Fallout New Vegas
#1726
Posté 25 décembre 2010 - 01:12
#1727
Posté 25 décembre 2010 - 01:19
Addai67 wrote...
For me FO3 is definitely "the game," and FNV was disappointing. It might be a nostalgia thing, though, since FO3 was the first modern video game I ever got really hooked on. That Inon Gur music is on my YouTube playlist and always gets me. But after a full playthrough of FNV, I have no desire for another. It was fun, but overall left me flat.
i think most of us feel this way eh?
#1728
Posté 25 décembre 2010 - 01:30
-Iron Sights -Win
-Crazy Super Mutant Cult -Win
-Hardcore Mode -Win
-YCS -Win
-Chance to play Fallout more -Win
-Set pieces -Fail
-Bugs and Glitches? -Standard Bethesda
All in all its a very fun game to play. Could've been better? Yes, but I was satisfied with my return to the wasteland, as I believe most of "us" were. /winking smiley
Modifié par B3taMaxxx, 25 décembre 2010 - 01:30 .
#1729
Posté 25 décembre 2010 - 01:42
#1730
Guest_Capt. Obvious_*
Posté 25 décembre 2010 - 01:50
Guest_Capt. Obvious_*
#1731
Posté 25 décembre 2010 - 01:51
#1732
Posté 25 décembre 2010 - 11:36
B3taMaxxx wrote...
All in all its a very fun game to play. Could've been better? Yes, but I was satisfied with my return to the wasteland, as I believe most of "us" were. /winking smiley
And most importantly, what has returned is a major focus on what the franchise was unknown for before Bethesda picked it up, an RPG. The way I see New Vegas is it's less a Bethesda game and more an original Fallout game trapped inside Bethesda's game engine.
And since I've wasted 8 years of my life following this franchise, I gotta say:
Sorry F3 sandbox style of gameplay, desolate green-tinted ruins(even if it's already 200 years after the nukes and the CW still somehow refuses to rebuild, the agriculture is still crap etc.), NV gets my vote over F3.
Modifié par Avalla'ch, 25 décembre 2010 - 11:41 .
#1733
Posté 25 décembre 2010 - 12:52
#1734
Posté 25 décembre 2010 - 01:21
Avalla'ch wrote...
B3taMaxxx wrote...
All in all its a very fun game to play. Could've been better? Yes, but I was satisfied with my return to the wasteland, as I believe most of "us" were. /winking smiley
And most importantly, what has returned is a major focus on what the franchise was unknown for before Bethesda picked it up, an RPG. The way I see New Vegas is it's less a Bethesda game and more an original Fallout game trapped inside Bethesda's game engine.
And since I've wasted 8 years of my life following this franchise, I gotta say:
Sorry F3 sandbox style of gameplay, desolate green-tinted ruins(even if it's already 200 years after the nukes and the CW still somehow refuses to rebuild, the agriculture is still crap etc.), NV gets my vote over F3.
Gee, I doubt there would be any form of rebuilding going on when there is battles going on just about every where. As Point break DLC prove it the desolate watseland of the Marylands was all purpose and no crap. On the contrary why is NV in such ruins if it did not get hit by a bomb??
Modifié par jsachun, 25 décembre 2010 - 01:21 .
#1735
Posté 25 décembre 2010 - 03:34
jsachun wrote...
Gee, I doubt there would be any form of rebuilding going on when there is battles going on just about every where. As Point break DLC prove it the desolate watseland of the Marylands was all purpose and no crap. On the contrary why is NV in such ruins if it did not get hit by a bomb??![]()
So? West Coast has been pretty much in the same situation with Master's mutant army invasion (I am not talking about Vegas right now, just the west overall) yet people WERE rebuilding, starting settlements etc.. Even the Shady Sands managed to expand into NCR with Raiders and wildlife going ape**** everywhere around them.
Hell, I find it highly surprising that people in CW are still alive at all. No plant life = no agriculture = no hunting = no food = dead in months. It is that simple.
