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Fallout New Vegas


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#1926
vometia

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NamiraWilhelm wrote...

Still not on the other platforms? That sucks

No signs of it.  At least I can get on and play Fable 3 while I'm waiting.  Oh, wait...

#1927
Teddie Sage

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Well, at least I tried. I made the mistake of abusing Instense Training on my first playthrough and ruined my game. Second playthrough was easy but glitchy as h*ll... It didn't make it for me. The whole Mohave desert feels way too empty to my tastes. In F3, you had so many things to explore it made me excited to explore them. Also, another problem I met in the first ten hours of the game: shops. There isn't that many caravans in FNV and I always end up having too much items. I don't remember having this much trouble to get rid of my stuff back in F3. And the fact is I never had to bother to pick up food items and ingredients because I always used stimpaks.

#1928
Teddie Sage

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[sorry, double post]

Modifié par Teddie Sage, 12 janvier 2011 - 09:28 .


#1929
jsachun

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Morbo wrote...

Nothing has been said officially about any new DLCs, but Zenimax has registered the names of these, and Honest Hearts is also referenced by the filename of some the game's graffiti textures, which is how Dead Money was first discovered.

fallout.wikia.com/wiki/Fallout:_New_Vegas_add-ons
Scroll down for some bits of info on them. Seems like they're going to add in more things from Van Buren through these DLCs.


I enjoy New Vegas, but I liked F3 more. F3 was designed to get new interest back in to the dying turn based RPG of the Fallout Series with Interplay failing in ventures with crappy sequels after FO2. Betheseda depricated a lot of hardcore rpg elements and made it more appealing to the general gaming consumer market. Ofcourese this inturn infuriated the die hard FO fans. So Obisidian created NV to milk the market of more $s by creating something that was closer to the original storyline for the old fallout fans.

All in all, I just felt NV could've been a lot better if more time & effort had gone into creating a Fallout environment, but what really epically failed was the fact that they decided to leave NV intact & free of Nuclear Bombardment.

Another major failure by Obisidian  was the decision to go Steam exclusive for PC. We all know MS plays monopoly to sell thier products and as a PC user I am really pissed at the fact that Dead Money as well as future dlc's might become X-Box exclusive only. I know you PS3 users will hate me for this, but I didn't really care if you were the only ones who suffered while waitng, because MS had more money than Sony. 

Modifié par jsachun, 13 janvier 2011 - 09:06 .


#1930
Loerwyn

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jsachun wrote...
Another major failure by Obisidian  was the decision to go Steam exclusive for PC.

B-E-T-H-E-S-D-A   M-A-D-E   T-H-A-T   D-E-C-I-S-I-O-N!

Damn it. Obsidian were the developer, Bethesda were the publisher. They are the ones responsible for allowing New Vegas to:
1. Ship how it did.
2. Use Steamworks DRM on PC.
3. Go back to Fallout 1/2 complexity in terms of ammo and other mechanics.

Ok? Stop blaming Obsidian for things you dislike - Yes, they may have come up with the idea, but Bethesda were the ones who would have allowed it. Anyway, what other studio could do a Fallout game? inXile have a few ex-Interplay staff (Including Brian Fargo), but are a small studio. Obsidian have a large number of ex-Interplay staff, including people heavily involved in Fallout, and are a relatively large studio. BioWare were never an Interplay studio and are an EA studio so they're ruled out.

It was Obsidian or Bethesda.

Modifié par OnlyShallow89, 13 janvier 2011 - 09:06 .


#1931
jsachun

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OnlyShallow89 wrote...

jsachun wrote...
Another major failure by Obisidian  was the decision to go Steam exclusive for PC.

B-E-T-H-E-S-D-A   M-A-D-E   T-H-A-T   D-E-C-I-S-I-O-N!

Damn it. Obsidian were the developer, Bethesda were the publisher. They are the ones responsible for allowing New Vegas to:
1. Ship how it did.
2. Use Steamworks DRM on PC.
3. Go back to Fallout 1/2 complexity in terms of ammo and other mechanics.

Ok? Stop blaming Obsidian for things you dislike - Yes, they may have come up with the idea, but Bethesda were the ones who would have allowed it. Anyway, what other studio could do a Fallout game? inXile have a few ex-Interplay staff (Including Brian Fargo), but are a small studio. Obsidian have a large number of ex-Interplay staff, including people heavily involved in Fallout, and are a relatively large studio. BioWare were never an Interplay studio and are an EA studio so they're ruled out.

It was Obsidian or Bethesda.


As far as I know Chris Avellone is Obsidian & not Beth. And It was him who made this decision. Peter Hines & Todd Howard  would have never made a dumb decision like this.

Modifié par jsachun, 13 janvier 2011 - 09:10 .


#1932
Loerwyn

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Yes, he is, but they were all operating under Bethesda and Bethesda are the ones who own the IP - not Obsidian. You don't get free reign to do what you want with someone else's IP, whether you were one of the guys who made it what it was or otherwise.

