Energy weapons are seriously nerfed and/or badly balanced. Just finished my melee/energy weapons Black Widow Laser Commander gal.
I got so sick of energy weapons being generally underpowered that I went to install a mod from New Vegas Nexus that grants a small bit of Damage Threshold negation (i.e. Armour Piercing effect) to energy weapons attack ... ah much better. It really helps the energy weapon peashooters *sprays down fiends with Laser RCW*
That said, despite their flaws in FNV, energy weapons do have an advantage in that, with sufficent Science Skill, you can easily convert your standard energy ammo between different forms at the workbench (6 Electron Charge Pack < - > 3 Small Energy Cell < - > 2 Micro Fusion Cell, conversation rate is constant so you can convert back and forth as much as you want without waste, unlike bullets)
In addition, if you have lots of energy ammo to spare, you can easily convert them into more powerful (but less efficent and more weapon wearing) ammo forms. After level 20, my gal was running around with Overcharged ammo (+25% damage) for her Laser RCW and Scoped Laser Rifle, and at the end she went into battle loaded down with Max Charged ammo (+50% damage) - she went in with >1000 ECP and 400 MFC with extra ammo on follower Boone (she could carry so much ammo only because she had Pack Rat perk)
Frankly, I think sniping people with the Gauss Rifle is much more entertaining that with the sniper rifles - in the last battle, I grin whenever a victim of my Gauss Rifle ragdolls through the air and plumments a thousand feet of the walkway ...
Modifié par SupidSeep, 18 novembre 2010 - 03:14 .