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Help! ME1 PC Won't Work!!!


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#1
Religous Teen7

Religous Teen7
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I just finished Installing Mass Effect 1 and when I tried playing, Something popped up saying, "Failed to compile global shader FDOFAndBloomGatherFallbackPixe­lShader
RaiseException() Address = 0x761c42eb (filename not found) [in C:\\Windows]system32\\kernel.dll­]
CxxThrowException() Address = 0x727a8e89 (filename not found) [in C:\\Windows\\WinSxS\\x86_microsof­t.vc80.crt_1fc8b3b9a1e18e3b_8.­0.50727.4053_none_d08d7da0442a­985d\\MSVCR80.dll]
GMatrix2D::Swap() Address = 0x10d98373 (filename not found) [in C:\\Program Files\\KAPITALSIN\\Mass Effect\\Binaries\\MassEffect.exe­]
Address = 0xe872804c (filename not found)
Address = 0xe872804c (filename not found)"
:(

#2
Gorath Alpha

Gorath Alpha
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Refer to proper problem report procedures, and to the system requirements:

social.bioware.com/forum/1/topic/131/index/2012975/1#5032726

If you actually do meet the minimum requirements (that error message is for pre-SM3 video hardware), you need to consult the archives for information (SEARCH). If you tried to ignore the system requirements, you must upgrade, either the video, or if that is a laptop, the entire PC, since laptops do not tend to allow video upgrades.

The local search is pretty bad, but there were three to match your problem in this forum.

"Your search for « global » returned 3 result/s."

Using the complete error message, Google said:

"About 428,000 results (0.26 seconds) "

www.google.com/search

Modifié par Gorath Alpha, 15 octobre 2010 - 02:35 .


#3
Gorath Alpha

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You posted your complaint 24 hours ago, now.  The system requirements were on the outside of the game box, and right there on the download page for the digital versions.  You apparently never came back.  Did you notice that the game was rated mature for its content, which your parents might object to? 

The game itself is three years old, and was only intended for gaming consoles when designed.  EA decided to add PCs to the list and handed the game's code over to DemiUrge to create a port of the game.  For curiosity's sake, I've visited the Legacy forums for Bioware and for the PC version of the game, which is two years old now. 

Direct3D's Dx9 and its SM-3 pixel shaders have been supported by video cards for five years now (Geforce 6n00 generation, and half of the Radeon Xn00 generation), but the top link that Google had found was filled with whining, crying, complaining gamers demanding a patch of some kind to roll back to SM-2 pixel shaders (Radeon 9n00 generation, six years ago, and nVIDIA's disaster of a generation, the FXes). 

Two years previously, the same kind of outcry had been all over the TES IV: Oblivion forums, about SM-2, and the old cards that couldn't handle that, which included those Geforce FX 5n00 cards.  Interestingly, someone found that there actually were textures included in the game's code that were for SM 1.4, which was part of Dx8.  Apparently Bethesda started off thinking that they would support the older video generations and then changed their minds.

It really *WAS* possible for Bethesda to issue a backwards patch that would have enabled those textures for the older video generations.  They chose not to do so, but a gamer using the handle "ASP" created a replacement game launcher named "OldBlivion" that did enable the 1.4 level textures for the old cards. 

www.oldblivion.com/sm/index.php

Nothing similar was possible for Mass Effect. 


Gorath

Modifié par Gorath Alpha, 16 octobre 2010 - 11:34 .