I stopped reading when you said the companions are a joke. If you think the companions in FO3 where good and better then NV(which these companions where on par with FO and FO2) then I have nothing more to say to you.The Harley Dude wrote...
I never played the first 2 and since it is now Bethesda's IP they can do what they want with it. The companions in FNV make combat a joke. And then there are the bugs. Obsidian has proven they have the worst QA team in game development bar none. KOTOR 2 redux. I just saved Kimball and now Caesar is neutral when I was hated before the quest. WTF?!
Fallout New Vegas
#1176
Posté 11 novembre 2010 - 07:25
#1177
Posté 11 novembre 2010 - 07:26
kraidy1117 wrote...
It depands on what you did. I sided with NCR< had the BoS and the Boomers join me and had ED-E and Boone at my side, plus near the end the Remnets and the vet rangers joined me on the attack on the camp. It was epic to me because I built an army. In FO3 all you had was the BoS vs the Enclave. The only good thing about that battle was Liberity prime.
There are like 3 people in that final camp though.
#1178
Posté 11 novembre 2010 - 07:27
NV seemed to use the old lore from the first two FO, not the lore that Bethesda tried to change in FO3. I hope that when Bethesda does FO4 they look at NV in terms of story, characters and lore.NamiraWilhelm wrote...
kraidy1117 wrote...
This.Crippledcarny wrote...
Leinadi wrote...
And Moira becoming a ghoul is such an obvious cover so that the player can still do the Wasteland Survival Guide quest, never mind that her becoming a ghoul instead of dying (a nuclear explosion people) is completely insane as well as contradicting lore (on how ghouls are created) of the previous games.
I believe they said people do not need the FEV to become ghouls. Just a lot of radiation.
Super Mutants are made from FEV
Ghouls are made from A LOT of radition and in RARE cases, FEV(but it's very very rare)
Have they finally agreed on that? It seems to differ from game to game, and writers
#1179
Posté 11 novembre 2010 - 07:29
O_____oCrippledcarny wrote...
kraidy1117 wrote...
It depands on what you did. I sided with NCR< had the BoS and the Boomers join me and had ED-E and Boone at my side, plus near the end the Remnets and the vet rangers joined me on the attack on the camp. It was epic to me because I built an army. In FO3 all you had was the BoS vs the Enclave. The only good thing about that battle was Liberity prime.
There are like 3 people in that final camp though.
I had Boone and Ed-E with me, Canibal Johnson and one ranger enter with me. There was at least over ten normal Legionors(sp) and the Legnate himself. When you walk up towards him, more NCR troops come to help you. After you kill the legnate, more Legion forces show up. Plus after that's done and you go to the gate, it blows up and there comes Olviver. I enjoyed the fight for Hoover Dam much better. Maybe my game bugged and gave me more forces, I don't know.
#1180
Posté 11 novembre 2010 - 07:31
It happens again in New Vegas though in Searchlight so that's rather meh.
I never played the first 2 and since it is now Bethesda's IP they can do what they want with it
You're free to like what you want of course, but that is just a really lazy and lame excuse to use when developers mess lore stuff up.
Modifié par Leinadi, 11 novembre 2010 - 07:33 .
#1181
Posté 11 novembre 2010 - 07:33
It does? I don't reember a someone beoming a ghoul super quick.Leinadi wrote...
I'm not talking about FEV, which indeed creates the Mutants, I'm talking about that "ghoulification" takes a very long time, it's not an instant transformation like with happened to Moira. This contradicts what was established in earlier games, and it even contradicts another ghoul in Fallout 3.
It happens again in New Vegas though.I never played the first 2 and since it is now Bethesda's IP they can do what they want with it
You're free to like what you want of course, but that is just a really lazy and lame excuse to use when developers mess lore stuff up.
ALso I get your gripe now, and that indeed messes lore up, but FO3 did a lot of that,just be happy NV decided to use the old lore.
#1182
Posté 11 novembre 2010 - 07:34
kraidy1117 wrote...
O_____o
I had Boone and Ed-E with me, Canibal Johnson and one ranger enter with me. There was at least over ten normal Legionors(sp) and the Legnate himself. When you walk up towards him, more NCR troops come to help you. After you kill the legnate, more Legion forces show up. Plus after that's done and you go to the gate, it blows up and there comes Olviver. I enjoyed the fight for Hoover Dam much better. Maybe my game bugged and gave me more forces, I don't know.
The number of people on each side during the final battle depends on your previous choices plus what you say to the Legate before engaging him.
