Everwarden wrote...
Dave of Canada wrote...
If the game comes with:
Two rogue companions.
Two mage companions.
Two warrior companions.
... and the DLC added a third to one of these, is it not simply a bonus? You're still getting the full game, the game won't be hollow without this companion's existence. Just like how not having Zaeed or Shale made ME2/Origins feel any less of a full game.
No. It isn't the class that matters, it's the character. I think you will seriously just contrive any reason to defend Bioware even if they're doing something stupid. And in this case, Bioware is doing something really, really stupid.
To reply to David Gaider's first post in this thread: Yes, in fact, I do feel entitled to any content for this game that was made and completed prior to the initial launch. That nickel and diming effort could have been used to make more actual content for the base game, and lately Bioware has been releasing underdeveloped products. Note that underdeveloped does not mean I think the content was bad, but that I felt it wasn't worth what I paid. Awakening and almost all of the DLC packs felt really, really short and unfinished. Bioware has stated that DA2 will be "longer than Awakening, shorter than DAO". That's a fairly large range.
If, as I fear, the game sits closer to Awakening than DAO in length, I don't think it is appropriate to put development time into pre-launch DLC.
DLC is optional. Characters are
optional. If I may bring up several points from DA: O:
Sten could die.
Zevran could die.
Morrigan could leave or whatever variation you wish.
Oghren can get mad and leave. Not sure of death, but entirely possible.
Leliana could be left to die at Lothering if you never even step into the Refuge.
Alistair can leave permanently if you persue a certain pathway.
Wynne can die.
All of these deaths are permanent, as well. The end result is the same conclucion; the character companions are
optional. The DLC is
optional. You do not have to pay for it if you don't want to; you lose nothing, you gain nothing. It is the same as the original game; if you killed Zevran, you may think you lose a 'companion', but that's quite..'metagamey' I suppose.
A better analogy is leaving Sten to die. You can leave him, and never bother with him. You lose nothing, you gain nothing, unless you really want to metagame the whole thing by getting the companions always. Zaeed was optional; Morinth was optional; Loghain was optional; noticing a trend here?
All characters are
optional in some variation. You gain nothing, you lose nothing. Signature Edition has you paying for a Collector's Edition that comes with extra goodies that can only enhance the experience of the game itself. Does that mean you need to get it? No. You gain nothing, you lose nothing for not pre-ordering. Pre-ordering has incentives; it doesn't mean you have to get it. You are not entitled to it. You never
were entitled to it. It is an optional, well, option, that is extra for those who often enjoy having this kind of purchase available. Collector's Editions are out there to maybe make some extra money; that is simple marketing strategy aimed towards consumers to get more money, by typically offering an incentive to do so. Some extra content, a new character, and armory.
Is it incentive enough to make it necessary? No. You decide that for yourselves if it is. If it is not, then do not pre-order. You gain nothing, you lose
nothing. Those who do find themselves gaining something because they
wanted to gain something. Is it significant? We'll have to see. Shayle is optional. Shayle is also killable.
This is a simple fact. A fact some are failing to realize; that it is optional content developed outside of the main organization that works on the game itself. A studio separate to develop extra,content that would not have made it into the game otherwise. As Gaider said, it either goes as DLC, or it doesn't go in at all.
What does that mean, exactly?
This packaged content, produced and developed for entertainment, and recreational values, made for by a company that enjoys developing and making games for us, for the consumers, in a quality manner set precedently by their past, quality-filled titles, is not, nor has ever been, necessary, or does it entitle anyone to anything in absolutely any manner whatsoever. No one is entitled to something that is developed separateley as bonus, cool or enriching the experience of a game; no one ever
has. Bethesda makes DLC. Do they need to? No. They do not. They do, but they do not need to; they can make it and sell it and profit off of it, but you are
not entitled to it. If something is developed for sale as bonus DLC content for consumers who pre-order the game, you are still
not entitled to it. DLC is a privilege, something we can enjoy on the side of a game, whether quality or not, whether the DLC's quality is in question or not. We are entitled to absolutely nothing. As consumers, we choose to buy what we choose to buy; that is our right. But we do not have the automatic right to say we are entitled to such-and-such because of so-and-so reason.
If Blizzard packaged Starcraft II with bonus content on day one, developing it as an aside to a game, giving extra maps, or moddable toolsets, do you have a privilege with it? Yes. Are you entitled to the content on day one, making it come in the game itself and not tolted as bonus content, as toolsets are so lauded? No. Developers do not have to release that content at all.
If BioWare wished, they could simply cut the content altogether. But they are giving those us of who wish to continue purchasing their products, knowing the precedent set by them before as having quality products, an incentive to pre-order the game and get this nice, nifty little Sig. Edition, with bonus content. Those who want to wait are fine to do so; they are not gaining anything, they are not losing anything. It is their perogative; those who want to wait for reviews may do so as well. It is their right.
But they are not entitled to content they do not wish to take a risk on, by pre-ordering something they have doubts on; it is the same as any business. Take a risk, get some benefits, some drawbacks. Don't, take no risks, gain nothing, lose nothing. What will you lose by not pre-ordering? Nothing. What will you gain? Nothing.
If you risk pre-ordering, then there are perks and benefits, as well as cons; what if the game is crap-tier? What if there are so many bugs, Oblivion looks like Fallout 2 was at launch, with no patches? What if the story is crap, the acting is terrible, and the choices minimalistic and stupid?
These are all hypothetical questions that are raised, but they are risks. Take risks, reap the benefits and failings you may sow; don't, and you lose nothing, nor gain nothing.
Simple philosophy, isn't it? This entire thing is pointless, because it is optional. You are not entitled to it. You never were. It is a simple illusion I often relate to as being the 'Biff' complex, where you feel you are entitled to something and earn something based on an existing, pre-conception that you just deserve it based on little actual, factual supporting arguments that say you are entitled to it, when there are massive arguments indicating otherwise.
In case any of ya'll are wondering, for those not aware, Biff = Back to the Future. Major antagonist. Now for a hopefully appropiate image...