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Rogue/Fighter build?


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#26
avado

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HipMaestro wrote...

Zarhan Fastfire wrote...
Disable Trap 20
Discipline 25
Heal 14
Hide 25
Listen 26
Move Silently 25
Open Lock 21
Persuade 16
Search 24
Set Trap 19
Spot 26
Tumble 20

I think, if you added up all the skills i have used in ALL my builds i have ever played (since 2004), i dont think i have used that many skills.. EVER!  WOW!  Concentration may be worth it (drop Heal for it) so that a stray Taunt wont affect you. 

#27
jmlzemaggo

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One can't live without KD & IKD. He dies.

The same goes for Concentration. They're connected.

No expert here but a still living player.

#28
the.gray.fox

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Hello.

Rogues (especially those with Shadowdancer class) are supposed to strike first, fast, and very hard.
"Surprise" is their greatest asset.

And rogues (above all other classes) are not meant to go solo against a mob of foes. Especially when each embodies a nemesis of the class (Immunity to Critical Hits and True Seeing come to mind). Not even if they can transform the battle-field into a mine-field before turning hostile.

So... I would not worry too much about giving a Rogue every combat feat & skill that is usually found on more combat-oriented classes (like the Fighter). Frontal assault and dire combat situations are "out of character" for rogues: when things get sticky, or menace to be, they change plans and walk away quietly (for what is possible).

My two cents.

-fox

Modifié par the.gray.fox, 18 octobre 2010 - 04:05 .


#29
Zarhan Fastfire

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Guess I'm used to the traditional rogue portrayed in most games. The one that gets close, decimates the tough guy, then lays waste to the weak followers. I love my combat rogue in WoW for that reason. I think I'll try a custom build favoring strength, dex, and int for now and post the results. I'll also pass on "set trap" and just not bother with traps. I find I only use them to amuse myself anyway, setting them up in a row, then dragging a crowd across them. Makes me laugh, but not very useful!