slimgrin wrote...
I really wish they had used a new engine.
Normally I'd agree with you, slim, but on this point I don't.
Obsidian are, at the end of the day, in the grips of Bethesda for this product, whether they're a hands-on publisher or hands-off. I would wager that Obsidian's best option was to use the permutation of Gamebryo that Bethesda themselves use, and it's likely down to a few reasons.
1. Gamebryo, at least with Bethesda's modifications, is highly modabble. Appeals to the modding community (Especially the FO3/Oblivion community) due to little difference between 3 and NV.
2. Publisher support. Obsidian will be able to get support from within Bethesda to help with the engine, just as BioWare helped Obsidian with KotOR2 and CDPR with The Witcher.
3. Less time spent working on the engine. Aside from many minor issues and so forth, Bethesda's FO3 engine worked fine, and there's little Obsidian had to do. Add their tweaks (hopefully they've added some extra stability) and it's pretty much sorted.
Financially, I think Obsidian will benefit from this, but I think the most important thing for them is how they come out of it at the end. They've not got, at the moment, a great reputation for making games. They're criticised for KotOR2 (Despite a
lot of the problems being due to LucasArts), NWN2 never achieved anywhere near the success of NWN and is often criticised, and Alpha Protocol was a very underwhelming release in terms of numbers and impact, and it's known for being buggy. If Fallout: New Vegas is at
least as good as Fallout 3, Obsidian have done it. They'll have proved to the gaming community that they can make excellent games and that with the right publisher, they can shine. That's just my opinion, of course.