#1933
Leinadi

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Peter Hines & Todd Howard




Truly, these are the gods of gaming everyone should aspire to be. It's the Radiant Team!

#1934
Dreadstruck

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OnlyShallow89 wrote...

Yes, he is, but they were all operating under Bethesda and Bethesda are the ones who own the IP - not Obsidian. You don't get free reign to do what you want with someone else's IP, whether you were one of the guys who made it what it was or otherwise.


This.

Chris is the lead guy, but they still do what Beth/Zenimax tells them. Hell, even in the Q&A and credits it's proven that the ****ty bugtesting was made by Beth themselves(which by no means, is only their fault.).

Truly, these are the gods of gaming everyone should aspire to be. It's the Radiant Team!


Honestly, I can't really take Todd seriously after the F3 developer diary video where he claims something like "violence is funny! violence is fallout dark humour! it's about pinning your grandma's head to the wall with railway spikes, herp derp".
Let's hope that Skyrim turns out better.:D

EDIT: Or maybe it was Emil?

Modifié par Avalla'ch, 13 janvier 2011 - 12:14 .


#1935
HoonDing

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Peter Hines is a marketing VP who is not involved in game design. Just saying.

#1936
Chaos2Black

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Holy...

Yeah, let's get that in order.

1. Chris Avellone was not the lead guy of anything regarding New Vegas. In fact he "only" wrote some charachters and he is the original writer of some of the Van Buren concepts that made it into New Vegas. Nothing else. JE Sawyer is both the games project director and Lead Designer. John Gonzalez is the Lead Writer. It doesn't even feel like a CA game. He was on Dead Money though. Which shows.

2. Bethesda/Zeni Max is the publisher. A publisher publishes games. Steam is a platform where games are published. Now who do you think is responsible for buisness decisions regarding publishing? Tipp: It's not Santa Claus.

Edit:

3. Yes, because it made totally sense and was in spirit of the series to have the entire game to be a ****hole. It's not like that the first two games already showed a rebuilding of civilization. Totally not. You know Bethesda if you design a game that logically should happen 20-30 years after the war. SET IT 20-30 YEARS AFTER THE  WAR.

Modifié par Chaos2Black, 13 janvier 2011 - 07:39 .


#1937
NamiraWilhelm

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maybe the OP needs an accurate explanation of all these arguements lol





quote from wiki ' The "DLC shelf" in the Presidential Suite of the Lucky 38 has room for five snowglobes.'



i never, ever noticed that extra shelf lol. And i never came across a globe in DM




#1938
Addai

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jsachun wrote...
All in all, I just felt NV could've been a lot better if more time & effort had gone into creating a Fallout environment, but what really epically failed was the fact that they decided to leave NV intact & free of Nuclear Bombardment.

I don't know that I agree.  It was interesting to see how the nuclear disaster changed society even where no bombs fell.  You still have the sense of societal degradation and the wear on the environment, objects and people.  Plus without direct rads, you get to see things like agriculture.

I just felt like it might have been rushed, and that they were so focused on gameplay that the little touches of humor and life weren't there.  Locations lacked character.  There were too few stories.

Another major failure by Obisidian  was the decision to go Steam exclusive for PC. 

I even use Steam and I didn't like it.  I feel like if you buy a box you shouldn't need to hook up to use your game.  And we had such nightmares with GFWL that I was worried about the handshake.  I didn't have too many bugs on our FNV, though, so can't complain how it actually worked out.  I ended up going back and buying Fallout 3 GOTY on Steam.

Modifié par Addai67, 14 janvier 2011 - 02:30 .


#1939
Morbo

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Ugh, GfWL. I'm not Steam's biggest fan, but I'll take it over GfWL any day!

But good thing GfWL seems to be on the way out. New Vegas not using it is hopefully a sign of Bethesda dropping it altogether. THQ has also dropped it apparently, as both the upcoming new addon for DoW2 or the PC version of the new Red Faction will only feature Steamworks (with previous installments there having GfWL). Hopefully those few other publishers that use it will follow suit.

Addai67 wrote...

I just felt like it might have been rushed, and that they were so focused on gameplay that the little touches of humor and life weren't there.  Locations lacked character.  There were too few stories.

For me it's exactly the opposite, what you think about New Vegas I thought about FO3.
And it's these kind of opposite thoughts that seem to make up the majority of any FO3 vs New Vegas discussions (or, sadly, arguments more often) in other places as well.

Now those who prefer FO3 will at some point have a Bethesda made FO4 to highly enjoy, a FO4 that us New Vegas people will still be able to enjoy too. And with New Vegas selling quite well it's now probably a bit more likely that we could see another Obsidian outing afterwards....which would also still be quite enjoyable to those who preferred FO3.
Everyone would be a winner!

#1940
Loerwyn

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I wouldn't miss GfWL, but I hope GfW stays - It's actually quite a good idea.

Addai67 wrote...
I ended up going back and buying Fallout 3 GOTY on Steam.

