Aller au contenu

Photo

Fallout New Vegas


2287 réponses à ce sujet

#2201
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 453 messages

SOLID_EVEREST wrote...

I really don't know why Old World Blues needed releasing. I thought it was pretty self explanatory what Christine and Elder (forgot his name) told us about the Big Empty. I think Lonesome Roads will be the best DLC. The battle sounds very epic. I just hope that Obsidian doesn't treat Ulysess like the Burned Man.


Yeah but the Big Empty (IIRC) was supposed to be a location in Van Buren, so I'd imagine that Obsidian would want it and it's story to live on in some form or another. Plus, more DLC = more money. Win/win, really.

#2202
Romantiq

Romantiq
  • Members
  • 1 784 messages
Big Empty will apparently give us a ****load of new weapons and gadgets since its a graveyard for old world technology.

#2203
NamiraWilhelm

NamiraWilhelm
  • Members
  • 3 728 messages
i so hoped to come back from holiday and play new dlc! Poo.

#2204
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages
Ugh, I just went to the republic of Dave for the very first time. I hated that place. I killed almost all the adults there except one and left with Dave's key and the Perception bobble-head thing. Lost a lot of karma, nothing water bottles can't solve with beggers.

#2205
Addai

Addai
  • Members
  • 25 848 messages

Teddie Sage wrote...

Ugh, I just went to the republic of Dave for the very first time. I hated that place. I killed almost all the adults there except one and left with Dave's key and the Perception bobble-head thing. Lost a lot of karma, nothing water bottles can't solve with beggers.

Whoa, dude.  By Wasteland standards they're downright sane and reasonable folks.  Not to mention you just left a lot of kids defenseless.  Image IPB

I failed the speech check there once and was declared an enemy of Dave, but I just stayed away after that to prevent a shootout.

#2206
AllThatJazz

AllThatJazz
  • Members
  • 2 758 messages

Addai67 wrote...

Teddie Sage wrote...

Ugh, I just went to the republic of Dave for the very first time. I hated that place. I killed almost all the adults there except one and left with Dave's key and the Perception bobble-head thing. Lost a lot of karma, nothing water bottles can't solve with beggers.

Whoa, dude.  By Wasteland standards they're downright sane and reasonable folks.  Not to mention you just left a lot of kids defenseless.  Image IPB

I failed the speech check there once and was declared an enemy of Dave, but I just stayed away after that to prevent a shootout.


At least the kids are unkillable, so they should be okay :wizard: Still, I agree. Republic of Dave was a pretty stand-up place in many ways. Now Andale .... 

#2207
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages
Good point AllThatJazz. They can always run away to Little Lampsomething... the brats' village. And yeah, I'm also planning to rampage Andale. xD

#2208
SOLID_EVEREST

SOLID_EVEREST
  • Members
  • 1 624 messages

mrcrusty wrote...

SOLID_EVEREST wrote...

I really don't know why Old World Blues needed releasing. I thought it was pretty self explanatory what Christine and Elder (forgot his name) told us about the Big Empty. I think Lonesome Roads will be the best DLC. The battle sounds very epic. I just hope that Obsidian doesn't treat Ulysess like the Burned Man.


Yeah but the Big Empty (IIRC) was supposed to be a location in Van Buren, so I'd imagine that Obsidian would want it and it's story to live on in some form or another. Plus, more DLC = more money. Win/win, really.


I know, but I see no reason to backtrack instead of just asking Christine where the hell he is. Obsidian really wanted to add as much from Van Buren as they could. I just don't think the Big Empty sounds very Fallouty, but, heck, I don't want to start sounding like a certain forum. Anyways, I love Chris Avellone, and I'm pretty sure he will make the last three DLCs memorable since he, not Josh Swayer, is writing for them I hear. Josh Swayer is pretty good, but, damn, that Chris Avellone has two of the greatest RPGs ever under his belt Fallout: 2 and Planescape: Torment I don't think anyone in the game business today can match that.

#2209
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 453 messages
To be fair, Avellone's big contribution to Fallout 2 is one of it's most controversial elements. Ironically for the same reason you don't want the Big Empty in. New Reno was not very "Fallout-y" at the time. Then again at first, Fallout 2 wasn't very Fallout-y if you really wanted to get to it. It just rode that pop culture silliness train so well, it eventually became apart of the franchise's core.

Funnily enough, the premise of New Vegas (the city) is quite similar to New Reno's.

I honestly think that Sawyer is a better designer, but Avellone is a better writer. Or more specifically, Avellone's strength lies in creating a narrative, Sawyer is great at designing game systems and crafting well designed quests. If you read his formspring, you'll see that he actually balanced a lot of the game's weapons, armor and items himself.

Not like Sawyer can't write or Avellone can't design though. PS:T was amazing and Chief Hanlon's an amazing character, particularly his suicide speech.

Modifié par mrcrusty, 25 juin 2011 - 01:01 .


#2210
Leinadi

Leinadi
  • Members
  • 455 messages
Old World Blues is probably the DLC I've been looking forward to the least. I'm not sure whether they'll pull the humor off (Avellone said it's the DLC most focused on the dark humor of Fallout). I'm mostly hoping for some great backstory stuff.

