
WTF??? North of NCRCF.
Modifié par jsachun, 08 janvier 2011 - 06:26 .
Looks like a large dog to me.jsachun wrote...
WTF??? North of NCRF.
vometia wrote...
Looks like a large dog to me.jsachun wrote...
WTF??? North of NCRF.
I always had that perk so perhaps that's why I didn't see anything amiss; and it's actually quite useful with the mod that adds a little extra running away speed.NvVanity wrote...
Wild Wasteland maybe?
vometia wrote...
I always had that perk so perhaps that's why I didn't see anything amiss; and it's actually quite useful with the mod that adds a little extra running away speed.NvVanity wrote...
Wild Wasteland maybe?
The time a gnome started grumbling at me was a bit strange though.
Modifié par thegreateski, 08 janvier 2011 - 05:29 .
Modifié par thegreateski, 08 janvier 2011 - 05:35 .
Modifié par thegreateski, 08 janvier 2011 - 05:42 .
The "hardcore" mode was most welcome; the name almost put me off but it added gameplay features I found myself having to manually add to the likes of Oblivion and Fallout 3: eating and sleeping may not be the most exciting gameplay elements, but they do add a lot to the experience. I learnt from playing Oblivion that curtailing fast travelling and having my character not questing 24 hours a day actually made an enormous improvement.ParagonVanguard wrote...
The addition of the Survival Skill, makeshift bedding, the ability to mod wepaons and make and destory ammo and Hardcore Mode, which really brings more realisum into the game.
The reputation system is also a big improvement. It made no sense at all that you couldn't have a good character who stole a villain's supplies and got into trouble for it, or conversely a bad character who gained karma for gunning down another bad guy simply because he got in the way. FO3 did have a certain amount of faction-based karma but it was underused and quite badly bugged, whereas the NV system seemed to (mostly) work quite well.ParagonVanguard wrote...
I also like the music better than the music in Flalour 3. It's more ambient which is think really contributes to the feel. Bringing back the Reputaion system and making it more important than Karma was a great idea.
vometia wrote...
The "hardcore" mode was most welcome; the name almost put me off but it added gameplay features I found myself having to manually add to the likes of Oblivion and Fallout 3: eating and sleeping may not be the most exciting gameplay elements, but they do add a lot to the experience. I learnt from playing Oblivion that curtailing fast travelling and having my character not questing 24 hours a day actually made an enormous improvement.ParagonVanguard wrote...
The addition of the Survival Skill, makeshift bedding, the ability to mod wepaons and make and destory ammo and Hardcore Mode, which really brings more realisum into the game.
I still think that their implementation of the survival needs falls quite short of the user-made mods I've seen, but it's better than nothing.The reputation system is also a big improvement. It made no sense at all that you couldn't have a good character who stole a villain's supplies and got into trouble for it, or conversely a bad character who gained karma for gunning down another bad guy simply because he got in the way. FO3 did have a certain amount of faction-based karma but it was underused and quite badly bugged, whereas the NV system seemed to (mostly) work quite well.ParagonVanguard wrote...
I also like the music better than the music in Flalour 3. It's more ambient which is think really contributes to the feel. Bringing back the Reputaion system and making it more important than Karma was a great idea.
I'm... Confused by this. Do you believe Obsidian took over the development, or do you mean that you're glad that Bethesda 'hired' (Well, there's no other word for it) Obsidian to make it? Obsidian haven't taken over anything.ParagonVanguard wrote...
I love Fallout: New Vegas and I'm glad that Obsidion took over with it's develoupment than Bestheda and it shows.
It was nice to see some Mark Morgan tracks return. I took a peek into the file directory and there's tracks from all the numbered games (FO1, 2 and 3), so we have a nice mix of Inon Zur and Mark Morgan tracks. Can't say I like the actual songs, though, or at least not to the degree of the previous games. There was only one (I believe) Ink Spots track, and both (Or was it three if you include Black Mountain?) radio stations share a number of tracks. The radio stations themselves were pretty dull, and Mr Vegas didn't really put his heart and soul into being Mr New Vegas, which kinda ruined it for me.ParagonVanguard wrote...I also like the music better than the music in Flalour 3. It's more ambient which is think really contributes to the feel.
Oh no, now I have it stuck in my head again. <_< Still, at least it's not as bad as the wailingly horrid Johnny Guitar. Overall I preferred the music in FO3 personally, which eventually grew on me in spite of it driving me nuts to start with; Mr New Vegas and his selection of three singles just didn't do it for me.OnlyShallow89 wrote...
Oh, and Heartaches By The Number continually plays for some reason. Everytime I go into a building it seems to be that single track playing. I know it's just the luck of the draw but it's still kinda annoying.
Modifié par OnlyShallow89, 08 janvier 2011 - 05:44 .
vometia wrote...
Still, at least it's not as bad as the wailingly horrid Johnny Guitar.
It's a fairly quiet track, so I wouldn't be surprised if you missed it. It's called 'It's A Sin To Tell A Lie', I believe, and it's quite a beautiful piece.Morbo wrote...
And I never even heard the one Ink Spots song.
There is that. One of the more surreal moments in FO3 was listening to Let's Go Sunning superimposed over one of Inon Zur's mournful tracks at the same time as giving some supermutants or Talon Co. types a wide berth. A whole bunch of entertainingly conflicting emotions in one neat package.LiquidGrape wrote...
Aw. Personally I think the sonorous tones of Peggy Lee puts the old ultra-violence in absolutely perfect juxtaposition.
I hadn't figured out what Butcher Pete was about, and it doesn't really enhance the overall experience now that I know. But the song that always stands out for being both annoying and catchy at the same time is Bing's brother Bob Crosby with his "the rhymes are the corniest" ditty.OnlyShallow89 wrote...
The only song I absolutely hated from Fallout 3 was Butcher Pete. Yeah, songs about serial rapists are always fun. Still, making ghouls explode whilst listening to Ella Fitzgerald did always have a slightly hypocritical charm about it. GNR even had funny things like the adventures of whatshisface and his Ghoulish manservant, Argyle.
It's about a serial rapist who turns to sodomy once he's been arrested. I believe it's clearer in the second part of the song (Which isn't in the game).thegreateski wrote...
Butcher Pete is about either a serial killer, a bisexual sex maniac, or a butcher named Pete.
Great song.
Modifié par OnlyShallow89, 08 janvier 2011 - 07:05 .
I agree. Though I like some of the songs in NV, they repeat far too often. I get tired of the radio pretty quickly. I definitely prefer it when I just walk by a radio that happens to be on. The ambient music is excellent - it really completes the atmosphere.Leinadi wrote...
I only like the radio for its "flavor" whenever you happen to pass by one in the world. Stop by and listen to the news and move on.
Modifié par Tentura, 08 janvier 2011 - 09:33 .