Upsettingshorts wrote...
Bioware exists and has provided examples of its good works. Silly comparison to religion fails.
Come to think of it, actually this could legitimately be used as an example of loyalty. They are asking us to believe in their new game despite a lack of solid of information on it. Instead they are asking you to make a decision based on a past relationship. Does that mean that being loyal will be rewarded with an ultimately great game that meets all our expectations? No, but that's part of what loyalty is.
Loyalty is NOT happily buying someone's games until they might change a feature you like, then saying you were loyal. That's not how it works.
The bolded part reminds me of Adama´s definition of trust.
On the other side, keep buying regardless of what is done out of loyalty despite not liking it just encourages that attitude. And marketing a game with extras instead of gameplay or plot (which I haveno doubt it´ll be good/great) doesn´t give good vibes.





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