Modifié par Avalla'ch, 25 décembre 2010 - 03:48 .
#1736
Posté 25 décembre 2010 - 03:48
The main point is that in F3 and NV, we are *200 years* after the war. 200 years is an extremely long time. The complete lack of development on the East Coast makes no sense whatsoever. Even NV is stretching the believability in some cases but there is at least newer developments, people getting together and rebuilding, trying to form a new life, thoughts of producing new supplies instead of pre-war stuff and so forth. Even in Fallout 1 (which was not too long after the war), you had places like the Hub where a lot of different people had banded together to form a civilization of decent size. You had Adytum, and smaller places like Shady Sands (which grew into NCR) and Junktown.
I think it could be argued that the series is heading away from one of its initial draws, which was the more immediate post-apocalypse in F1. But hell, if you're setting your game 200 years after the war, don't build a world that looks like bombs dropped yesterday.
#1737
Posté 25 décembre 2010 - 03:49
Leinadi wrote...
Also, a lot of the old-world (and even newer) constructions in NV are crumbling due to natural decay and neglect.
The main point is that in F3 and NV, we are *200 years* after the war. 200 years is an extremely long time. The complete lack of development on the East Coast makes no sense whatsoever. Even NV is stretching the believability in some cases but there is at least newer developments, people getting together and rebuilding, trying to form a new life, thoughts of producing new supplies instead of pre-war stuff and so forth. Even in Fallout 1 (which was not too long after the war), you had places like the Hub where a lot of different people had banded together to form a civilization of decent size. You had Adytum, and smaller places like Shady Sands (which grew into NCR) and Junktown.
I think it could be argued that the series is heading away from one of its initial draws, which was the more immediate post-apocalypse in F1. But hell, if you're setting your game 200 years after the war, don't build a world that looks like bombs dropped yesterday.
Meh, I gotta say it's kinda a backslash againts Bethesda, because they've stated that they want the series to "move forward with every Fallout".<_<
#1738
Posté 25 décembre 2010 - 04:45
#1739
Posté 25 décembre 2010 - 11:18
Namira, Fallout 2 tends to be a fan-favorite. It's pretty similar to NV in some ways, they feel rather connected to each other because F2 sowed a lot of the seeds that can be seen in NV now, like the NCR for example. Of course, the gameplay is very different since it's isometric and turnbased.
I like Fallout 1 the most. It's not nearly as large as any of the others but I think it pays off in that there really is very little filler content in the game. It's very well designed, and the gameword is a lot more toned down. Stuff like the 50s vibe and the dark humor is a lot more subtle overall. I think the games that came after sorta took everything into overload to the point where I find it rather hard to take them seriously at times. There was humor in F1 but it was closer to something like Vault 11 in NV, where there is real tragedy at work but the aesthetic juxtaposes what's happening (like the little film at the end).
But that's also coming from someone who played Fallout 1 first, so that set the bar for me.
Modifié par Leinadi, 25 décembre 2010 - 11:20 .
#1740
Posté 25 décembre 2010 - 11:23
Avalla'ch wrote...
jsachun wrote...
Gee, I doubt there would be any form of rebuilding going on when there is battles going on just about every where. As Point break DLC prove it the desolate watseland of the Marylands was all purpose and no crap. On the contrary why is NV in such ruins if it did not get hit by a bomb??![]()
So? West Coast has been pretty much in the same situation with Master's mutant army invasion (I am not talking about Vegas right now, just the west overall) yet people WERE rebuilding, starting settlements etc.. Even the Shady Sands managed to expand into NCR with Raiders and wildlife going ape**** everywhere around them.
Hell, I find it highly surprising that people in CW are still alive at all. No plant life = no agriculture = no hunting = no food = dead in months. It is that simple.
With technology like stimpack who needs food. The whole idea of space age technology & the future was that you could get your nutritional value purely out of pill sized supplements. I'm no big fan of NCR, I prefer the brotherhood story myself.