Modifié par Sadinar, 11 novembre 2010 - 07:34 .
#1183
Posté 11 novembre 2010 - 07:35
Well I was a total dick to him and told him I want his helmet as a trophySadinar wrote...
kraidy1117 wrote...
O_____o
I
had Boone and Ed-E with me, Canibal Johnson and one ranger enter with
me. There was at least over ten normal Legionors(sp) and the Legnate
himself. When you walk up towards him, more NCR troops come to help you.
After you kill the legnate, more Legion forces show up. Plus after
that's done and you go to the gate, it blows up and there comes Olviver.
I enjoyed the fight for Hoover Dam much better. Maybe my game bugged
and gave me more forces, I don't know.
The number
of people on each side during the final battle depends on your previous
choices plus what you say to the Legate before engaging him.
Modifié par kraidy1117, 11 novembre 2010 - 07:36 .
#1184
Posté 11 novembre 2010 - 08:38
In FO3 I ran in front of Liberty Prime and wiped everything out myself so Project Purity battle was more satisfying. On the dam I seemed to magically teleport to the Legate camp from the dam and then killed the Legate in sneak mode with one head shot. I beat down Oliver with the Legate's sword. Had my robot army there but no one else and never saw Caesar. I guessed I missed out as I nuked the BoS and never did the Remnant quest. I reloaded from ealier save and have saved BoS and done Remnant. Could not get any help from Kahn's due to Melissa glitch.
While researching bugs on Bethesda's forums I found one I have to try. If you turn on hardcore mode you can shoot your companions head off and if you are quick enough toggle the hardcore mode off which results in a headless companion when they revive.
#1185
Posté 11 novembre 2010 - 10:39
I miss travelling through DC downtown ruins and subways usually populated with homicidal feral ghouls, raiders, and supermutants. I wonder if there is a mod to fix this. Travelling the desert is fun but it gets boring
#1186
Posté 11 novembre 2010 - 11:33
#1187
Posté 12 novembre 2010 - 12:00
Dude, chill out. A lot of Americans including me love British accents and yes I'm anglophile enough to know that Norfolk is not West End is not Cornwall. I wasn't trying to write a linguistic essay, just making an offhand comment about the funny review video.Ulous wrote...
Addai67 wrote...
Just listening to Brits swear is entertaining.
"Brit" is a bit of a blanket statement as we do have a vast difference in accents across the UK, even with us being such a small country n'all, I can litteraly get in my car and drive only 30 miles away and struggle to understand what people are saying, throw on top of that the fact they have their own versions of swear words and slang terms it makes describing a "Brit" impossible when it comes to the way we talk and indeed swear.
I'd guess from a foreigners point of view a typical British accent would be someone who uses a proper and almost shakesparean english accent, someone like Patrick Stewart for example..... problem is that in reality you would be hard pressed to find anyone that actually speaks that way here, although to be fair to Bioware in this they do employ many british voice actors with varying UK accents, as well as european and american.
Anyway! FNV... pretty disappointed overall. I think if you're into shooters, you will like the combat. There were interesting things. But nothing very memorable, be it the small encounters or the main quest. FO3 had a lot of memorable moments.
#1188
Posté 12 novembre 2010 - 12:05
#1189
Posté 12 novembre 2010 - 12:08
You are joking, right? Fallout: NV is much more in tune with the Fallout series than Fallout 3 was. Plus I've had a lot of memorable "OH SNAP!" moments.Addai67 wrote...
Dude, chill out. A lot of Americans including me love British accents and yes I'm anglophile enough to know that Norfolk is not West End is not Cornwall. I wasn't trying to write a linguistic essay, just making an offhand comment about the funny review video.Ulous wrote...
Addai67 wrote...
Just listening to Brits swear is entertaining.
"Brit" is a bit of a blanket statement as we do have a vast difference in accents across the UK, even with us being such a small country n'all, I can litteraly get in my car and drive only 30 miles away and struggle to understand what people are saying, throw on top of that the fact they have their own versions of swear words and slang terms it makes describing a "Brit" impossible when it comes to the way we talk and indeed swear.
I'd guess from a foreigners point of view a typical British accent would be someone who uses a proper and almost shakesparean english accent, someone like Patrick Stewart for example..... problem is that in reality you would be hard pressed to find anyone that actually speaks that way here, although to be fair to Bioware in this they do employ many british voice actors with varying UK accents, as well as european and american.