I was just replayed Honest Hearts and I really think it's an interesting DLC. The scenery and the whole religious tone to it all makes it have a very unique atmosphere in my opinion, and it still feels like it fits right into Fallout. I loved Dead Money as a stand-alone thing but I had a *much* harder time connecting it to the rest of Fallout (despite references to older games and whatnot). Zion really felt *right* to me in the game-world, and I've never even been a fan of tribals in Fallout. Turning the Burned Man concept on its head (from what people were expecting) was a really great move and made for a very human character. Daniel was interesting as well but could've used some more fleshing out to stand up against Joshua though.

Plus, the journal entries from the Survivalist really creates the context for it all. Ties back to the great war, the time right after it and what effects that time had on Zion as we see it in game. It's pretty clever stuff actually. And it's great to get that info from after the war because I think it ties the theme of the post-apocalypse into the game, even though we're now 200 years after. Same thing with Raul and his stories.

#2211
SOLID_EVEREST

SOLID_EVEREST
  • Members
  • 1 624 messages

mrcrusty wrote...

To be fair, Avellone's big contribution to Fallout 2 is one of it's most controversial elements. Ironically for the same reason you don't want the Big Empty in. New Reno was not very "Fallout-y" at the time. Then again at first, Fallout 2 wasn't very Fallout-y if you really wanted to get to it. It just rode that pop culture silliness train so well, it eventually became apart of the franchise's core.

Funnily enough, the premise of New Vegas (the city) is quite similar to New Reno's.

I honestly think that Sawyer is a better designer, but Avellone is a better writer. Or more specifically, Avellone's strength lies in creating a narrative, Sawyer is great at designing game systems and crafting well designed quests. If you read his formspring, you'll see that he actually balanced a lot of the game's weapons, armor and items himself.

Not like Sawyer can't write or Avellone can't design though. PS:T was amazing and Chief Hanlon's an amazing character, particularly his suicide speech.


I already know everything from the old Fallout forum that criticizes everything that isn't Fallout: 1, but I was just kind of pointing out that I'm not getting my hopes up for Old World Blues. I just can't help but feel it will be made just to give us powerful guns and armor. I won't get my hopes up that it will be at the epitomey of writing and storytelling like Dead Money. If it is better than Dead Money, I will be very much surprised. I just hope that Lonesome Roads will be the greatest piece of DLC that comes out of New Vegas.

While Fallout: 1 was good, I thought Tim Cain's vision was too small and didn't allow for more humour; although, I do think the Master was the single greatest Fallout antagonist. I think Caesar vision is the Master's plan but with man in the equation (forced evolution and survival keep ringing in his speeches). I thought Chris Avellone's input made the game overly superior, though. Even though Obsidian says that New Vegas isn't like New Reno, the similarities are just too obvious (families that control an amoral city).

#2212
k177sh0t

k177sh0t
  • Members
  • 687 messages
Question:

Are the dlc's some kind of continuation after you've finished Fallout: New Vegas?

Modifié par k177sh0t, 25 juin 2011 - 10:19 .


#2213
NamiraWilhelm

NamiraWilhelm
  • Members
  • 3 728 messages
Do you mean storyline wise, or do you mean can you play them only after completion?

i'd say they're more continuation of random stories in FONV, not so much post campaign stories. You could play them before completion without being much out of the know. If you meant the latter, i dont think you can play after completion (just goes to the last save) so you'd have to play them during the original campaign.

#2214
k177sh0t

k177sh0t
  • Members
  • 687 messages
Aww, I thought the DLC's were post campaign stories. Oh well, gonna get it regardless.

Cant wait for fallout 4

Thanks.

#2215
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
Just chiming in to say I think FONV is one of the best RPGs and one of the best games ever made.

#2216
KenKenpachi

KenKenpachi
  • Members
  • 5 768 messages
http://fallout.wikia.../wiki/Fallout_4 Boo better not be in the same place, damn it I want to see my state and home region in the next game, so I can go back to where I live and find my dead atomic burned body with an AK in my hand and several dead bodies around me and cause a time paradox. >>

Modifié par KenKenpachi, 25 juin 2011 - 11:17 .


#2217
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 453 messages

KenKenpachi wrote...

http://fallout.wikia.../wiki/Fallout_4 Boo better not be in the same place, damn it I want to see my state and home region in the next game, so I can go back to where I live and find my dead atomic burned body with an AK in my hand and several dead bodies around me and cause a time paradox. >>


Oh God damn, no Bethesda, no.

You have your East Coast with plenty of lore and new opportunities, keep your hands off the West Coast...

As for Old World Blues, I think it'll have plenty of cool loot but I think there'll be a strong enough story to it. I think it will feel more Sci-Fi than post-apocalyptic, but I do think that like Dead Money, it's going to be narrative based with a couple of Lonesome Road hooks.

Lonesome Road better be good though. I've got my hopes up for that one.