Besides weren't people in the Rivet city researching some sort of hydroponic agriculture & providing a source of radioactive free water for agriculture in general. The whole plot is based around the idea of providing clean source of food & water.
Argiculture & farming came very late in our civilisation. I think it makes sense that they resort to scavanging & hunting, especially when they live in a world where there is no law enforcement present to protect any sort of establishments.
Trade & barter is also present so I don't see why a settlement can't survive purely by trading food. You don't see any farms in modern day cities, so why would you expect the future cities to be any different?
It makes less sense to me, how the NCR can manage to provide enough source of water for farming in the middle of a desert.
I think the NV world would have been much more successful if they actually used the real Las Vegas as the precedent for the model of the gaming world.
Modifié par jsachun, 25 décembre 2010 - 11:52 .
#1741
Posté 26 décembre 2010 - 11:41
With technology like stimpack who needs food. The whole idea of space age technology & the future was that you could get your nutritional value purely out of pill sized supplements. I'm no big fan of NCR, I prefer the brotherhood story myself.
Worst. Argument. Ever.
The "whole idea" takes a place in a nuked Wasteland where people are slowly rebuilding. Just because it takes place in future does not automatically mean we will have modern stuff everywhere.
The whole setting is based on Science! too.
Besides weren't people in the Rivet city researching some sort of hydroponic agriculture & providing a source of radioactive free water for agriculture in general. The whole plot is based around the idea of providing clean source of food & water.
And here comes another plothole: Do you actually know you can purify a water yourself with a simple water boiling or just as imple filtration system? You don't need big machines to do it.
Besides, when they want you to retrieve the GECK, why can't we use it the way it SHOULD be used? Why dismantle it into parts? Remember Vault City?
Argiculture & farming came very late in our civilisation. I think it makes sense that they resort to scavanging & hunting, especially when they live in a world where there is no law enforcement present to protect any sort of establishments.
Arguments like "it was too harsh, no law enforcement"... uuuh, you know, West Coast wasn't in any better shape with the threat of the Mutant Army invasion of the organized Raider Groups(original Khans anyone?). And the events of F1 even take place more than a century before F3.
Building and recovering is part of the survival. Even in the harshest conditions, as Fallout 1 and 2 proves.
Again, you need to stop abusing the term "modern" in a post-apocalytic wasteland.Trade & barter is also present so I don't see why a settlement can't survive purely by trading food. You don't see any farms in modern day cities, so why would you expect the future cities to be any different?
Settlements CAN't survive just by trading food with the same 4 jarate poor caravans that always get jumped by raiders everywhere.
Just because it's set in 22xx(aka futuristic for you) doesn't mean we can just sweep it off the table and throw the logic outta window.
It makes less sense to me, how the NCR can manage to provide enough source of water for farming in the middle of a desert.
It's not a desert first off, their sharecropper farms are based close to New Vegas(which wasn't hit by nukes) with steady supplies and workers.
And like I said before: Goodsprings, Junktown, Hub, Shady Sands -> NCR. If they kept sitting on their asses like CW, the game would be stuck in a freaking limbo of grey and orange postapo color.
How do you think NCR got started? They rebuilt from the ground up "Shady Sands." They rebuild they farmed and they thrived and look where they are now! NCR was not the only people to rebuild, farm and thrive and there was no surviving city in the core region of FO1 and FO2. All the peoples in fallout but the tribals rebuilt towns and cities. Hell even the tribals built better shelters then shacks and they farmed animals and plants. FO3 was bad. It just had its people sitting around for 200 years in a radioactive mud hole, no farming, no rebuilding (with new materials) and no thriving and yet some how there were people that could perform complicated facial surgery and work on Project Purity If they could learn to do that they could learn how to build a city, farm or be smart enough to go where there are no super mutants.
I think the NV world would have been much more successful if they actually used the real Las Vegas as the precedent for the model of the gaming world.
NV is succesfull. In both sales and being a true FALLOUT game. It's just either people who have issues with bugs(can't I say I had in my 4 playhtroughs) or the vocal minority on Bethsoft forums complaining it's not elderscroll-esque enough like F3. I can find a link to show you the sales of the first two weeks if you want.
