:28 .
#107
Posté 15 octobre 2010 - 03:32
What im going to say is that:
VO charcter Paraphrase schematic system of dialogues.. Don't have great hope for roleplay opportunity because even if your character have tones of voice you are Forced to play with a character not create by you...If you consider also of dragon age 2 have much more action much more cinematic cutscene and have a short lenght than origins you can make a general idea of what its going to be.. Simple an Easy sequel.. With a short nice story and much more killing things.. Static classes...And not deep like the first game in terms of story and of roleplay...
What are you basing those two assumptions on?
Gameplay video.. (don't say they are not realeased by bioware because its still dragon age 2)
Bioware declaration on the forum....(not the one of the pastet thread but i read all peter thomas says about gameplay and other bioware posts about it)
And some examples:
Rushed DLC's
Schematic sidequest in the first title like the mission for the chantry or others
Modifié par Monica83, 15 octobre 2010 - 03:37 .
#108
Posté 15 octobre 2010 - 03:32
#109
Guest_slimgrin_*
Posté 15 octobre 2010 - 03:37
Guest_slimgrin_*
Which makes the whole exaggeration aspect all the more puzzling: bore the action gamers who have already played too many hack n' slash titles, and alienate the traditional rpg crowd. I don't get it...
Modifié par slimgrin, 15 octobre 2010 - 03:38 .
#110
Posté 15 octobre 2010 - 03:39
Modifié par ErichHartmann, 15 octobre 2010 - 03:40 .
#111
Posté 15 octobre 2010 - 03:39
I am not aganist action i enjoy action.. But see that animation its a punch of eyes...
Modifié par Monica83, 15 octobre 2010 - 03:41 .
#112
Posté 15 octobre 2010 - 03:43
DAOME2FTW wrote...
I really like the direction this game is going, I think the framed narrative will make the game more... epic? And the gameplay video you mentioned is an exaggerated part of the game, the game is based in chapters as far as i know, like in assassins creed 1 and 2. And sometimes when varric is telling this chapter the combat will happen like this. Personnaly, i wouldn't really mind if the whole game were like that, it would be a nice change, but honestly, i beileve they have kept all the RPG functions, just sped up combat, but i can relate to your panic, most RPG's ever made have had turn based ( or auto attack ) combat, this is just changing.
Framed narrative its nice.. we already seen it even in the bg saga... Maybe you choice the wrong example Assassins Creed its a nice game i loved it but its not an RPG
#113
Posté 15 octobre 2010 - 03:44
Monica83 wrote...
Lol sorry english is not my first language..
What im going to say is that:
VO charcter Paraphrase schematic system of dialogues.. Don't have great hope for roleplay opportunity because even if your character have tones of voice you are Forced to play with a character not create by you...If you consider also of dragon age 2 have much more action much more cinematic cutscene and have a short lenght than origins you can make a general idea of what its going to be.. Simple an Easy sequel.. With a short nice story and much more killing things.. Static classes...And not deep like the first game in terms of story and of roleplay...
I still don't see why the story can't be deep, the fact that it doesn't involve "hero killing ancient evil" makes me think that it could be a great deal more interesting.
I dislike voiced PC:s, but if that is going to be there, the tones are a clear improvement from the ME system. And the character is not created by them, you have a background that means you're the eldest of the Hawke siblings and will become the champion of Kirkwall.
I've heard that it'll be shorter, but the question is how much. I don't mind cinematics.
What are you basing those two assumptions on?
Gameplay video.. (don't say they are not realeased by bioware because its still dragon age 2)
Bioware declaration on the forum....(not the one of the pastet thread but i read all peter thomas says about gameplay and other bioware posts about it)
And some examples:
Rushed DLC's
Schematic sidequest in the first title like the mission for the chantry or others
I say that combat can be tweaked a lot from there. You won't be able to spam high-level abilities like that, nor will everything explode when you hit it. Smooth out the animations (the time between hits wasn't that fast) and add a short running animation on the charge thing.
And there is a difference between DLC's and full games. I'd assume they make more of an effort.
Monica83 wrote...
Framed narrative its nice.. we already seen it even in the bg saga... Maybe you choice the wrong example Assassins Creed its a nice game i loved it but its not an RPG
When is BG framed?
#114
Posté 15 octobre 2010 - 03:46
#115
Posté 15 octobre 2010 - 03:49
Monica83 wrote...
At the begins of all chapter.. Someone tolds you the story..
That was the beginning of chapters. It retold what you did or what happened between two events where you could play.
#116
Posté 15 octobre 2010 - 03:55
The character is not your because you have not the complete control of what you are going to say.. You have only a general line of text of what your character says.. How many time in mass effect you fell out of character because shepard says something complete different of what you are meaning?..
You select a line the character talks alone and says what the character says but not what you choice to your character to say... This is why i hate mass effect dialogues system.. Its to much linear you cant select nothing you are a spectator you are not in the character.. And a nice rpg must make you feel in your character..
#117
Posté 15 octobre 2010 - 07:08
Dhiro wrote...
*sigh* Everytime you make a thread like this, a canadian die. Anyway, I second what Dave said. It's just faster, people, I don't see any hack 'n' slash.
I showed some gameplay footage to a friend and forgot to mention that it was Dragon Age 2.
He asked me if it was the new Dynasty Warriors.
Nuff said.
#118
Posté 15 octobre 2010 - 09:01
Monica83 wrote...
Gameplay video.. (don't say they are not realeased by bioware because its still dragon age 2)
If it was an officially released video, it would have had the EA and Bioware logos in it, as well as either the ESRB or PEGI ratings logos like all the trailers for DAO did. You also wouldn't have seen the monitor or other people in it.
#119
Posté 15 octobre 2010 - 10:16
#120
Posté 15 octobre 2010 - 10:25
You do have the testimony of those who have played the demo that it is similar to DAO only slightly faster and more fluid.Cloudgunho wrote...
It was not an official video from them but the gameplay is indeed that of Dragon age 2 so official or other wise this is the most we have to go on at the moment and its not looking to good.
#121
Posté 15 octobre 2010 - 10:28
Why do you keep making and feeding this useless threads?
#122
Guest_Blasto the jelly_*
Posté 15 octobre 2010 - 10:34
Guest_Blasto the jelly_*
Dragon Age 2 the Awesomeness of awesome
Modifié par Blasto the jelly, 15 octobre 2010 - 10:35 .
#123
Posté 15 octobre 2010 - 10:37
Lord_Valandil wrote...
And here we go again...
Why do you keep making and feeding this useless threads?
People keep insisting that Varric's exaggerated narrative combat is what all DA2 combat is going to be, even though people that have actually played the demos say it's not.
#124
Posté 15 octobre 2010 - 10:48
Lord_Valandil wrote...
And here we go again...
Why do you keep making and feeding this useless threads?
Funny because if you feel it is useless and don't like people posting here then why are you doing it yourself?
#125
Posté 15 octobre 2010 - 10:57
ladydesire wrote...
Lord_Valandil wrote...
And here we go again...
Why do you keep making and feeding this useless threads?
People keep insisting that Varric's exaggerated narrative combat is what all DA2 combat is going to be, even though people that have actually played the demos say it's not.
Yes, the devs should make a sticky or something like that...
Cloudgunho wrote...
Lord_Valandil wrote...
And here we go again...
Why do you keep making and feeding this useless threads?
Funny because if you feel it is useless and don't like people posting here then why are you doing it yourself?
You got me there.
I'm guilty of the very sin I'm criticizing, I know.
Modifié par Lord_Valandil, 15 octobre 2010 - 10:58 .





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