As for Fallout 1/2, I prefer Fallout 2, myself. It's that humor juxtaposed with the seriousness of the post-apocalyptic setting that makes it special for me. Still, it did undeniably change the setting and for those who liked the mood of Fallout 1's setting, I can understand why they feel that Fallout 2 broke it or didn't live up to the original.

Modifié par mrcrusty, 26 juin 2011 - 12:36 .


#2218
SOLID_EVEREST

SOLID_EVEREST
  • Members
  • 1 624 messages

mrcrusty wrote...

KenKenpachi wrote...

http://fallout.wikia.../wiki/Fallout_4 Boo better not be in the same place, damn it I want to see my state and home region in the next game, so I can go back to where I live and find my dead atomic burned body with an AK in my hand and several dead bodies around me and cause a time paradox. >>


Oh God damn, no Bethesda, no.

You have your East Coast with plenty of lore and new opportunities, keep your hands off the West Coast...

As for Old World Blues, I think it'll have plenty of cool loot but I think there'll be a strong enough story to it. I think it will feel more Sci-Fi than post-apocalyptic, but I do think that like Dead Money, it's going to be narrative based with a couple of Lonesome Road hooks.

Lonesome Road better be good though. I've got my hopes up for that one.

As for Fallout 1/2, I prefer Fallout 2, myself. It's that humor juxtaposed with the seriousness of the post-apocalyptic setting that makes it special for me. Still, it did undeniably change the setting and for those who liked the mood of Fallout 1's setting, I can understand why they feel that Fallout 2 broke it or didn't live up to the original.


I hope it means that Fallout: 4 will be in the Mojave, have Obsidian as it's developer, and our choices from New Vegas will transfer. I doubt my thoughts will come to fruition, but that would be a perfect game.

Bethesda, no more freaking aliens if you guys are going to develop it again Image IPB. I remember arguing with someone on YouTube who said that aliens caused the nuclear war in the series. Since Bethesda's stuff is now canon, sadly he is right.

#2219
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 453 messages
They'd kill themselves trying to implement them all.

What I hope for is Fallout 4 in the North East with new factions such as the Commonwealth. If Bethesda is feeling lazy, they could re-adapt the story of Van Buren (Dr. Presper). Hell, the story could be set in the Commonwealth with their own various factions vying for control. That would be even better imo. Get rid of the Enclave altogether, keep mutants around if necessary to sell the Fallout brand and expand on factions such as the Talon Company, who could be a force of their own.

Could also expand on some Vaults in the area, etc etc.

But I'm hoping Bethesda leaves the West Coast completely to Obsidian.

As for Aliens causing the war....

FFFFFFFUUUUUUUUUUUUU

Fighting over depleted resources tinged with the irony that America's R&D into Power Armor also contained the key in preventing the energy crisis from escalating beyond the point of no return. That by developing tools of war, they had also developed the tools necessary for peace. That's canon. DON'T CHANGE THAT BETHESDA OR I WILL END YOU.

:pinched:

#2220
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages

SOLID_EVEREST wrote...

Bethesda, no more freaking aliens if you guys are going to develop it again Image IPB. I remember arguing with someone on YouTube who said that aliens caused the nuclear war in the series. Since Bethesda's stuff is now canon, sadly he is right.

Aliens are the gouls I've sent into space :innocent:

Modifié par Garbage Master, 26 juin 2011 - 12:32 .


#2221
k177sh0t

k177sh0t
  • Members
  • 687 messages
Not sure if people are aware of this statement before, found it lurking around NeoGaf forums. ( kudos to water_wendi)

On hacking computers:

"Also keep in mind that if you can find closed pairs of <> [] {} () in the garbage that surrounds the words, they have special effects like removing duds or replenishing your attempts."

Modifié par k177sh0t, 26 juin 2011 - 12:38 .


#2222
Kaiser Arian XVII

Kaiser Arian XVII
  • Members
  • 17 283 messages

k177sh0t wrote...

On hacking computers:

"Also keep in mind that if you can find closed pairs of <> [] {} () in the garbage that surrounds the words, they have special effects like removing duds or replenishing your attempts."

Really? Loading many times after so many failing in password solving/breaking was painful. :(

#2223
k177sh0t

k177sh0t
  • Members
  • 687 messages

Garbage Master wrote...

k177sh0t wrote...

On hacking computers:

"Also keep in mind that if you can find closed pairs of <> [] {} () in the garbage that surrounds the words, they have special effects like removing duds or replenishing your attempts."

Really? Loading many times after so many failing in password solving/breaking was painful. :(


Judging from the replies, it seems so but you get like two "buffs", either replenishing your hacking attempts or the latter, (removing duds - whatever that is) though I prefer lockpicking. :)

#2224
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 453 messages
You either replenish all your guesses or remove one incorrect password from the screen. Basically, what k177shot said.

^_^

Modifié par mrcrusty, 26 juin 2011 - 01:03 .


#2225
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages
"Hacking" in Fallout 3 and New Vegas is so painful. They should remove it or at least simplify it for Fallout 4. Same thing for Lockpicks. Unless you enjoy the old fashioned way, I still think it should be optional. And when I say optional, I don't meant "Force the lock, with a %" but completely optional as it responds to your action with the number of skill you have on Lockpick or Science.