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Baldur's Gate 2, help chosing thief kit ^^


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#1
Psalmadin

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Wohooo! Baldur's Gate 2! Finally :D

Don't get me wrong, BG1 is fun and all, but I've played through it a couple of times already and I always stopped right before the end and never got a chance to finish. Whenever I decided to pick it up again I would have forgotten the whole story and forced myself to play it through again, only to once again stop before the end.

But not this time! This time I made it through and it's finally time to import my thief into BG2 :D

The only obstacle in the way is choosing (or potentially not choosing) a specialisation (or kit, the guides I've read call it kit, don't know which word is the correct one). I was wondering if I could get some help, I'm sure you guys are sick to death of helping newbies, but if you happen not to be, I'd appreciate the help ^^

I'm leaning towards Assassin:bandit:, I loved my backstab in BG1, saved my ass countless of times, but here's the problems. First off, the guides I've read say that an Assassin needs to be Chaotic Neutral or evil, but my thief is Neutral Good. It doesn't seem to change when I choose assassin, but I'm not sure, does anyone know? Will my alignement change if I choose assassing? Also, since I get less points to distribute, will I run into trouble with the trap detecting? Because that is the last thing I want.

Otherwise, are any of the other kits amazingly sweet? I have tasted the power of backstab, but I know very little about placing traps, a friend of mine told me it's crazy powerful. And how is swashbuckler? How would a playstyle for a swashbuckler look?

Thanks in advance.

#2
Ponce de Leon

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If you enjoyed backstabbing, then I say go with Assassin. I don't know what guide you read however, as far as I can remember, assassin, real life morality aside, can be any alignment but lawful good (I think) so you should be fine. You'll get less points for thief abilities, sure, but keep in mind that any point after 100% in lock picking and trap finding is useless (even for trap setting). The traps and locks you won't be able to pick/disarm are meant to not be disarmed, so you'll not have a lot a problem with that.



Traps indeed are strong... very strong. In fact, later on, if you have ToB, you can get some special trap abilities which are really nasty (suffice to say that with three of those... anyone can die fast), but traps are not essential, and mid combat cannot be placed.



Swashbuckler is my personally favorite kit around... but that's because I am not that much of a backstabber (I am a rusher, I admit that :P ). The swashie is basically a fighter with lock picking and trap finding/setting abilities. Similar to a fighter/thief, but without backstab multiplier. Swashbuckler is a nice class, especially if you intend to dual your thief at an early level, so you don't lose anything for those backstabs, but you keep all the bonuses of the swashbuckler.



So all around, given the fact that you like backstabbing, I'd say assassin, but ultimately it's entirely up to you. You can even try all three of them, and then decide which is best, if you have time (bounty hunter included. Didn't speak much about that one, but all they get is a special kind of trap... nice sure, but personally, nothing noteworthy ).

#3
jaxsbudgie

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Have you ever installed any mods in the past?
Rogue Rebalancing is a must if you're planning on playing a Thief, it ... well, rebalances them. Add new equipment, changes the three current Thief kits for the better, makes pick pocketing less annoying, allows Thieves and Bard to put three points into two weapon fighting amongst others.
I'd also recommend the mod Song & Silence, it adds a few Thief and Bard kits into the mix, that are both interesting and well balanced. Check out both Rogue Rebalancing and Song & Silence readme's online for an overview of each mod

I like to backstab myself, and for that reason, a Fighter/Assassin multiclass is a favourite of mine. You can give yourself a kit via Shadow Keeper, because you can't normally kit a multiclass character unless it's a Gnome Thief/Illusionist or Illusionist/Cleric.
Maybe try a Human Fighter dualled over Thief or Assassin at level 7 or 9. That way you can progress quickly to the x7 backstab the Assassin can obtain and then pick up all the fighting bonuses of your previous Fighter class along the way.

Modifié par jaxsbudgie, 16 octobre 2010 - 11:46 .


#4
Chebby

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Personally I would've recommended a F/T multiclass. You wouldn't be that far behind in levels and your thac0 would be superior, especially if you have the grandmastery tweaks and such. However, it is true that Assassins do get superior backstabs. I don't know what race your character is, but if human I suppose you could dual to a fighter or something else when you get your x7 multiplier, but then it's a LONG period of weakness until you get your thief abilities back.

I've been through most of the game with a swashbuckler and I think it's really just a weak fighter. The kit renders stealth moot, they don't get as much health as fighters, nor do they get any higher than two blips in weaponry and the AC bonus just isn't much use later on in the game.

If it's a worst-case scenario and you're not a human, you could simply just create your character again from scratch and cheat yourself up to the experience you were at when finishing BG1. But that's just my little input: going fighter/thief multi. As a pure rogue you'll eventually have filled thieving points into everything. You'll also take note that as a pure rogue your base thac0 should stop improving at base thac0:8 IIRC. F/T will take it all the way to zero.

#5
Psalmadin

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Hm, weird, I could have sworn I read on numerous places that Assassins were restricted to chaotic neutral and evil alignments. Well, that makes it a whole lot easier ^^



Sounds like fighter/thief would be the ideal way to go, but I don't really have that option, and I can't say I feel like cheating. I'll just take my chances and hope I'll make it through anyway. I'll go for an Assassin, if the choice turns out to be terribad, I'll have learned my lesson for the next time.



And thanks for all the answers :D

#6
jaxsbudgie

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Psalmadin wrote...

Hm, weird, I could have sworn I read on numerous places that Assassins were restricted to chaotic neutral and evil alignments. Well, that makes it a whole lot easier ^^

Sounds like fighter/thief would be the ideal way to go, but I don't really have that option, and I can't say I feel like cheating. I'll just take my chances and hope I'll make it through anyway. I'll go for an Assassin, if the choice turns out to be terribad, I'll have learned my lesson for the next time.

And thanks for all the answers :D


Why would you feel like cheating if you chose Fighter/Thief? It's a standard multiclass combination, no cheating whatsoever. Unless of course you mean kitting yourself to Fighter/Assassin via Shadow Keeper, then well, that all depends on the player, personally I don't see it has cheating.

I think the Assassin was meant to be restricted to certain alignments, but it was never implemented properly (like a lot of the game).
Rogue Rebalancing addresses this problem, again I would recommend you install it. And maybe look over the Thief kits provided by the Song & Silence mod.

#7
Cirexius

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I've got the Rogue Rebalancing mod and, although it adresses many issues and improves the class overall (like Bards), losing Time Stop trap "ruins" solo Thief. I'm not sure the original poster is going to play solo or with a party, can't find any clarification about that, but it would be good to have it in mind.