Anyway! FNV... pretty disappointed overall. I think if you're into shooters, you will like the combat. There were interesting things. But nothing very memorable, be it the small encounters or the main quest. FO3 had a lot of memorable moments.
#1190
Posté 12 novembre 2010 - 12:17
I never played 1 and 2, I'm only comparing FO3 and FNV.LegendaryAvenger wrote...
You are joking, right? Fallout: NV is much more in tune with the Fallout series than Fallout 3 was. Plus I've had a lot of memorable "OH SNAP!" moments.
#1191
Posté 12 novembre 2010 - 12:18
#1192
Posté 12 novembre 2010 - 12:23
The only thing I like better about FO3 was the atmosphere. NV feels too colorful. And what I said before, which was city ruins and subways.NamiraWilhelm wrote...
Its a pretty mixed bag of opinions it seems. I think i liked FO3 better, but only slightly. Maybe because it was bigger, who knows
Modifié par LegendaryAvenger, 12 novembre 2010 - 12:24 .
#1193
Posté 12 novembre 2010 - 12:37
LegendaryAvenger wrote...
You are joking, right? Fallout: NV is much more in tune with the Fallout series than Fallout 3 was. Plus I've had a lot of memorable "OH SNAP!" moments.
I have just finished FO1 and 2 a 10th time each, and I have to admit that NV is trying way too hard to be like those. It fails at it and lacks its own identity. FO3 was way different than the old games, but it had a soul of its own.
#1194
Posté 12 novembre 2010 - 01:11
but there was nothing to do...NamiraWilhelm wrote...
Its a pretty mixed bag of opinions it seems. I think i liked FO3 better, but only slightly. Maybe because it was bigger, who knows
#1195
Posté 12 novembre 2010 - 04:41
#1196
Posté 12 novembre 2010 - 08:02
Leinadi wrote...
Actually, I found both types of characters far more rewarding to play. A non-combat focused character because, well... Unlike F3, it actually feels viable and most quests have non-violent solutions. And combat because the toughest battles in NV are far more tough than the toughest ones in F3.
Personally I followed the quest arrow to the Fat Man and killed the Behemoth with that in one mini-nuke plus a few bullets from another gun.
Actually this was true for my first playthrough. But once I worked out FATMAN uses explosive sklills & found Gobi campaign scout rifle, I'm killing All Sorts of deathclaws (the toughest enemies in GAME) left, right & center at level 14. So it's gotten just as easy if not easier than Fallout 3. The hardcore mode just makes the game more annoying by making you having to travel back to your home of choice more often to drop off gear and or to buy water from merchants.
Biggest diiference I found with F3 combat & FNV combat is that the energy weapons in FNV with the exception of Alien Blaster is way underpowered compared to small projectile weapons.
Modifié par jsachun, 12 novembre 2010 - 08:16 .
#1197
Posté 12 novembre 2010 - 10:02
I have just finished FO1 and 2 a 10th time each, and I have to admit that NV is trying way too hard to be like those. It fails at it and lacks its own identity. FO3 was way different than the old games, but it had a soul of its own.
Trying too hard in what way? Surely the re-inclusion of player choice and reputation is not "trying too hard"? And FO3? I'd say the only identity that game has is torn straight from the Elder Scrolls series.
Actually this was true for my first playthrough. But once I worked out FATMAN uses explosive sklills & found Gobi campaign scout rifle, I'm killing All Sorts of deathclaws (the toughest enemies in GAME) left, right & center at level 14. So it's gotten just as easy if not easier than Fallout 3. The hardcore mode just makes the game more annoying by making you having to travel back to your home of choice more often to drop off gear and or to buy water from merchants.
Biggest diiference I found with F3 combat & FNV combat is that the energy weapons in FNV with the exception of Alien Blaster is way underpowered compared to small projectile weapons.
Yes, you can "game" NV just like most other games. If you can find powerful weapons, then they can trivialize many encounters in the game. Sniper Rifles as a whole (even excluding the the Campaign Rifle) are overpowered and it's unfortunate. Even so, perhaps you are good at this game or something, but in New Vegas (even decked out) I'm creeping around the more dangerous areas quite carefully because if you get ganged up upon, chances are you're gonna be dead.
Never did I feel that F3 encouraged me to do that. Partly because of the awful level scaling and partly because healing was so easy in the game anyways. At least in Hardcore mode, stims heal over time and you have to use Doctor's Bag for your limbs. In F3, I handled most encounters by standing in place and just mashing the stims whenever my health dropped.