You hate GfWL, yet you go and buy a GfWL-enabled game on Steam that you know can be problematic, thus adding to the potential for issues and technical problems? Whut?
 

Modifié par OnlyShallow89, 14 janvier 2011 - 09:04 .


#1941
vometia

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Addai67 wrote...

I just felt like it might have been rushed, and that they were so focused on gameplay that the little touches of humor and life weren't there.  Locations lacked character.  There were too few stories.

That's how I felt about it too.  Don't get me wrong, I enjoyed it a hell of a lot, but there was something conspicuously missing where I felt that there was very little going on behind the scenes.  Couldn't quite put my finger on it, though.

#1942
The Narrator

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vometia wrote...

Addai67 wrote...

I just felt like it might have been rushed, and that they were so focused on gameplay that the little touches of humor and life weren't there.  Locations lacked character.  There were too few stories.

That's how I felt about it too.  Don't get me wrong, I enjoyed it a hell of a lot, but there was something conspicuously missing where I felt that there was very little going on behind the scenes.  Couldn't quite put my finger on it, though.


this.

#1943
jsachun

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Morbo wrote...

Ugh, GfWL. I'm not Steam's biggest fan, but I'll take it over GfWL any day!

But good thing GfWL seems to be on the way out. New Vegas not using it is hopefully a sign of Bethesda dropping it altogether. THQ has also dropped it apparently, as both the upcoming new addon for DoW2 or the PC version of the new Red Faction will only feature Steamworks (with previous installments there having GfWL). Hopefully those few other publishers that use it will follow suit.


Hah, another proof that Beth didn't make that decision.

Image IPB

I'm glad I'll be the first ones to be getting all the DLCs for Skyrim.
  

Modifié par jsachun, 15 janvier 2011 - 06:48 .


#1944
Loerwyn

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jsachun wrote...
Hah, another proof that Beth didn't make that decision.
Image IPB

Huh? What's your point? That boxart tells us nothing. There's a few games out there with conflicting boxart - I think Star Wars: Republic Heroes is one. I've seen it with and without GfWL banners.

Until we get word from Bethesda or see the final boxart, we just won't know.

Modifié par OnlyShallow89, 15 janvier 2011 - 09:06 .


#1945
Chaos2Black

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Double post. Sorry.

Modifié par Chaos2Black, 15 janvier 2011 - 09:23 .


#1946
Chaos2Black

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@jsachun

Yeah, you completly ignore my post. Don't you.

But hey, twisting things around for you to work is fun.Isn't it?

Furthermore New Vegas has the same kind of box. So your argument fails. Hard.

Modifié par Chaos2Black, 15 janvier 2011 - 09:27 .


#1947
Loerwyn

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Chaos2Black wrote...
Furthermore New Vegas has the same kind of box. So your argument fails. Hard.

Do you think he can tell the difference between Games for Windows and Games for Windows Live?

#1948
Addai

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OnlyShallow89 wrote...

I wouldn't miss GfWL, but I hope GfW stays - It's actually quite a good idea.

Addai67 wrote...
I ended up going back and buying Fallout 3 GOTY on Steam.

You hate GfWL, yet you go and buy a GfWL-enabled game on Steam that you know can be problematic, thus adding to the potential for issues and technical problems? Whut?
 

Thus far running much more smoothly.  Our GOTY disc version just would not handshake with GfWL.  Crashy as hell.

#1949
jsachun

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OnlyShallow89 wrote...

Chaos2Black wrote...
Furthermore New Vegas has the same kind of box. So your argument fails. Hard.

Do you think he can tell the difference between Games for Windows and Games for Windows Live?


Well, FNV is not, otherwise it'll be available on GFW marketplace for purchase. It's got that logo on the boxart, because it was going to be but Obsidian droped it at the last moment.

Besides why would Beth use an exclusive  digital distribution system created by Valve to distribute Valve games exclusively. There is no commercial benefit in using something exclusively that isn't even created by its own software company.

Modifié par jsachun, 15 janvier 2011 - 10:42 .


#1950
Chaos2Black

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jsachun wrote...

OnlyShallow89 wrote...

Chaos2Black wrote...
Furthermore New Vegas has the same kind of box. So your argument fails. Hard.

Do you think he can tell the difference between Games for Windows and Games for Windows Live?


Well, FNV is not, otherwise it'll be available on GFW marketplace for purchase. It's got that logo on the boxart, because it was going to be but Obsidian droped it at the last moment.

Besides why would Beth use an exclusive  digital distribution system created by Valve to distribute Valve games exclusively. There is no commercial benefit in using something exclusively that isn't even created by its own software company.


Obsidian CAN'T. DON'T. And NEVER WILL. Do the final buisness decisions regarding publishing (as long as they don't publish themselves). Do you know what publishing means?

THEY AREN'T ALLOWED TO.

LEGALLY.

Modifié par Chaos2Black, 15 janvier 2011 - 11:01 .