Kilshrek wrote...
@ Sir JK
Games are like movies, they cost X amount to make, but people are only charged a set amount to view it (speaking in a relative term, to buying a game). The more people that watch a movie, the more money the studio gets and they hope to break even and maybe make even make plenty of money. Marketing helps there surely, but if a movie is a crock, no amount of marketing can save it as word of mouth gets out. Surely the same logic applies to games? Now I'm not saying DA 2 will suck, but putting in the effort to make sure the game will be as awesome as possible right from the get go is important, surely? Movies don't get the benefit of releasing 'mini episodes' to help the audience get a better understanding of the show.
You're absolutely correct. They need to make is as good as they possibly can and at the same time make it both affordable and release on time (we fans might tolerate a short delay if we are promised extra content but not a very long one).
However, to expand on your movie analogy. Imagine if after most scenes have been filmed, the score finished and most details completed, and someone ran in and said: "Wait, we need a scene with a helicopter too". That helicopter scene would need to be thought through, planned, written, filmed, edited and given sound and music. It has to go every single step of the way.
Same thing in a game. Everything new you add to the main game have to go through the entire development process. Pushing everything back... and then it has to be tested. I think it is a lot more work involved than people give it credit to be.
So instead of making it as a part of the main game, they are making it paralell to it. Using what resources they have for that, not having the same strict need for deadlines (meaning if it takes longer than expected noone will notice) and then offering it as a bonus (either to buy or part of marketing, which has value in itself). It is not cut from the game (okay... it may use things that were cut for time issues. But still...) but made at the side of it. A bonus, either to reward or give incentives for certain things or offering to those interested for a small (relatively) sum of money.
That's how I've understood it anyways. I'm not a game developer so I cannnot say for certain this is true.