The only time I felt challenged in F3 was when I encountered an Enclave soldier that was located a short distance outside of Megaton. And as I understand it, that was a bug due to the Broken Steel DLC. And you know what? I still beat him.
#1198
Posté 12 novembre 2010 - 12:09
Leinadi wrote...
I have just finished FO1 and 2 a 10th time each, and I have to admit that NV is trying way too hard to be like those. It fails at it and lacks its own identity. FO3 was way different than the old games, but it had a soul of its own.
Trying too hard in what way? Surely the re-inclusion of player choice and reputation is not "trying too hard"? And FO3? I'd say the only identity that game has is torn straight from the Elder Scrolls series.
Oh, the very forced references to previous FO games; FO1 and FO2 music which doesn't fit at all(they used the most characteristic pieces); bringing back the obnoxious Spore Plants and Mantis from FO2 etc.; it all screams "Hey! We're like FO1 and 2! Herp, derp! You want a blowj*b with that?!". No atmosphere or feel of its own. It isn't like the old games and it doesn't feel like a game in its own right. It wants to be old school so hard, it just pains me to watch it.
There is no choice really. NCR = mother Theresa, even with their corruption etc. when compared to Legion = baby eating. Oh, and there was supposed to be moral ambiguity with them. There is none.
Reputation was bugged for me to all hell, so I can't say whether bringing it back is good or not.
#1199
Posté 12 novembre 2010 - 12:33
And Spore Plants and Mantis' seems to fit into the setting if you ask me. I mean, the game takes place quite near to where the older games took place. I'd say FO3 is more eligible for this criticism for moving so much stuff all the way across the country to the East Coast. We have the enclave again, we have deathclaws again, we have super mutants again, radscorpions, we have Harold again, we have Dogmeat again. Hell, even much of the plot is recycled from the old games.
How's that? And again, this is across the country in a very harsh post-apocalyptic world. Yeah...
And sure, NCR feels like the more good choice when compared to the Legion. But then again, there are two more options in the main quest And hell, at least we have the *option* to make up our own mind about the Legion and destroy them or help them. Compare this to the F3 main quest where we, well yeah... I guess we were kinda stuck with the new ultra-good Brotherhood there weren't we? Kinda forced to help out good old dad? No option to help the Enclave for example.
#1200
Posté 12 novembre 2010 - 02:11
Leinadi wrote...
FO2 reused lots of music from FO1 in very different locales from where they originally were, I don't see anything particularly wrong with this. I think some pieces could've been better placed but that goes for all music pieces and not just the ones from the older games.
FO2 is virtually FO1, just bigger. Kind of a exaggeration, but comparing OST recycling FO1->FO2 and FO1 + FO2->NV is dumb. FO2 was released only a year after the first one, of course it's going to recycle music. NV was released over a decade later.
Leinadi wrote...
And Spore Plants and Mantis' seems to fit into the setting if you ask me. I mean, the game takes place quite near to where the older games took place. I'd say FO3 is more eligible for this criticism for moving so much stuff all the way across the country to the East Coast. We have the enclave again, we have deathclaws again, we have super mutants again, radscorpions, we have Harold again, we have Dogmeat again. Hell, even much of the plot is recycled from the old games.
How's that? And again, this is across the country in a very harsh post-apocalyptic world. Yeah...
I absolutely hate the sole idea of giant man eating plants and giant mantis. I was relieved when I noticed FO3 doesn't have that. FO3 just threw out what was an idiotic idea and took the awesome ones. Deathclaws are just strongly mutated bears, from what I remember, so the East Coast bears mutate the same way as the West Coast ones. Same with Radscorpions. Super Mutants and Enclave presence is explained. Harold and Dogmeat are fanservice more than anything.
Leinadi wrote...
And sure, NCR feels like the more good choice when compared to the Legion. But then again, there are two more options in the main quest And hell, at least we have the *option* to make up our own mind about the Legion and destroy them or help them. Compare this to the F3 main quest where we, well yeah... I guess we were kinda stuck with the new ultra-good Brotherhood there weren't we? Kinda forced to help out good old dad? No option to help the Enclave for example.
You're right, but still you can contaminate the Water Purifier with FEV, like Eden wanted. In Broken Steel you can choose to nuke the Citadel instead of the Enclave mobile fortress. It's still something. BTW, you can't join the Enclave in FO2(from what I know) and joining the Master in FO1 ends really badly, it's essentially a game over screen in the form of a cut-scene.





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