Sentinals. Are bonus powers a bad choice?
#1
Posté 15 octobre 2010 - 07:41
Also, does heavy shredder cause more blod to spill out than regular shredder liek Tungsten Ammo versus regular AP?
#2
Posté 15 octobre 2010 - 08:35
#3
Posté 15 octobre 2010 - 08:44
Also, another interesting thing to note is that my build has points in every talent, so I get to freeze people too.
Modifié par Miss Yuna of Atlanta, 15 octobre 2010 - 08:47 .
#4
Posté 15 octobre 2010 - 08:49
#5
Posté 15 octobre 2010 - 10:19
Miss Yuna of Atlanta wrote...
My Sentinel personally takes Deep Stasis. Removing certain enemies from combat is very useful, and oftentimes it's the difference between winning and losing. Placing Stasis on a YMIR Mech can turn a difficult fight into a pitifully easy victory, especially since by the time Deep Stasis wears off, everybody except the mech is usually already dead.
Also, another interesting thing to note is that my build has points in every talent, so I get to freeze people too.
Can you post your build please?
#6
Posté 15 octobre 2010 - 11:11
#7
Posté 15 octobre 2010 - 11:32
Dasher10 wrote...
Even though statius is useful against Harbinger, should I put more than one point into it?
Isn't Harbinger immune to Stasis?
Either way, 1 point in Stasis is plenty.
#8
Posté 15 octobre 2010 - 11:42
thisisme8 wrote...
I've always believed that bonus powers add a lot more to the early game than they do to late-game Sentinel play.
I prefer going the Assault route and all that's needed is Assault Armor (on a decent cooldown), everything else is bonus.
Modifié par Bozorgmehr, 15 octobre 2010 - 11:46 .
#9
Posté 15 octobre 2010 - 11:56
#10
Posté 16 octobre 2010 - 12:31
Of course. Feel free to use it. It isn't like I copyrighted it or anything.X-Frame wrote...
Can you post your build please?
3 Throw
6 Warp
10 Power Armor
6 Overload
6 Cryo Blast
10 Guardian
10 Deep Stasis
Run around spamming projectiles like you're playing Street Fighter IV. A personal recommendation from me would be to bring squad mates with very high weapon damage, most notably Garrus, Zaeed, and Thane.
#11
Posté 16 octobre 2010 - 12:32
Listen to King Hell.
Modifié par Miss Yuna of Atlanta, 16 octobre 2010 - 12:32 .
#12
Posté 16 octobre 2010 - 11:55
#13
Posté 16 octobre 2010 - 11:59
Bozorgmehr wrote...
thisisme8 wrote...
I've always believed that bonus powers add a lot more to the early game than they do to late-game Sentinel play.
I prefer going the Assault route and all that's needed is Assault Armor (on a decent cooldown), everything else is bonus.
Still though even only lvl1 energy drain is off great benefit to a early game assault sentinal
#14
Posté 16 octobre 2010 - 12:17
#15
Posté 16 octobre 2010 - 12:32
turian councilor Knockout wrote...
I use warp ammo to increase weapon damage, sentinels have pretty much everything else covered.
The extra weapon damage you get from ammo powers is only really meaningful at the start of the game when you should be using squad ammo powers anyway because every class has more important things to points into then bonus ammo power.
Combine this with the fact that ammo power damage only works off the weapons base damage so gets no bonus at all from any of your weapon damage upgrades so the extra damage you get quickly becomes negligible compared to total weapon damage not really worth burning you only bonus power slot on IMO.
#16
Posté 16 octobre 2010 - 12:42
#17
Posté 16 octobre 2010 - 02:32
#18
Posté 16 octobre 2010 - 03:52
thisisme8 wrote...
Hey, what's up Kronner? Long time.
Yeah, long time indeed, good to see you back!
#19
Posté 16 octobre 2010 - 04:22
#20
Posté 16 octobre 2010 - 04:58
#21
Posté 16 octobre 2010 - 05:13
X-Frame wrote...
Energy Drain would be great for when you're using the Power Armor and being a Caster Sentinel I feel like.
IMHO Assault Armor is always better option, the bonuses you'll get from PA are minor compared to the AA's shield boost. It's even better for casters, the extra shield boost will allow the use of another power before the need arises to get the Tech Armor back on (once it blows).
#22
Posté 16 octobre 2010 - 06:00
#23
Posté 16 octobre 2010 - 06:17
3 Throw
10 Heavy Warp
10 Assault Armor
3 Overload
10 Cryo Blast
10 Defender
3 Armor Piercing Ammo
Modifié par ScroguBlitzen, 16 octobre 2010 - 06:17 .
#24
Posté 16 octobre 2010 - 06:23
Miss Yuna of Atlanta wrote...
Hm. Would my build look better if I took points out of Stasis and put them into Warp and Throw instead?
Depends. If you use Stasis to lock down powerful enemies long enough to deal with the lesser foes first; Deep or Enhanced Stasis is needed. If you use Stasis to kill (powerful) enemies fast, 1 point is enough. The good thing about the second option is that you have 9 points to use elsewhere at the small cost of losing some of Stasis' duration.
#25
Posté 16 octobre 2010 - 07:46
Bozorgmehr wrote...
Depends. If you use Stasis to lock down powerful enemies long enough to deal with the lesser foes first; Deep or Enhanced Stasis is needed.
That's exactly what I do, hahaha. This is especially true in levels with YMIR Mechs. I lock them down, kill more or less everyone else, then rip up the YMIR Mech when it collapses.





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