Modifié par Avalla'ch, 26 décembre 2010 - 11:47 .
#1742
Posté 26 décembre 2010 - 11:48
#1743
Guest_Rex Tremendae Majestatis_*
Posté 26 décembre 2010 - 11:58
Guest_Rex Tremendae Majestatis_*
B3taMaxxx wrote...
No, judging by this thread, a Fallout New Vegas thread, most of 'us' feel the game was pretty damn good, but the overlaying plot line could've been better.
-Iron Sights -Win
-Crazy Super Mutant Cult -Win
-Hardcore Mode -Win
-YCS -Win
-Chance to play Fallout more -Win
-Set pieces -Fail
-Bugs and Glitches? -Standard Bethesda
All in all its a very fun game to play. Could've been better? Yes, but I was satisfied with my return to the wasteland, as I believe most of "us" were. /winking smiley
Bethesda wasn't involved with the development, so why do you blame them for the bugs and such? Obviously, neither Bethesda or Obsidian are able to use the Gamebryo engine without screwing up in the process.
#1744
Posté 26 décembre 2010 - 04:37
Rex Tremendae Majestatis wrote...
Bethesda wasn't involved with the development, so why do you blame them for the bugs and such? Obviously, neither Bethesda or Obsidian are able to use the Gamebryo engine without screwing up in the process.
That was my point, its Bethesda's tech, and neither developer sems to fully understand it. That, or perhaps its just a broken engine.
#1745
Posté 26 décembre 2010 - 08:58
How would you guys feel about playing as a ghoul? I guess i just find em really interesting... Like an elderly relative with lots of war stories. Maybe how in FO3, our story spanned over time from an infant in the Vault, we could spend some time prewar as a normal human.... but thats just me wanting moar!!!
#1746
Posté 26 décembre 2010 - 09:00
So obviously in your Fallout world there are no remanants of Existing technolgy to scavange & salvage.Avalla'ch wrote...
Worst. Argument. Ever.
The "whole idea" takes a place in a nuked Wasteland where people are slowly rebuilding. Just because it takes place in future does not automatically mean we will have modern stuff everywhere.
The whole setting is based on Science! too.
Your knowledge of simple scientific knowledge is worst than a high school graduate. You can not simply purify water that is radioactive by boiling & filtering.And here comes another plothole: Do you actually know you can purify a water yourself with a simple water boiling or just as imple filtration system? You don't need big machines to do it.
Besides, when they want you to retrieve the GECK, why can't we use it the way it SHOULD be used? Why dismantle it into parts? Remember Vault City?
There was no NCR in CW. Only BOS with a simpathetic Elder.Arguments like "it was too harsh, no law enforcement"... uuuh, you know, West Coast wasn't in any better shape with the threat of the Mutant Army invasion of the organized Raider Groups(original Khans anyone?). And the events of F1 even take place more than a century before F3.
Building and recovering is part of the survival. Even in the harshest conditions, as Fallout 1 and 2 proves.
This would be exactly the same to farms without proper protection. Besides how long do you expect crops to survive in a radioactive environment? & please stop contradicting yourself.Again, you need to stop abusing the term "modern" in a post-apocalytic wasteland.
Settlements CAN't survive just by trading food with the same 4 jarate poor caravans that always get jumped by raiders everywhere.
Just because it's set in 22xx(aka futuristic for you) doesn't mean we can just sweep it off the table and throw the logic outta window.?
As we all know Las Vegas was built righ in the middle of the Mojave desert. You can go & farm in sand if you like.It's not a desert first off, their sharecropper farms are based close to New Vegas(which wasn't hit by nukes) with steady supplies and workers.
No where near these figures I bet.NV is succesfull. In both sales and being a true FALLOUT game. It's just either people who have issues with bugs(can't I say I had in my 4 playhtroughs) or the vocal minority on Bethsoft forums complaining it's not elderscroll-esque enough like F3. I can find a link to show you the sales of the first two weeks if you want.
