BrotherWarth wrote...
David Gaider wrote...
BrotherWarth wrote...
Go back and read the previous post. It was bordering on jibberish. This time its much clearer.
And my point is that DLC of things like characters done in a way like Shale only being available as a preorder bonus is pretty lame. And by the Shale example I mean characers were obviously intended to be a part of the default game but were then removed and used as a ploy to get people to the buy the game instead of renting.
I'll just point out that, if DLC hadn't been an option, Shale would simply have been cut entirely and you would never have seen it at all. That would be your preference, then?
That doesn't really make any sense since that DLC was available on day 1 and was free with new copies. It couldn't have been a problem with time constraints since it was available on day 1. And it couldn't have been a budgetary problem since it was free.
JohnEpler wrote...
Except this isn't what we're doing. This isn't something we've ever done, at any point. I know many people are
convinced that whenever we mention any kind of DLC that's released near the on-disc product that it's stuff we just tore out of the main game to sell for an extra price, but that's not true. DLC of any sort is budgeted and worked on in a completely separate fashion from the main game. For the most part, we need to be completely locked down
content-wise a good two or three months in advance. More is preferable, of course, but there's a minimum of at least a month and a half.
Anything, and everything that's worked on as PRC is both budgeted and worked on completely separately from the main game. Sometimes, the timelines intersect a bit - writers tend to be done with the game a little sooner than anyone else, so they've got some downtime to write dialogue and such. But we've never gone in and stripped something from the main game just so we could sell it after the fact. As it is, most of our projects end up in a lot of 14 hour days and long weekends at the office just so we can finish what you're actually getting on the disc. Nevermind extra content for us to cut so we can later repackage it and resell it. That just doesn't happen.
Of course, I work for the company, so I'm certain some people wouldn't believe me if I told them rain is
wet. That's their prerogative! For the rest, though, I figured I'd chime in and dispel some of the fears.
And another:
John Epler wrote...
Except the decision isn't between 'do we release this as DLC' and 'do we put it on disk', but rather 'do we release this as DLC' and 'do we not release it'. We do not have unlimited time and resources. We cannot simply put every piece of content we can think of on-disc, as it's not being completed during the development process. There is, simply, never enough time to do everything you want to - otherwise, if you decide to add every bit of content you can think of to the on-discproduct, you're never going to release your game.
It's fine if you don't believe me, or don't agree with me - that's cool! Everyone's entitled to their own opinion. But at this point, it seems obvious that debating this with you is pointless, and so I will withdraw from this discussion.
Modifié par leonia42, 15 octobre 2010 - 05:33 .