.
http://kotaku.com/50...-million-copies
Modifié par jsachun, 26 décembre 2010 - 09:34 .
#1747
Posté 26 décembre 2010 - 09:17
Rex Tremendae Majestatis wrote...
Bethesda wasn't involved with the development, so why do you blame them for the bugs and such? Obviously, neither Bethesda or Obsidian are able to use the Gamebryo engine without screwing up in the process.
That is exactly my point. Besides Fallout 3 on PC was relatively bug free for me. Most of the patches for Fallout 3 ended up being to make the Game compatible with DLCs rather than fixing up bugs in the gameplay.
#1748
Posté 26 décembre 2010 - 10:00
So obviously in your Fallout world there are no remanants of Existing technolgy to scavange & salvage.
After 200 years, most of that would've been salvaged. But I believe the point was that you feel that food should be rendered unnecessary due to the advanced technology shown in areas like stimpaks. But basic resources and how people handle them have always been an important part of the series. One of the first things you can do in Fallout 1, if you have high enough INT, is to teach a fairly unsuccessful farmer about crop rotation.
The entire setting is based around Science! like someone says, which essentially means that the world is highly advanced in some ways but primitive in others. We don't have any cell-phones in the gameworld for example. The computers still look like old pieces of junk with very low-res screens and so forth.
There was no NCR in CW. Only BOS with a simpathetic Elder.
I believe that is rather the point, isn't it? It makes very little sense that *200 years* would pass and people would not form together beyond those tiny settlements. No attempt at forming a government or instituting some form of civilization? Instead, you have people building a town around an unexploded nuke and people living in Tenpenny tower. People would not be content with just "stopping" at forming such settlements.
This would be exactly the same to farms without proper protection. Besides how long do you expect crops to survive in a radioactive environment? & please stop contradicting yourself.
Plants and vegetation can still grow, I'm pretty sure that Chernobyl shows that.
The point about the caravans is more that they travel around endlessly... but where does the supplies and resources come from in the first place?
As we all know Las Vegas was built righ in the middle of the Mojave desert. You can go & farm in sand if you like.
Farming in sand is perfectly possible though harder than in more ideal conditions of course.
No where near these figures I bet.
http://kotaku.com/50...-million-copies
http://content.usato...illion-copies/1
Modifié par Leinadi, 26 décembre 2010 - 10:01 .
#1749
Posté 26 décembre 2010 - 10:06
adriano_c wrote...
Finally got around to playing Fallout 3 (due to the Steam sale). What an utter disappointment. The game didn't even "feel" like Fallout to me. Terribly lifeless and uninteresting characters with an easily forgettable plot. New Vegas > Fallout 3, all day.
You're kidding, right? I might have a higher opinion of New Vegas were it not a bug-ridden disaster, but I thought Fallout 3 was still the superior game.
#1750
Posté 26 décembre 2010 - 10:14
Errrr, I'm sorry to say but it's your scientific knowledge that's a bit faulty here.jsachun wrote...
Your knowledge of simple scientific knowledge is worst than a high school graduate. You can not simply purify water that is radioactive by boiling & filtering.
Water itself, that is pure H2O molecules, do not really get radioactive. It's the crap dissolved in it, the radioactive fallout from the war, that is the problem. And the 2 easy ways to get rid of that is by either some decent filtering or by distilling (which was meant by boiling I guess).
Yeah, that was kind of what Avalla'ch was getting at I think.....why is there no NCR-like entity in the CW?There was no NCR in CW. Only BOS with a simpathetic Elder.
There was no NCR in the West Coast either at first, but then people linving there got their act together somewhat and got **** done. And that only a 100 years after the war.
Meanwhile, 200 years after the war, people in the CW still haven't done all that much in regard to getting a "proper" society going again. And I can't really see an excuse for that to be so. The bombs hit both regions almost equally hard after all.
As for the farming in a desert....how is it a problem when you've got Lake Mead almost right next door?





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